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Tinto Talks #50 - 12th February 2025

Hey everyone, and welcome back. Johan is busy today (allegedly) so instead I will walk you through this Tinto Talks on Formable Countries in our little project called Caesar. It’s a fairly tight feature so this should be nice and quick.



What are Formable Countries?

Basically, formable countries are new tags that you can switch to. Typically they represent historical unions and conquests, but some represent aspirations that never materialised.

Generally speaking, the vision behind Formables is to offer roleplaying and historical immersion, and support player fantasies, rather than modifier stacking. They will change your country name, national flag, and map color. So while you may unlock some content such as advances or other minor unique content, the tag change is often the goal in itself.

Screenshot 2025-02-12 113332.png
Screenshot 2025-02-12 112612.png

Spain gets some unique advances in the later ages, but not all do.

Rather than your country changing automatically every age, you achieve it by completing certain objectives. Usually, you'll need to control a certain percentage of a predefined set of locations, for example Scandinavia needs 75% of the locations in the Scandinavia region.

There’s typically additional requirements as well such as your Primary Culture belonging to a certain Culture Group. Forming Spain also requires you and all the independent countries in Iberia to be Christian, as it is thematically closely tied to the completion of the Reconquista. Iberian Muslims have the reverse rules for forming Al-Andalus.

Some are directly tied to actions in International Organizations, like the Holy Roman Empire or the Ilkhanate.

Formables also have a Tier that represents their natural order of precedence. You can only form countries that are the same or higher tier than you. For example, England (Tier 2) can form Great Britain (Tier 3) but Great Britain can’t form England. The AI will only form countries that are a higher tier.


Screenshot 2025-02-12 124554.png

Country formation is just a click away.


There are 3 settings to the relevant game rule.
  1. Only Historical Formable Countries
    1. Only countries that actually formed in the game’s time period will be allowed.
      1. Examples are Spain and Great Britain
  2. Allow Plausible Formable Countries(Default)
    1. Countries that could plausible have formed, or formed just after the time period will be allowed.
      1. Examples are Germany and Italy
  3. Allow Ahistorical Formable Countries
    1. Aspirational or fantasy countries can be formed. Examples include
      1. North Sea Empire (which is a Tier IV) if you control Britain and Scandinavia
      2. Europa (Tier V)



Screenshot 2025-02-12 121247.png

Some countries have different flags depending on the exact manner in which they are formed. For example this variant of the Union Jack with a dominant saltire when you start as Scotland.


1739361227786.png

And some formables come with little treats to sweeten the deal.


Screenshot 2025-02-12 123920.png

The Teutonic Order has a long way to go before they can become Prussia…


Screenshot 2025-02-12 124144.png

But it might be worth it…


Screenshot 2025-02-12 121702.png

Some exist to fulfil common player fantasies, but only appear if the player chooses in the Game Rules to have the less historical ones.



This is our current list of formable countries, let us know which ones you would like us add!

FormableTierNote
Europa5Ahistorical
Rome4Ahistorical
Hindustan4Plausible
Holy Roman Empire4Plausible
Byzantium4
Ilkhanate4
Iran4
Mongolia4
Mughals4
Rûm4
Russia4
United States4
Celtica3Ahistorical
Latin Empire3Ahistorical
North Sea3Ahistorical
Al-Andalus3Plausible
Arabia3Plausible
Canada3Plausible
Egypt3Plausible
Germany3Plausible
Italy3Plausible
Malaya3Plausible
Ruthenia3Plausible
Scandinavia3Plausible
Shan3Plausible
Banten3
Bengal3
Deccan3
Delhi3
Ethiopia3
Great Britain3
Gujurat3
Hausa3
Inca3
Kongo3
Manchu3
Maratha3
Mexico3
Poland-Lithuania3
Punjab3
Rajput3
Siam3
Sokoto3
Spain3
Timurids3
Two Sicilies3
Yamato3
Africa2Ahistorical
Carthage2Ahistorical
Hen Ogledd2Ahistorical
Aotearoa2Plausible
Greece2Plausible
Jerusalem2Plausible
Livonia2Plausible
Maya2Plausible
Albania2
Armenia2
Austria2
Ayutthaya2
Bahamis2
England2
Georgia2
Golden Horde2
Holstein2
Ireland2
Navarre2
Nepal2
Netherlands2
Poland2
Prussia2
Scotland2
Serbia2
Sweden2
Switzerland2
Tibet2
Wales2
Connacht1Plausible
Ulster1Plausible
Aïr1
Bavaria1
Beja1
Mazovia1
Mecklenburg1
Mossi1
Nassau1
Northumbria1
Pomerania1
Sardinia1
Saxony1
Silesia1


