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Tinto Flavour #6 - 14th of February 2025 - Bohemia

Hello, and welcome one more week to Tinto Flavour, the happy Friday when we take a look at the content of the new, super-secret Project Caesar. Today we will be travelling to the Kingdom of Bohemia, a charming place that is worth setting video games in…:

"Charles IV, King of Bohemia and Holy Roman Emperor, had a long and successful reign…

The lands of Bohemia are a territory inhabited by Slavs in the heart of the Germanic Holy Roman Empire. After a long period under the Přemyslid dynasty, the current de Luxembourg rulers may tighten the ties the country has with the Empire, although King Jehan the Blind de Luxembourg is more Francien than German, having been educated in the royal court of Paris.

Keeping both the Nobility and the common folk satisfied under a foreign King, and navigating the political intricacies of the Holy Roman Empire will prove a hurdle for anybody. Fortunately, Bohemia is a strong Kingdom, but will it succeed in its ambitions?"

Country Selection.jpg

As usual, please consider the UI, 2D and 3D art as WIP.

Here you have the lands of Bohemia, Moravia and Silesia:
Bohemia.jpg

You might notice some location and country changes… More about that at the end of this post!

Bohemia starts in a very interesting diplomatic situation:
Diplomacy.jpg

From top to bottom: Rivals, Enemies (Rivals are the countries chosen by the player, while Enemies are the countries that chose our country as a Rival), Wars, Embargos, Subjects, and Alliances.

Here is a clearer view using the Diplomatic map mode:
Diplomatic Situation.jpg

Jehan ‘the Blind’ is Count of Luxembourg, his inherited and main title; King of Bohemia, after his marriage with Elizabeth Přemyslid, the last princess of that dynasty; and Duke of Wrocław and overlord of Silesia, after his agreement with King Casimir III of Poland on the Treaty of Trentschin, in 1335. His heir is his son Charles, who rules over Moravia. You can also notice that Lower Bavaria is your ally, and all the countries involved in the ongoing Teuton-Polish War. As usual, take the map as WIP, as we’ve already internally discussed that the colouring needs to be improved, to portray better the diplomatic situation shown above.

Bohemia starts with a unique government reform, the ‘Bohemian Commonwealth’:
Bohemian Commonwealth.jpg

It also has a couple of unique Estate Privilege. The ‘Inaugural Diplomas’ were granted by King Jehan in 1311, after he acceded to the throne:
Inaugural Diplomas.jpg

While ‘Ius Teutonicum’ is a privilege for the Commoners, it represents the German settlements across the country:
Ius Teutonicum.jpg

This privilege can be coupled with the ‘Invite German Settlers’ that we mentioned in Tinto Flavour #1, making for a strong combination if you want to grow the population of your country.

As a side note, the Parliament of Bohemia has a flavour name, that we added following your feedback in Tinto Talks #41:
Zemsky Snem.jpg

Let’s take a look at some of the unique advances of Bohemia, now. The first unlocks a unique unit, the ‘Wagenburg’:
Wagenburg.jpg

Wagenburg2.jpg

We also have advances for later ages, such as the famous ‘Bohemian Crystal’ in the Age of Discovery, or ‘Bohemian Thaler’ in the Age of Reformation:
Bohemian Crystal.jpg

Bohemian Thaler.jpg

Let’s take a look now at the narrative content for Bohemia because it is very interesting. The main historical event of the period probably is the Hussite Wars, which we’re representing with a Situation:
Hussite Wars1.png

The situation may trigger around 1400, with this event initiating it:
Hussite Wars Trigger.png

These are the two options:
Hussite Wars Trigger2.png

Hussite Wars Trigger3.png

If the player selects the first, Bohemia will convert to Hussitism:
Hussite Bohemia.png

Hussitism.png

Jan Hus will be a character appearing in the game and founding this religion, but we will talk about him in a future Tinto Flavour devoted to another situation, the ‘Western Schism’.

The Pope will be able to declare a Crusade to restore Catholicism in Bohemia with a follow-up event, and the Hussite Wars will start after that:

Hussite Wars2.png

I triggered the situation from the console, so we obviously have some weird behaviors here with the countries called to arms, the leaders, etc.; please take this panel as a ‘template’ of how the situation will look like when triggered organically in a regular gameplay.

Apart from the side of the situation (Defender of Rome and Defenders of Bohemia), and their respective leaders, there are a few actions that can be performed by Bohemia through the situation:
Force Conversions.png
Prepare the Defenses.png

Aligh with the Moderates.png

Align with the Radicals.png

The currency that you have to pay to perform these actions is called ‘Religious Influence’. We will talk more about it in the future Tinto Talks devoted to Catholic and Protestant religions.

