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Can you show the map of the Tatar yoke Organization? On the TT about it, I think not all nations were correctly assigned. For example, the Prince of Nizhny Novgorod was elected by Uzbeg Khan in 1341.
Sure. I've just noticed that we may have to add Nizhny Novgorod and Kostroma to it, as being ruled by Ivan 'Kalita':

Tatar Yoke.png
 
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What are arctic and continental written across the map multiple times instead of just one big word? Not important, just curious.
otherwise the text is bigger than normal playing distance. you would just see the massive letters "-cti-" or "-onti-" across the screen which isnt useful and doesnt look nice
 
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There's plenty to chew on here I love this.

The first Tinto Maps to show uncolonized land! Though I am a little disappointed there's no Finnish tags at all. Will there be a way for the Finnish people to have some agency over the course of history, or are they fated to be punching bags between Russian and Scandinadian forever? Also it seems much of the uncolonized land has Russian location names. Is this just a placeholder, a deliberate choice, or a necessary limitation of lack of data on the indigenous toponymy?

I see Perm's placeholder "Expert Scholar" dynasty has been replaced with "Cherdyn". Good to see progress on that front.

I see large wastelands like Karelia are still part of provinces. Mixed opinion there. It looks real nice if you take it as a map of administrative divisions, but it could be confusing if the Province map mode is one players are expected to spend a lot of time looking at for strategic decisions.

And we really need more granularity in climate than just "continental". Moscow and St Petersburg have no business having the same climate as Prague!

Finally, I would like to ask what the small spread of Tengriist pops on the religion mapmade represents. They do not align well with the culture map, and whatever the "Pomors" are they don't seem related to the steppe people, and some are in locations that are marked Novgorodian on the culture map! Is this an oversight, or is there historical basis for some Russians in the far backwater of Novgorod abandoning Christianity and "going native" in their religious practices.
1. It is possible for Finland to become an independent country.
2. Location names, initially we went for the current names, but we have yet to add more dynamic localization, including the indigenous toponymy, as usual.
3. We need them to be part of provinces for some calculations.
4. Adding more climates is non-trivial at this stage... We'll think about it.
5. Good question, looks like an overlook when creating the minorities... We'll double-check, thanks for the note!
 
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Just an idea for the population map mode, but what about shades of blue? Places with low population are a light, almost white blue, which gets darker with higher population.
@SaintDaveUK is already aware of the different possible combinations for the population map mode suggested throughout the different Tinto Maps (as mostly compiled in this thread: https://forum.paradoxplaza.com/foru...ent-pop-map-sketches-from-tm-numbers.1679345/), and he is cooking something.
 
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Suzdal was a separate principality in 1337, under Prince Konstantin. He was given Nizhny Novgorod in 1341, after the death of Ivan Kalita.

Dmitrov, Kostroma, Beloozero, Mologa, Starodub, Nizhny Novgorod should all be a part of the yoke.

For the cultures, I suggest the following six East Slavic cultures, with very mixed borders:
- Novgorodian (violet)
- Muscovite (cool green)
- Polotskian (western half of warm green)
- Chernigovan (eastern half of warm green)
- Kyivan (light brown)
- Galician (yellow)

View attachment 1155114

Having wheat in Tver and western Muscovy in wrong. Wheat was more common around Vladmir, Suzdal, Starodub, the region that is called Opolye.

The Karachev dynasty is weird. Every ruler there successfully claimed to be a Rurikovich, even if the modern Y-DNA analysis proved them wrong.

I'll go through the map of provinces later and provide detailed feedback. Oh boy, does it need some.
Thanks, appreciated!
 
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I know that as a name it kinda sucks ass but will it be possible to select the historical"Lord Novgorod the Great" for the Novgorod tag?
It can be made a custom title, yes.
 
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Could you provide a screenshot of the political map with rivers?

Could you add the principalities of Mari?
Can the Permian culture be divided into two?
Zyrians
Is there another map mode that shows actual terrain like rivers? It’d be cool if that map mode was conventionally used during wars/battles, maybe overlayed with borders
Regarding rivers, it's because of the zoom (I had to zoom out to be able to cover the whole region, and at that zoom level, there aren't rivers shown).

Regarding the culture suggestions, we'll take a look at them!
 
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"Time to start flame about Eastern Slavic cultures. 3 second before start of flame... 2... 1... go!"
Let's go! :)

I'm truly uncertain about the cultures... Don't they look far-fetched? The Rutenian culture is incredibly important. It allows us to simulate the real historical process, showing how the Ukrainian and Belarusian identities developed in western Rus. But what are the Novgorodian, Muscovite, and Severian supposed to symbolize? Moscow's expansion is only beginning, so why are the surrounding principalities, even hostile ones like Tver, also labeled as Muscovite? Honestly, this feels like a gamey choice, and I believe the Caesar project shines best when it leans on history, not when it tries to fit history into gameplay.

We have a wealth of historical data indicating that in the 14th century, the Eastern and Western Rus languages began to diverge into two distinct languages. From the Western language, Ukrainian and Belarusian would later emerge. However, there was no significant split in the Eastern Rus language. Yes, there were various dialects, but the differences were minor.

I understand that portraying the cultures of 14th century Rus is a complex issue. Due to the assimilation efforts by Moscow later on, many cultures did not survive to the present day. But wouldn't unified Rus culture be better choise? Similar to the case with Ruthenia? This would be a simplification, but a logical one, unlike the invented cultures of the Muscovite, Severian, and Novgorodian. It might disrupt the balance, as there would be a large, unified culture in this region from the start. But wouldn't that make the region more unique? And this uniqueness would be dictated by history, not gameplay reasons, which I see as a win. We already have a historical political division in the region. Is it worth putting an artificial cultural division on top of it?