That's it for today's dev diary. Thanks for reading, and we'll see you next time, where we will talk about Subject Types, and an interesting part of the Castilian player fantasy…
 
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Hey everyone, and welcome back. Johan is busy today (allegedly) so instead I will walk you through this Tinto Talks on Formable Countries in our little project called Caesar. It’s a fairly tight feature so this should be nice and quick.



What are Formable Countries?

Basically, formable countries are new tags that you can switch to. Typically they represent historical unions and conquests, but some represent aspirations that never materialised.

Generally speaking, the vision behind Formables is to offer roleplaying and historical immersion, and support player fantasies, rather than modifier stacking. They will change your country name, national flag, and map color. So while you may unlock some content such as advances or other minor unique content, the tag change is often the goal in itself.

View attachment 1253582View attachment 1253583
Spain gets some unique advances in the later ages, but not all do.

Rather than your country changing automatically every age, you achieve it by completing certain objectives. Usually, you'll need to control a certain percentage of a predefined set of locations, for example Scandinavia needs 75% of the locations in the Scandinavia region.

There’s typically additional requirements as well such as your Primary Culture belonging to a certain Culture Group. Forming Spain also requires you and all the independent countries in Iberia to be Christian, as it is thematically closely tied to the completion of the Reconquista. Iberian Muslims have the reverse rules for forming Al-Andalus.

Some are directly tied to actions in International Organizations, like the Holy Roman Empire or the Ilkhanate.

Formables also have a Tier that represents their natural order of precedence. You can only form countries that are the same or higher tier than you. For example, England (Tier 2) can form Great Britain (Tier 3) but Great Britain can’t form England. The AI will only form countries that are a higher tier.


View attachment 1253586
Country formation is just a click away.


There are 3 settings to the relevant game rule.
  1. Only Historical Formable Countries
    1. Only countries that actually formed in the game’s time period will be allowed.
      1. Examples are Spain and Great Britain
  2. Allow Plausible Formable Countries(Default)
    1. Countries that could plausible have formed, or formed just after the time period will be allowed.
      1. Examples are Germany and Italy
  3. Allow Ahistorical Formable Countries
    1. Aspirational or fantasy countries can be formed. Examples include
      1. North Sea Empire (which is a Tier IV) if you control Britain and Scandinavia
      2. Europa (Tier V)



View attachment 1253589
Some countries have different flags depending on the exact manner in which they are formed. For example this variant of the Union Jack with a dominant saltire when you start as Scotland.


View attachment 1253591
And some formables come with little treats to sweeten the deal.


View attachment 1253592
The Teutonic Order has a long way to go before they can become Prussia…


View attachment 1253593
But it might be worth it…


View attachment 1253594
Some exist to fulfil common player fantasies, but only appear if the player chooses in the Game Rules to have the less historical ones.



This is our current list of formable countries, let us know which ones you would like us add!

