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Tinto Talks #12 - 15th of May

Welcome to another Tinto Talks, where we delve into the details of the most top-secret project ever made.

This week we talk about something that is rather new to our GSG, and that is the concept of international organizations. Now this may sound like an anachronistic term, and when you read further in this Tinto Talks, you’ll go “but you already have this in previous games”. Yes, we did have some hard-coded systems in previous games, like the Holy Roman Empire, but what we have here in Project Caesar is a completely dynamic system, 100% scriptable and extendable for modders, which allows for many of these, and with far more flavor.

What is an international organization? Well, at its heart is a group of countries that share some common things, and then quite a few attributes that can be defined for them. The instruction file right now is 140 lines long, and it will keep growing.

Some examples of things that an IO can have are the following.
  • If it has a leader or not, and if the leader is a character or a country.
  • If it's unique or there can be multiples of it.
  • If locations can be owned by it or not.
  • Member benefits or penalties.
  • Laws and Policies it can have.
  • Special statuses inside the organization
  • How members will behave during wars
  • And dozens more unique attributes.
Membership in some of these can take a diplomatic relations slot.

As we continue our development of this game, we keep adding more of these, adding more unique flavor to the game.

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We have “control-groups” like every PDS game has had since EU1, and Stellaris added icons for quick selects… The one for Project Caesar can be pretty much anything in the game, and if you start as a member of an organization, you get a control group for it from the start.

Common Organizations
Let's take a look at some of the generic ones, some of these have been hard-coded systems in previous GSGs, and these are not unique organizations in a campaign, but can exist in multiple instances.
Coalitions
These can be created, with a country as a target, when the target has an aggressive expansion beyond a certain threshold.
Unions
This is a sort of defensive alliance between countries that share the same ruler. They may or may not have different levels of integration.

There are a few others like this, including defensive leagues and tribal federations.


Religious Organizations

Catholic Church
Every country in the world that is part of the Catholic faith is a part of this organization. They have issues that the cardinals vote on, and being a member has implications and restrictions. Of course, this has the added benefit of having Catholic pops in Catholic countries paying a tithe to the Church, which eventually finds its way into the Papacy.

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One reason to go Lutheran?

Crusades & Jihads
These are temporary international organizations that will be created when a Crusade or Jihad is called. They have a target set and act like an alliance against that country.

Autocephalous Patriarchates
Meaning self-headed, an Autocephalous Patriarchate is a metropolitan bishop in the Eastern Christian confessions which acts independently and does not depend on or answer to any other hierarchically superior church authority. The different patriarchates then have their own synods of bishops to decide upon anything affecting their own religious jurisdiction.


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WiP grahics etc.

There are many of these, for Orthodox, Miaphysite, and other Eastern Christian confessions.

There are many more, some other religions have a central organization, and others have fragmented ones.


Specific Organization
There are also a fair amount of completely unique and flavorful organizations.

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What's this then?

Tatar Yoke
The Tatar Yoke consists of various principalities of Eastern Europe that are subject to Tatar Rule following their invasion in the 13th century. The most prominent of rulers is awarded the title of Grand Prince, and is tasked with collecting tribute from the other tributaries on behalf of the Golden Horde Khan.

Middle Kingdom
The Middle Kingdom is the meaning of China and has been considered the cultural center of East Asia since Antiquity.

This organization is led by the Huángdì, the Emperor of China, who has a number of Fēng Chén, akin to vassals or tributaries, that can be promoted to Celestial Governors, equivalent to the Secretariats that the Yuán dynasty used in the administrative organization of their empire. Its members have a unique societal value, Sinicized vs Unsinicized, and there’s a Tribute system that determines how much Celestial Authority the Huángdì gets, which is used to enforce Laws and Decrees.

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The Tribute system is a system where the Huángdì sends gold to the other nations in the Middle Kingdom, depending on their size.

Holy Roman Empire
The glory of the ancient Roman Empire lives in the memory of all in Europe, Charlemagne was crowned Roman Emperor, but it was not until the coronation of Otto the Great that the current Holy Roman Empire was born, once again recovering the ambitions of a revived and unified European Empire.

This organization, of course led by an Emperor, has different statuses for countries like secular and religious electors, secular princes, free cities, and imperial prelates. It has laws that impact the organization and its members, the most important at the early game being the Golden Bull, which is a must to get approved in order to further develop the institutions of the Empire.

There are others in the game at the moment, like the Shogunate, the High Kingship of Ireland, and many more, as the system is very flexible to use.

Next week we will talk about what Religions we have in the game.
 
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the ottomans should be an IO [or just the caliphate] they were very decentralized and it would be more logical instead of having special subjects, like that your 'subjects' can declare wars on their own and on you as historically it was.

is that a thing or to be a thing or not?
 
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Coalitions
These can be created, with a country as a target, when the target has an aggressive expansion beyond a certain threshold.
Will there be a TT that dives deeper on Coalitions? On the surface this reads the same as EU4, which, personally, can feel a bit rigid with the fixed AE threshold for coalitions.
It would be neat to see coalitions be more localized and dynamic entities; without a fixed AE requirement and instead with AE only playing one (major) part in the calculation of whether a country is a threat that needs to be cut down. e.g. Irish minors banding together to stand up against English expansion (although the mentioned Defensive League might play a similar role).
 
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yeah, we have been trying to figure out a better name for this for the last 2.5 years we've had the system.
Maybe classify them as ,,Leagues"? After all ,,the Holy League", ,,the war of Protestant League" and the Trade Leagues were indeed international organisations. Another one that could work would be ,,Federations" this word doesn't have to be connected only to ,,Tribal Federations".
 
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Can you create coalitions targeted against another IO? For instance creating a coalition against the Caliphate rather than against the Ottomans/Caliphate title holder
 
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Name of Racibórz/Ratibor/Ratiboř
Great map but i have to ask/say can we change like in Ck3 the name of nation, if not thab one thing because the start date is of this really secret "project cesar" is 1337 and 1336 the last Piast died in Racibórz/Ratibor/Ratiboř/Rattebor therefore because it goes under Opava reign it should be spelled/written differently e.g. Ratiboř. Only my thoughts but in eu4 it was called Ratibor, but it started a little bit later . Thank for considering.
A person from Racibórz/Ratibor/Rattebor/Ratiboř
 
Autocephelus churches should still be guided through ecumenical synods. They shouldn’t be able to deviate too dramatically without being excommunicated. They are after all still in communion with each other. I hope thats the case
 
If colonies successfully gain independence, will they have the option between uniting in a single country or staying independent in an International Organization? This would represent how the 13 colonies were initially organised under the Articles of Confederation (more akin to an IO) up till the Constitutional Convention of 1787. And I guess you could even model the US as an IO rather than a country in-game.
 
1) is Switzerland a specific IO between the various swiss nations or is only a formable tag?
2) And since Personal Unions are a type of IO, will Poland Lituania and let's say Kalmar Union and Angevin Empire be IO and/or formable tags and if they're a IO, will they have like some special mechanics, set of laws, a common army, and some flavor?
3) can i create a custom IO between like me and my subjects/allies, with like a set of common laws, and some flavor?
 
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yeah, we have been trying to figure out a better name for this for the last 2.5 years we've had the system.
suggestion to make it sound less 'modern', translate it into Latin - Ordo Internationalis. Kinda like how we say Terra Incognita instead of 'Unknown Land'
+ shorter
+ sounds like a technical term
 
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So happy that custom organisations are going to be a thing. I was actually thinking about making a mod that would allow creating such systems but good to see that you are already working on that. Finally I can unite all of Caucasia!