Yet another spoiled aristocrat trying to defy the people's revolution. A spectre is haunting Inner Sphere —the spectre of House Liao...
You need huge mechs in your life, you might not know it yet but you really need them....Interested.
May like the mercenary and mech building aspect more than the combat. Meaby the huge mechs get to me.
Nope, while the final product looks somewhat similar the production techniques are different. For one thing, the BBI HW: DoK cinematics are made with live actors in some scenes, and then a paint-over technique is used to emulate the style of the original HW games.
Somewhere there is a making of the DoK cinematics video that explains how it was done. It may be part of the optional guide.That's interesting, I had no idea live actors were used for DoK. I don't know much about art/animation, but I know what I like, and I like both of those.![]()
I really enjoyed the under stated style of the trailer it is something I see being appreciated more by experienced gamers and I think that is the primary target of this game. As much as a full revival of Battletech is a dream of mine and would be fabulous I would hate to see the universe watered down or simplified for the masses. Everything I have seen of this game gets me so excited that I have been rereading the novels I own.
Also as awesome as any story campaign would be I am almost hoping it leads to a open universe gameplay almost like the Mount & blade games. Imagine being able to take your merc company around to several of fthe major houses and build a reputation like the Kell Hounds or Dragoons. That would also allow for an evolving personalized story as your decisions shape the course of the IS. They could even release more story campaigns that would trigger at specified dates and conditions, allowing for massive replayability.
Hurray!
<- looks secretly if the pants are now in need of changing....
Interested.
May like the mercenary and mech building aspect more than the combat. Meaby the huge mechs get to me.
I think a lot of people, the artists and game makers included, don't quite 'get' the scale of 10-15 meters.
I also think maybe that smaller scale isn't quite enough to house the necessary equipment and armor, but . . .![]()
Buuuuut...+1
Plus, once the mechs start getting lighter and smaller, it comes into question whether even the pilot would fit lol.
I think a lot of people, the artists and game makers included, don't quite 'get' the scale of 10-15 meters.
Heck, in the early books like Thunder Rift, pretty much all mechs were in the 10-12 meters range. Which isn't all that high. Just a bit less than 6 average human males in height.
Nowadays, even in MWO and such, they seem to be more like Pacific Rim mech sized monstrosities. And it's probably the fault of other Mecha based media making artists default to so much bigger seeming in art.
Partly I think we Americans don't have a firm grasp on metric height and weight.
But in general BT suffers from a bad case of Sci-fi Writers Have No Sense of Scale.