FormableTierNote
Europa5Ahistorical
Rome4Ahistorical
Hindustan4Plausible
Holy Roman Empire4Plausible
Byzantium4
Ilkhanate4
Iran4
Mongolia4
Mughals4
Rûm4
Russia4
United States4
Celtica3Ahistorical
Latin Empire3Ahistorical
North Sea3Ahistorical
Al-Andalus3Plausible
Arabia3Plausible
Canada3Plausible
Egypt3Plausible
Germany3Plausible
Italy3Plausible
Malaya3Plausible
Ruthenia3Plausible
Scandinavia3Plausible
Shan3Plausible
Banten3
Bengal3
Deccan3
Delhi3
Ethiopia3
Great Britain3
Gujurat3
Hausa3
Inca3
Kongo3
Manchu3
Maratha3
Mexico3
Poland-Lithuania3
Punjab3
Rajput3
Siam3
Sokoto3
Spain3
Timurids3
Two Sicilies3
Yamato3
Africa2Ahistorical
Carthage2Ahistorical
Hen Ogledd2Ahistorical
Aotearoa2Plausible
Greece2Plausible
Jerusalem2Plausible
Livonia2Plausible
Maya2Plausible
Albania2
Armenia2
Austria2
Ayutthaya2
Bahamis2
England2
Georgia2
Golden Horde2
Holstein2
Ireland2
Navarre2
Nepal2
Netherlands2
Poland2
Prussia2
Scotland2
Serbia2
Sweden2
Switzerland2
Tibet2
Wales2
Connacht1Plausible
Ulster1Plausible
Aïr1
Bavaria1
Beja1
Mazovia1
Mecklenburg1
Mossi1
Nassau1
Northumbria1
Pomerania1
Sardinia1
Saxony1
Silesia1


That's it for today's dev diary. Thanks for reading, and we'll see you next time, where we will talk about Subject Types, and an interesting part of the Castilian player fantasy…
Why is the Latin empire Ahistorical? The remnants of the Latin
Hey everyone, and welcome back. Johan is busy today (allegedly) so instead I will walk you through this Tinto Talks on Formable Countries in our little project called Caesar. It’s a fairly tight feature so this should be nice and quick.



What are Formable Countries?

Basically, formable countries are new tags that you can switch to. Typically they represent historical unions and conquests, but some represent aspirations that never materialised.

Generally speaking, the vision behind Formables is to offer roleplaying and historical immersion, and support player fantasies, rather than modifier stacking. They will change your country name, national flag, and map color. So while you may unlock some content such as advances or other minor unique content, the tag change is often the goal in itself.

View attachment 1253582View attachment 1253583
Spain gets some unique advances in the later ages, but not all do.

Rather than your country changing automatically every age, you achieve it by completing certain objectives. Usually, you'll need to control a certain percentage of a predefined set of locations, for example Scandinavia needs 75% of the locations in the Scandinavia region.

There’s typically additional requirements as well such as your Primary Culture belonging to a certain Culture Group. Forming Spain also requires you and all the independent countries in Iberia to be Christian, as it is thematically closely tied to the completion of the Reconquista. Iberian Muslims have the reverse rules for forming Al-Andalus.

Some are directly tied to actions in International Organizations, like the Holy Roman Empire or the Ilkhanate.

Formables also have a Tier that represents their natural order of precedence. You can only form countries that are the same or higher tier than you. For example, England (Tier 2) can form Great Britain (Tier 3) but Great Britain can’t form England. The AI will only form countries that are a higher tier.


View attachment 1253586
Country formation is just a click away.


There are 3 settings to the relevant game rule.
  1. Only Historical Formable Countries
    1. Only countries that actually formed in the game’s time period will be allowed.
      1. Examples are Spain and Great Britain
  2. Allow Plausible Formable Countries(Default)
    1. Countries that could plausible have formed, or formed just after the time period will be allowed.
      1. Examples are Germany and Italy
  3. Allow Ahistorical Formable Countries
    1. Aspirational or fantasy countries can be formed. Examples include
      1. North Sea Empire (which is a Tier IV) if you control Britain and Scandinavia
      2. Europa (Tier V)



View attachment 1253589
Some countries have different flags depending on the exact manner in which they are formed. For example this variant of the Union Jack with a dominant saltire when you start as Scotland.


View attachment 1253591
And some formables come with little treats to sweeten the deal.


View attachment 1253592
The Teutonic Order has a long way to go before they can become Prussia…


View attachment 1253593
But it might be worth it…


View attachment 1253594
Some exist to fulfil common player fantasies, but only appear if the player chooses in the Game Rules to have the less historical ones.



This is our current list of formable countries, let us know which ones you would like us add!