More content and events will trigger during the situation. And, finally, these are the conditions that may end the Situation, either with a Catholic or a Hussite victory:
Catholic Victory.png

Hussite Victory.png

The 30 years that the situation may last is subject to future balance, as usual.

Let’s take a look now at some of the Bohemian Dynamic Historical Events:

‘Maiestas Carolina’ is an event that unlocks a unique policy of the same name for the Legal Code law, if the first option is selected:
Maiestas Carolina.png

Maiestas Carolina2.png

There will be the option to found a University in Prague:
University of Prague.png

And also to sponsor an artist to craft a new fancy crown:
Crown of Bohemia.png

Crown of Bohemia2.png
You may notice that King Jehan wears a fancy, new crown, compared with the previous event. The name of the country will also change to ‘Crown of Bohemia’, and the ‘Crown of Saint Wenceslas’ will be created as a ‘Regalia’ work of art.

Last, but not least, I think that I might be willing to get a cold beer after this Tinto Flavour:
Liquid Delight.png

Brewery.png
Pivo, prosím!

…And much more content will be available for Bohemia, but that’s all for today! I won’t be available for the replies, but my fellow coworker @Roger Corominas will be replying instead of me. For next week, we will have the HRE Tinto Maps Feedback on Monday, and next Friday’s Tinto Flavour country will be Bavaria. Cheers!
 

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Will place names and locations be variable based on what cultures control them? I know earlier you all said that the names cannot be changed by us currently, but I am just wondering if like Wroclaw will become Breslau if Prussia controls it, or if Anvers becomes Anjou if Britain controls it. Just curious

Also, cheers on the great work! I cannot wait to play this.
Locations, yes. Provinces, maybe. Areas, no.
 
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Hope you'll add an event that'll describe that some legitimised bastard of a nobleman is wreacking havoc near Ratae and always comments on his hunger and how he shags everyone's mum.
 
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You seem to use both "Hussitism" and "Catholic" as religion names. You should either change Hussitism to Hussite or Catholic to Catholicism, and keep it consistent throughout the game.
 
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and Duke of Wrocław and overlord of Silesia, after his agreement with King Casimir III of Poland on the Treaty of Trentschin, in 1335.
That was only temporary. In treaty of Namysłów 1348 was the Silesian overlordship resolved between Poland and Bohemia. Before it there was another war between Poland and Bohemia over Silesia. Player should have the ability to reconquer it as Poland and not be blocked from doing so.
 
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It's currently normal hereditary. Some historical nuances are unfortunately difficult to portray in game sometimes.
Idea: as some countries such as Bohemia, Poland (iirc?) and Hungary, as they had Estate privileges that technically allowed the estates to "resist" against an unfit/unjust ruler and select a more suitable ruler, I think these countries should get a separate "mixed" succession type, in which, if the current ruler or heir has too low legitimacy or generally unliked/unfit to rule, the Estates/Parliament may select a different, more suitable candidate as the next monarch.

Basically, they would ignore a disliked or low legitimacy heir and default to election.
 
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From top to bottom: Rivals, Enemies (Rivals are the countries chosen by the player, while Enemies are the countries that chose our country as a Rival), Wars, Embargos, Subjects, and Alliances.
So you have decided to keep the terrible rival system from EU4? I was hoping it would be changed to be more organic and less restrictive after the feedback to the diplomacy Tinto Talk.
 
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I wonder how long the situation for the Hussite wars will last, considering the conflict lasted for 15 years historically and arguably had a second phase with the Bohemian-Hungarian war that lasted for 10 years (but maybe that could be handled as a second event/situation).
 
How will Hussite countries, and the faith in general, interact with the overall Reformation system? Will Hussites fold into the reformation or can it stand on its own as a unique movement?

In a hypothetical League War in the HRE, can Hussites fight on their own side as opposed to fighting for either the Protestant or Catholic sides and make Hussite the state religion?
 
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I wonder how long the situation for the Hussite wars will last, considering the conflict lasted for 15 years historically and arguably had a second phase with the Bohemian-Hungarian war that lasted for 10 years (but maybe that could be handled as a second event/situation).
For the Hussite victory they must be at peace and 30 years must have passed. If Bohemia converts I guess it can end immediately.
 
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Hi, Johan
On wikipeda it says Poland was at peace with Bohemia and the Knights in 1337. I realize they had many wars before and after but will we portay history or game balance?
I feel like the community wants raw historical vaule out of this game at the start date.

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Cool to see the Wagenburg or "war wagons" represented. I ask though: What does the Tinto Team expect these unique units to feel like: That is, do their stats and interaction with the combat system make the player notice how they are a defensive formation particularly suited to fighting off European heavy cavalry, but are also vulnerable to artillery? Or will the player just thing "oh good, slightly stronger units than my enemies" without really feeling them working differently?