As an alternative, I would make several cultures in the region, but mix them up in the locations. We will take the peoples who lived on this territory before the emergence of Kievan Rus, and show that during its short existence, the principality did not assimilate all these people (as in reality it was). There will be several cultures in the region, and while playing in this region, the player will have to assimilate them. But the player will face this task when playing for any principality, be it Moscow, Tver or Novgorod. And it won’t be that Novgorod will start with its unique Novgorodian culture, and Moscow with its Muscovite...

In any case, I am not a historian, just an enthusiast. But as someone with a great interest in this region, the cultures currently presented in the game seem contradictory and illogical to me... Perhaps someone more knowledgeable could provide a better alternative.
We usually take into account linguistics for cultural division. So, 'Novgorodian' portrays the 'Northern dialects' of Eastern Rus, 'Muscovite' the 'Central dialects', and 'Severian' the 'Southern dialects'. But take this as an open answer; I think that there might be reasons to unify the culture into 'Russian', and also to further subdivide it (as another person pointed out on the previous page); we'll review all the informed opinions on the matter after a while, and make a decision regarding that that feel appropriate both for historical and game-logical reasons. Thanks for the input, by the way. ;)
 
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You note the low total population of Russia despite its vast size. Could the player bring Russia's population density up to that of Western Europe with enough effort or are there barriers to that in the farming system?
There are ways to increase a country's population density, but there also are some geographical caps to it.
 
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Now sure whether it's correct place to ask but why Chernihiv (or Chernigov) principality is shown as direct part of the Golden Horde?
I remember discussing this matter during the map development, and apparently Chernigov/Chernihiv was under the loose rule of the Golden Horde, but the sources do not paint a very clear situation in this period around the Dnieper Bend, to be honest.
 
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I don't see Volga. This is big river which can be really impassable for armies at summer in some wide places. Are you planning to take into account it?
Maybe, we'll double-check.
 
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What are the reasons for not adding all russian nations, that are not under Lithuania, into the Tatar yoke organisation?
Also, Dmitrov broke into two nations(Dmitrov and Galich) between 1280 and 1334, and in 1360 Tatars intervened into dynastic struggle (right before joining muscovy)
Maybe the content designer who added it gathered not enough data; that's why we show it, so you can help us flesh it out. ;)
 
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Thank you for answering my questions Pavia! Glad there are plans for further checks and toponymies.

3. Do these "calculations" pertain to as yet unrevealed mechanics, or is this for some dry technical reason that doesn't matter to gameplay? If the latter I want to hear it anyway, I like hearing about quirks under the hood.

3. "non-trivial" in the sense of "it would require a massive amount of research that throws off the content designer's schedules", or in the sense of "the number of different climates is hard-coded and introducing one more requires overhauling the codebase"? I hope it is just the former, for the sake of modders if nothing else. Either way though, I understand if it's not a team priority.
3. Technical reasons, maybe @Johan has some time available to explain it (I'm not sure what can already be talked about, and what is still a 'secret matter').
4. It's not hardcoded, but adding more layers of climate, topography or vegetation is the non-trivial part, as we already have hundreds of different combinations, that affect several other parts of the game's development.
 
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Carpathia AND the Balkans in one TM? Hoping to quarantine the biggest flame wars into a single thread I see.
Anatolia, Russia, and the Balkans in a row: the trilogy of Tinto Maps: Electric Boogaloo. :cool:

Now seriously, people behaved very well last week, and as far as how this Tinto Maps is going, it's also quite peaceful. I hope this also to be the mood next week, as it makes our work way easier, so we can just focus on cooking the feedback, without flaming it. :)
 
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So unless the Novgorod-muscovy situation is unique, it sounds like some republics can elect leaders from other countries, leading to republic-monarchy or maybe even republic-republic PUs. I wonder how republics choose who to elect?
Just checked, and currently, we have 13 different types of heir selections available for republics; some generic, some unique; so there will be different types of possibilities and combinations.
 
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In cases like this where market access is really bad, what are the downsides to simply creating a bunch of markets with better access? Is it costly in some way?
Ideally, you would like to have a big market where good market access is available, as it fuels more resources into it, and is easier to control; creating new markets costs resources, but allows for better trading integration where market access is very low. This is obviously WIP, and may not be the case by the game release, so take my words with a grain of salt.
 
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Is this a sort of 'one off' situation that is just the way things are at game's start, or is it possible during normal gameplay for Republics (at least certain types of Republics) to elect leaders from other countries? If the latter, it sounds like an interesting way for Republics to play.
It will be possible for republics such as Novgorod to elect their leaders from other countries, yes. Also for some elective monarchies, as happened historically.
 
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About not adding the Volga River on the Map, does that means that Project Cesar won't add river names? I was hoping to be able to see/read the major river and mountain names, at least in one of the map modes
We aren't planning for that; probably, there will be thousands of rivers in the game.
 
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Shouldn't Muscovy be rather called Moscow, to be consistent with all the other tags in the region?

Yes, it's more recognisible for players, but it still sticks out as the only westernised and non-authentic name.
It's a convention, one of the two possible ways of naming the country: https://en.wikipedia.org/wiki/Principality_of_Moscow . BTW, although it's not displayed in the map, the full dynamic country name is 'Grand Principality of Muscovy'.

But we're open to feedback, if the community thinks that Moscow is more appropriate as the English form than Muscovy.
 
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