FormableTierNote
Europa5Ahistorical
Rome4Ahistorical
Hindustan4Plausible
Holy Roman Empire4Plausible
Byzantium4
Ilkhanate4
Iran4
Mongolia4
Mughals4
Rûm4
Russia4
United States4
Celtica3Ahistorical
Latin Empire3Ahistorical
North Sea3Ahistorical
Al-Andalus3Plausible
Arabia3Plausible
Canada3Plausible
Egypt3Plausible
Germany3Plausible
Italy3Plausible
Malaya3Plausible
Ruthenia3Plausible
Scandinavia3Plausible
Shan3Plausible
Banten3
Bengal3
Deccan3
Delhi3
Ethiopia3
Great Britain3
Gujurat3
Hausa3
Inca3
Kongo3
Manchu3
Maratha3
Mexico3
Poland-Lithuania3
Punjab3
Rajput3
Siam3
Sokoto3
Spain3
Timurids3
Two Sicilies3
Yamato3
Africa2Ahistorical
Carthage2Ahistorical
Hen Ogledd2Ahistorical
Aotearoa2Plausible
Greece2Plausible
Jerusalem2Plausible
Livonia2Plausible
Maya2Plausible
Albania2
Armenia2
Austria2
Ayutthaya2
Bahamis2
England2
Georgia2
Golden Horde2
Holstein2
Ireland2
Navarre2
Nepal2
Netherlands2
Poland2
Prussia2
Scotland2
Serbia2
Sweden2
Switzerland2
Tibet2
Wales2
Connacht1Plausible
Ulster1Plausible
Aïr1
Bavaria1
Beja1
Mazovia1
Mecklenburg1
Mossi1
Nassau1
Northumbria1
Pomerania1
Sardinia1
Saxony1
Silesia1


That's it for today's dev diary. Thanks for reading, and we'll see you next time, where we will talk about Subject Types, and an interesting part of the Castilian player fantasy…
Why is the Latin Empire Ahistorical rather than Plausible? The remnants of the empire are still kicking about, Catherine the second is still alive and claiming the title. Also What about some American colonial states? Something like California, Alaska and Louisiana (though these might be related to colonial mechanics, though then why does Canada get something special?)
 
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Hey everyone, and welcome back. Johan is busy today (allegedly) so instead I will walk you through this Tinto Talks on Formable Countries in our little project called Caesar. It’s a fairly tight feature so this should be nice and quick.



What are Formable Countries?

Basically, formable countries are new tags that you can switch to. Typically they represent historical unions and conquests, but some represent aspirations that never materialised.

Generally speaking, the vision behind Formables is to offer roleplaying and historical immersion, and support player fantasies, rather than modifier stacking. They will change your country name, national flag, and map color. So while you may unlock some content such as advances or other minor unique content, the tag change is often the goal in itself.

View attachment 1253582View attachment 1253583
Spain gets some unique advances in the later ages, but not all do.

Rather than your country changing automatically every age, you achieve it by completing certain objectives. Usually, you'll need to control a certain percentage of a predefined set of locations, for example Scandinavia needs 75% of the locations in the Scandinavia region.

There’s typically additional requirements as well such as your Primary Culture belonging to a certain Culture Group. Forming Spain also requires you and all the independent countries in Iberia to be Christian, as it is thematically closely tied to the completion of the Reconquista. Iberian Muslims have the reverse rules for forming Al-Andalus.

Some are directly tied to actions in International Organizations, like the Holy Roman Empire or the Ilkhanate.

Formables also have a Tier that represents their natural order of precedence. You can only form countries that are the same or higher tier than you. For example, England (Tier 2) can form Great Britain (Tier 3) but Great Britain can’t form England. The AI will only form countries that are a higher tier.


View attachment 1253586
Country formation is just a click away.


There are 3 settings to the relevant game rule.
  1. Only Historical Formable Countries
    1. Only countries that actually formed in the game’s time period will be allowed.
      1. Examples are Spain and Great Britain
  2. Allow Plausible Formable Countries(Default)
    1. Countries that could plausible have formed, or formed just after the time period will be allowed.
      1. Examples are Germany and Italy
  3. Allow Ahistorical Formable Countries
    1. Aspirational or fantasy countries can be formed. Examples include
      1. North Sea Empire (which is a Tier IV) if you control Britain and Scandinavia
      2. Europa (Tier V)



View attachment 1253589
Some countries have different flags depending on the exact manner in which they are formed. For example this variant of the Union Jack with a dominant saltire when you start as Scotland.


