The Caliphate should probably get an ai-file
(currently they don't have any specific one so they use default.ai). That should hopefully make them more active.
The Land and Naval techs. The problems is because of two things. First everyone is in the orthodox group, but the major thing is that level two (and seemingly three, but maybe not to the same extent, seeing that the irish (who gets land 2 at the start in 526) kept up relatively well the latest time when I played 526). Why it costs so much to reach level two I haven't quite figured out.
Considering what it says in the land and naval.csv land level 2 should be reached in 1490 (if we where in latin) and naval level 2 in 1480 (if we where in latin):
land.csv
naval.csv
I don't know why level 2 get's so expensive, the fact we are in the orthodox group is not enough to explain it. I'm happy with the cost of 0 to 1, and the progress I get in 526 I like, haven't played 632 far enough to judge it there, but it seems ok. Anyone have any idea why level two gets so expensive that even though "Average Date for Next" (and "Cost" in naval.csv) in land.csv would indicate that one would reach it not to long after 1490 (1480 for naval) one gets a price one won't overcome much later?
The Land and Naval techs. The problems is because of two things. First everyone is in the orthodox group, but the major thing is that level two (and seemingly three, but maybe not to the same extent, seeing that the irish (who gets land 2 at the start in 526) kept up relatively well the latest time when I played 526). Why it costs so much to reach level two I haven't quite figured out.
Considering what it says in the land and naval.csv land level 2 should be reached in 1490 (if we where in latin) and naval level 2 in 1480 (if we where in latin):
land.csv
Code:
Level;Average Date for Next;vIF(%);vCF(%);vAF(%);vIS(%);vCS(%);vAS(%);vSize;Morale; nSprite;Era;Name;Effect
0;1425;0;0;0;50;300;440;1;1.5;0;0;Tribal Warfare (0);Allows for infantry, cavalry, and level 1 Fortresses
1;1450;1;0;0;50;300;450;1;1.60;0;0;Classical Warfare (1);
2;1490;1;0;0;70;300;460;1;1.75;0;0;Late Antique Warfare (2);Allows for level 2 Fortresses
3;1500;1;0;0;80;325;480;1;1.75;0;0;Late Antique Warfare (3);
4;1515;1;0;0;90;350;500;1;2;0;0;Late Antique Warfare (4);
5;1525;2;0;0;100;360;500;1;2;0;0;Early Medieval (5);Allows Assault
...
naval.csv
Code:
level;Cost;WarshipFire;WarshipShock;GalleyFire;GalleyShock;Attrition;Morale;Wind;Low Wind;Sprite;Era;Name;
0;1419;0;50;0;100;1;1.5;0;10;0;0;Antique Warfare (0);Allows Warships, Galleys and naval troop transportation
1;1480;30;80;0;120;1;1.5;0;10;0;0;Late Antique Warfare (1);
2;1490;30;80;0;120;1;1.5;0;9;0;0;Late Antique Warfare (2);
3;1500;50;80;0;120;1;1.5;0;8;0;0;Late Antique Warfare (3);
4;1520;60;100;0;150;1;1.5;0;8;0;0;Early Medieval (4);Allows Transport ships
5;1525;60;100;0;150;1;1.5;0;7;0;0;Early Medieval (5);
...
I don't know why level 2 get's so expensive, the fact we are in the orthodox group is not enough to explain it. I'm happy with the cost of 0 to 1, and the progress I get in 526 I like, haven't played 632 far enough to judge it there, but it seems ok. Anyone have any idea why level two gets so expensive that even though "Average Date for Next" (and "Cost" in naval.csv) in land.csv would indicate that one would reach it not to long after 1490 (1480 for naval) one gets a price one won't overcome much later?