View attachment 1253591
And some formables come with little treats to sweeten the deal.


View attachment 1253592
The Teutonic Order has a long way to go before they can become Prussia…


View attachment 1253593
But it might be worth it…


View attachment 1253594
Some exist to fulfil common player fantasies, but only appear if the player chooses in the Game Rules to have the less historical ones.



This is our current list of formable countries, let us know which ones you would like us add!

FormableTierNote
Europa5Ahistorical
Rome4Ahistorical
Hindustan4Plausible
Holy Roman Empire4Plausible
Byzantium4
Ilkhanate4
Iran4
Mongolia4
Mughals4
Rûm4
Russia4
United States4
Celtica3Ahistorical
Latin Empire3Ahistorical
North Sea3Ahistorical
Al-Andalus3Plausible
Arabia3Plausible
Canada3Plausible
Egypt3Plausible
Germany3Plausible
Italy3Plausible
Malaya3Plausible
Ruthenia3Plausible
Scandinavia3Plausible
Shan3Plausible
Banten3
Bengal3
Deccan3
Delhi3
Ethiopia3
Great Britain3
Gujurat3
Hausa3
Inca3
Kongo3
Manchu3
Maratha3
Mexico3
Poland-Lithuania3
Punjab3
Rajput3
Siam3
Sokoto3
Spain3
Timurids3
Two Sicilies3
Yamato3
Africa2Ahistorical
Carthage2Ahistorical
Hen Ogledd2Ahistorical
Aotearoa2Plausible
Greece2Plausible
Jerusalem2Plausible
Livonia2Plausible
Maya2Plausible
Albania2
Armenia2
Austria2
Ayutthaya2
Bahamis2
England2
Georgia2
Golden Horde2
Holstein2
Ireland2
Navarre2
Nepal2
Netherlands2
Poland2
Prussia2
Scotland2
Serbia2
Sweden2
Switzerland2
Tibet2
Wales2
Connacht1Plausible
Ulster1Plausible
Aïr1
Bavaria1
Beja1
Mazovia1
Mecklenburg1
Mossi1
Nassau1
Northumbria1
Pomerania1
Sardinia1
Saxony1
Silesia1


That's it for today's dev diary. Thanks for reading, and we'll see you next time, where we will talk about Subject Types, and an interesting part of the Castilian player fantasy…
Very nice! 1 question, I assume that Saxony tag is the Saxony that the modern day state of Saxony is named after right?

Might also be cool to have a Low Saxon / Low German tag as well, compromising the historic Saxon areas of modern day northern Germany and the north eastern Netherlands. For if the Hanseatic League or other 'Saxon' tags get big enough to unite the area under a proper name. Without forcing them/players to form Germany or the Netherlands which some might not always want to do, or are unable to do.
 
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I suggest Romania & Dacia but for very different reasons.

1) Kingdom of Romania (Wallachia + Moldavia + Transylvania) -> Plausible but very close to historical (the 1600 version), it was only a personal union, Michael the Brave intended to unite all 3 domains in a single state, but was defeated before he could do so.

Michael the Brave managed to create a short-lived union of Wallachia, Moldavia and Transylvania in 1600. The union only lasted for 4 months so he did not have time to consoldiate it, as all 3 great powers surrounding him united against him.

If such a union is made in-game, the 3 Wallachian, Moldavian and Transylvanian cultures could be changed to simply "Romanian".

Moldavia,_Transylvania_and_Wallachia_under_Michael_the_Brave's_authority_(1600).png


The first mention we have of the term "Romanians" is in the writings of a non-vlach in the first half of the 14th century, as "rumeni". But most of the time they were called Vlachs. In 1601 Miron Costin from Moldavia wrote: "Although foreign speech and time have given us other names, our ancient name is firmly rooted as Romanian". 1601 seems very new but the oldest surviving document in Romanian is Neascu's letter from 1521, and 1601 isn't far from that date. It's also 1 year after Michael the Brave's union. So with their ancient name firmly rooted as Romanian it's not a stretch to make this formable nation.

There is of course also the Romania that formed in 1859 and Greater Romania in 1918.

But it was this short-lived union that inspired union movements in the centuries to come, which eventually led to 1859 and 1918.

In our timeline, the 1600 union failed after 4 months, but the 1859 union took place at a similar time as that of Italy and Germany:

2) Kingdom of Dacia (Wallachia + Moldavia + Dobruja) -> Plausible. It did not mainfest because the defeat of the Ottomans wasn't as decisive as Catherine the Great had hoped, and relations with Austria broke out.

Catherine the Great's Greek Project included the formation of a Kingdom of Dacia ruled by her lover Potyomkin:
map2.png

map1.png

A 20th-century reconstruction of the proposed Greek Plan of Catherine the Great: in red, the "Neo-Byzantine Empire" for her grandson Konstantin, in blue the "Kingdom of Dacia" for Grigory Potemkin, in yellow the compensations for the Habsburg Empire and in blue-green those for Venice.

Catherine the Great dreamed of Russia conquering Constantinople and setting her second grandson, Konstantin Pavlovich, on the throne of a restored Neo-Byzantine empire.

Historical flag of Ancient Dacia:
flag.png



According to their plans, the Ottoman Empire was to be replaced by the establishment of a new empire in the East, the identity of which was ascribed alternatively to a restored Byzantine Empire and to ancient Greece The throne of the new empire was to go to Catherine’s grandson Konstantin Pavlovich (1779–1831) – Pavel Petrovich’s son – on the only condition that he and his descendants would forever abandon all claims to the Russian crown. In such way, two state entities were to coexist, ruled by two Russian brothers – Alexander and Constantine.

The creation of a further, allegedly independent state – Dacia, incorporating Moldavia, Wallachia and Bessarabia, – was also envisaged Dacia would act as a buffer state between Russia and Austria, which the Empress was trying to involve in the dismantling of the Ottoman Empire Potyomkin himself strived for ruling the territory.

The idea never assumed the form of a public formulation, but it was fully expressed by Catherine in a memorandum addressed to the Austrian emperor Joseph II on 10 September 1782 The letter followed a secret alliance Catherine signed in 1781 with Joseph II, which was to be confirmed by the journey of her son Pavel Petrovich to the Habsburg Court A few months after the alliance was contracted (in the form of letters between the two sovereigns), the Grand Duke was received in Vienna – the main stopover of his European grand tour – with the staging of Gluck’s operas Iphigénie en Tauride and Alceste Both these works are based on subjects connected with ancient Greece.


book1.png

book2.png
 
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I would also bring a third here:

3) Bulgarian-Romanian Union (Bulgaria + Wallachia + Moldavia) -> Ahistorical

Bulgaria_and_Romania_1887.png


It didn't happen, but it was close.


Fictional Flag of Such a Union:
vqosfqpk1jk71.jpg


Several failed proposals were made during the 19th and 20th centuries to unify Bulgaria and Romania into a common state, under either a federation, a personal union or a confederation. Such ideas found support, especially in Bulgaria, and there were several opportunities to realize them. Proposals usually came from Bulgarians, but it was Romanians who were to hold the leading positions. These proposals ultimately failed because of cultural and political differences between the two peoples and the opposition from great powers like Austria-Hungary and especially Russia.

This idea had historical precedents: Bulgarians and Romanians had first lived together under the rule of the First Bulgarian Empire, which extended its power into areas that form part of Romania today; under the Second Bulgarian Empire, established through the cooperation of Bulgarians and Vlachs (Romanians); and under the Ottoman Empire, which defeated the Second Bulgarian Empire and conquered and ruled territories populated by Bulgarians and Romanians for centuries. During the late 18th century, a popular concept emerged in the Balkans: the federalization of the region, aimed at fighting nearby empires and solving conflicts between its peoples. The idea eventually spread in Bulgaria and Romania's predecessors (Moldavia and Wallachia), gaining some support by figures such as Georgi Sava Rakovski. After the establishment of an autonomous Bulgarian principality and the full independence of Romania in 1878, relations between the countries were enhanced and there were several Romanian nominees for the Bulgarian throne. These were King Carol I of Romania and the nobleman George Bibescu, son of a former Wallachian prince.

Stambolov tried again to establish a personal union with Romania, and negotiations were conducted. Carol I would be the head of such a state with either two separate governments or a single, united one. Though Carol I had an interest in becoming ruler of Bulgaria, Russia strongly opposed this. Russia threatened to break off diplomatic relations with Romania and to invade both Romania and Bulgaria, forcing Carol I to abandon the possibility. Afterwards, Ferdinand of Saxe-Coburg and Gotha was elected Prince of Bulgaria in June 1887.

Supporters of a Bulgarian–Romanian union looked back to the Second Bulgarian Empire as a common ground between the two, and historians now debate whether its historical heritage is Bulgarian or Romanian.

In the 12th century, an attempt to restore the empire, the Uprising of Asen and Peter, ended in the establishment of the Second Bulgarian Empire. Numerous Vlachs (Romanians) participated in this rebellion, especially in its initial phase. They played a decisive role during the creation of the new empire, with its first leaders, the brothers Ivan Asen I, Kaloyan and Peter II, described as Vlachs by contemporaneous sources. Kaloyan was given the title imperator Caloihannes dominus omnium Bulgarorum atque Blachorum ("Emperor Kaloyan, Lord of All Bulgarians and Vlachs") by Patriarch Basil I of Bulgaria and the title Rex Bulgarorum et Blachorum ("King of the Bulgarians and the Vlachs") by Pope Innocent II. Additionally, Moesia, the region where the rebellion began, had a high Vlach population at the time of the revolt. Over time, just like the Turkic Bulgars in the first empire, the Vlachs lost their relevance in governance.
 
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4) Republic of Transylvania -> Plausible. A popular republic that was attempted in 1784. The rebels which at their peak had 10.000 people, defeated the Hungarian nobility, however the Austrian army's intervention defeated them. In a parallel universe where this was a success Transylvania would be a popular republic, the rebels stated their goals on paper - a popular republic without nobility.

PopularRepublic.png



RevoltHorea.png


The revolt started in 31 October 1784, in the village of Curechiu, Hunedoara, when 600 Romanian serf led by Cloșca were attacked by hussar troops while attempting to go to Alba Iulia and enlist as border guards in the imperial regiments, despite governor's Samuel von Brukenthal ban of further conscription. And it ended in 27 December 1784, when Horea and Cloșca were captured by the Habsburg authorities.

The uprising reverberated throughout Western Europe. It upset the feudal system and is considered by many to have inspired the French Revolution. In 1785, Jacques Pierre Brissot, who would become a leader of the French Revolution, published an open letter to Joseph II in which he asserted the right of royal subjects to protest.

RevoltHorea2.png
 
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5) Ancient Dacia -> Ahistorical. This is not Catherine the Great's Dacia, but ancient Dacia's at its largest territorial extent during the reign of Burebista. It's clearly ahistorical, but perhaps this Dacia could be used instead of Catherine the Great's Dacia since they overlap.

We already have Rome and Celtica. This follows the same note.

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The biggest extent of the Dacian Kingdom under Burebista according to Strabo.



 
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I feel like Kingdom of Jerusalem being restricted to Orders or Cyrprus/Naples as a requirement should be lifted. I feel like, especially given we are "closer" to the Kingdom existing compared to EU4, if it gets conquered by christians within the first age or two should totally be plausible to reform for any christian state. Same with Africa(Tunisia), I feel like rather than it being a sicily-specific thing it should be any christian. Obviously it should probably in both cases also require moving your capital to Jerusalem/Africa respectively(there could probably also be an ability to specifically release a Crusader State after a conquest as well).
Is that how you form Africa? I can understand off of the Kingdom of Sicily forming Africa originally. Probably wouldn't also apply to the Kingdom of Naples.
 
I suggest Great East Asia and Pan-America. Each of them are Tier 5.

Great East Asia : This concept orginate from ancient chinese word "tianxia"(under heaven), or Toyotomi Hideyoshi's plans to make China, Korea, and Japan into "one".Moreover, Hideyoshi had further plans to expand into India, the Philippines, and other islands in the Pacific (from wikipedia).
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The more widely-known example is GEACPS during WW2.
This country can be founded by Japan, China, Korea, Vietnam and India. And it should has different names depending on founder's culture and regime. For example, the name ''Celestial Empire" is suitable for monarchy China, Korea and Vietnam. "Great East Asia Co-Prosperity Sphere" is suitable for Japan. "Pan-Asia Community" is for republic founder country. Also, if it is founded by India, there are two optional name:"Indo-Pacific Federation" or "Greater Bharata".

Pan-America : This concept orginate from the struggle of independence in North and South America.
Following the independence of the United States of America in 1776 and the independence of Haiti in 1804, the struggle for independence after 1810 by the nations of Hispanic America evoked a sense of unity, especially in South America, where, under Simón Bolívar in the north and José de San Martín in the south, there were co-operative efforts.
In the United States, Henry Clay and Thomas Jefferson set forth the principles of Pan-Americanism in the early 19th century by advocating for Latin independence, with Jefferson's Governor of Louisiana, James Wilkinson, suggesting an alliance between the independent nations of Mexico, Cuba, and Peru with the US against Napoleon and Spain.
Americas_(orthographic_projection)_blank.svg.png

It can be founded by different countries in Americas. Also, it should has different names for different founder country. Such as "Pan-American Union" or "Great America Federation".
 
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Please add "Brazil" as a formable nation if you're also gonna include "United States" and "Mexico" (matter of fact add all post-colonial countries) and the "United Kingdom of Portugal, Brazil, and the Algarves"
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Are tags different depending on certain conditions or are they always the same no matter what?

For example, If one forms Spain as Portugal, will it still get Castilian-languaged modifiers such as "siglo del Oro" and the Burgundian cross flag/Castile-Aragon coat of arms?
 
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Are tags different depending on certain conditions or are they always the same no matter what?

For example, If one forms Spain as Portugal, will it still get Castilian-languaged modifiers such as "siglo del Oro" and the Burgundian cross flag/Castile-Aragon coat of arms?
This is a big reason why I'm in favour of avoiding localized names as much as possible. There is nothing wrong with using "Golden Century" instead of "Siglo de Oro" because it is also specific and recognisable, but at least not specific to one language over the other possible ones.

I do hope the flag may vary too.
 
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So I don't understand why "Yamato" can be established? The name 'Japan/Nippon' has existed for a long time.

Besides, I didn't see 'Ming' or 'Qing', does this mean that EOC has a dynastic system?
 
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some ideas:

1) "Rhaetia" could be a formable for any Ladin, Furlan or Rhaeto-Roman tag.
2) "Vandalia". Same area as Carthage, but closer to the game's timeline. Could make requirements such as having your capital in Tunis & not owning mainland
provinces in Europe as a Germanic tag. Other people have suggested Gothic formables already.
3) Austria-Hungary is not on the list yet
4) "Livonia" or "Liefland" for Balten as a formable if owning the baltic area.
5) Both "Swabia" and "Alemannia".

Edit: Only Nr.4 is fully ahistorical here. Nr.1 (Roman province) and Nr.2 (a country) are historical but older than the timeline. Nr.3 is after the timeline by a short margin. Nr.5 is only by a short margin before the timeline and continues to exist as a concept and cultural-linguistic region. If you disagree with the suggestions then it would be good for you to specify what exactly - as it's a mixed list. Since "Celtica" is officially on the list, there should be zero constraints at all.
 
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Can we get Al Mashriq as a formable (the corollary to al maghrib, morroco). Al Mashriq in the narrowest sense is Iraq and the Levant, whereas the greater Mashriq would contain all the Arab areas east of the Red Sea (i.e., probably what the game has defined "Arabia" to be).
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Tbh I just wanna larp, so make this a plausible/ahistorical formable, but there have been contemporary historians who wrote about the union of these nations such as Antoun Saadeh with his conception of Greater Syria:

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if were doing fantasy/ahistorical formables in the "british" isles are we getting more in other areas, the balkans especially are lacking in formables both historical and ahistorical considering the diversity of cultures in that area, really liking the idea of letting players be the mad king trying to reestablish some long lost title
 
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if were doing fantasy/ahistorical formables in the "british" isles are we getting more in other areas, the balkans especially are lacking in formables both historical and ahistorical considering the diversity of cultures in that area, really liking the idea of letting players be the mad king trying to reestablish some long lost title
Thats what leaving feedback is for!
 
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