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War Declarations - cold war vs hot wars

One problem with the game is the alliances are too 'binding' (whats an alliance for anyway?) in that when you declare war on one, you're taking them all on. This was not the case historically sometimes for instance Soviet Union and Japan post Dec 1941.

Alternatively there were plenty of opportunities for 'cold wars' or limited conflicts around the world. Soviet Union vs Japan prior to Khalkin Gol were essentially a 'cold war' - same thing with the USA and Germany on the high seas in the last few months before PH (though mainly between the subs and merchants as I think the US DDs weren't authorized to shoot). Like everyone's watching if the other side will shoot and sometimes they do.

Realistically the diplomatic device should be a pentagon, not a triangle - Western European Democratic Alliance, Comintern, Fascist European Axis, Greater East Asia Co-Prosperity Sphere and the good old United States of America.

What I'm really trying to say I guess that I hope the diplomatic events, particularly (at least for me presently, playing USSR) the on and off Russo-Japanese war. Besides it gives my generals and marshals something to do before the purges.

Best regards,
Richmond
 
Loyalty Question

Not what I heard. The Germans I think, well a scant minority, always had their doubts about Herr Hitler, the numbers grew as the war lengthened. Naturally after the early conquests they weren't really all that popular but as the war turned... I think they were secretly supported by British intelligence but it was only later that they gained momentum. According to Alan Clark, as early as 1941-42 the staff of Heeresgruppe Center in Russia were planning to 'depose' der Fuhrer possibly have a mock kangaroo court and execute him. Midwar after Stalingrad's disaster, there was another plot by AGC to bomb Hitler's aircraft. Kluge was being 'blackmailed' by the discovery of payoffs by Hitler to him and was going to be the 'puppet' leader of Germany in the event of success, the same way as Rommel later on. Kluge's ADC sent some 'brandy' to his friend in Berlin via an ADC of Hitlers and of course it was a bomb set to blow up when their plane was over Minsk. Miraculously the bomb didn't go off.

The army itself was loyal - it had to be, it would be unthinkable for them if they weren't, but the high command, the General Staff and Abwehr notably, weren't.

Similarly the 'Eagle Has Landed' plot, well yeah it IS a Jack Higgens fiction but maybe it might be interesting to include something like it? Or a Leonard Moseley fifth column uprising or Kim Philby's MI5 Soviet spies (in the event of a Anglo-Soviet fall out). Is Rommel's Commando Assasination attempt included at all?

Finally, hopefully the Phoney war period is more 'phoney' in 0.7? A little speedbreak for Germany to rest its forces and give the Anglo-French alliance time to 'sue for peace' between Poland and Norway? Simple choice, attack immediately with what they've got or rest, wait and send out 'peace feelers'.

Hitler was always trying to get the Brits on his side. Probably possible with Chamberlain, a definite possibility with Halifax, an impossibility with Churchill. Guess he was hoping a fascist revolution of some sort would kill the Fat Man. Germany and Britain have deep historic links despite their two devastating world wars and thats not just something to overlook. There are evidences that this is the reason for German delays after Poland, at Dunkirk, even the infamous Rudolf Hess mission was, in his own eyes, an attempt to get Britain to side with Germany in a 'crusade' against Communist Russia (w/c Churchill hated just as much) - and boost Hess's waning prestige after being supplanted in Hitler's eyes by the likes of Goebbels, Goering and Himmler.

Just wondering and thanks!
Richmond
 
JRaup said:
Don't worry about it. Happens to everyone eventually.

As for the events, I'm not sure how much of an impact the Swedish MA event will have, as generally, Germany doesn't have that many divisions in Norway, and doesn't always polish off teh Norwegians before Barbarosa. Still worth exploring though.

Do you have any data on those Swedish coastal forts? When did they begin building, when/if they were completed, what they constituted, etc. that will be needed to properly script the event code to maintain historical accuracy.

Teh forts are complete and can be seen all along the swedish coastline, they are not much to see,a simple concrete bunker with a gas filter, they began constructions in the early fourties, I will see what can find
 
Zuckergußgebäck said:
Teh forts are complete and can be seen all along the swedish coastline, they are not much to see,a simple concrete bunker with a gas filter, they began constructions in the early fourties, I will see what can find


Got it. So we're looking at max of level 1 coastal forts. can you translate the real world locations into HoI terms (provinces)?
 
Also, there is a few more events.

SIGHTING OF THE BISMARCK

Date 20/5 1941

As the german army continued its rampage through europe, its finest warship, the bismarck set sail from Gotenhafen (Gdynia) in occupied poland.
While sailing through öresund, the swedish cruiser Gotland spotted the bismarck and its escort, the cruiser Prinz Eugen.
The information was then leaked to british diplomats, a british spitfire then spotted the enemy in bergen, occupied Norway.

Sweden:

This may be of importance, tell the brits!
Effect: Dissent -2, alignment towards democracy +5

This is not the Bismarck
Dissent +1, alignment towards fascism +5


United kingdom

Tose swedes can´t see difference from a warship and a cucumber, this is of no interest!
Dissent +2

This is important, dispatch spitfire to korsfjorden immediately
Dissent -2, random fighter squadron gets 25% losses and is put into put into stratigic redeployment


THE BATTLE OF THE DENMARK STRAIT

24/5

The bismarck then headed out to sea and faced of the british warship Hood in the seas separating iceland and greenland, hood was sunk, only three of the 1400 sailors onboard survived

Britain

We must show those germans that the british navy isn´t cowards
Effect: dissent -1, random ship takes 50% damage, manpower -100

Disengage
Effect: dissent +1

Germany

Germany rules the waves!
Effect: Dissent -1, random ship takes 25% in damage, manpower -50

Disengage
Effect: Dissent +1


SINKING OF THE BISMARCK
27/5 1941

The battle of the denmark strait had not leaved the bismarck undamaged though, she had suffered many hits and had to return to base, admiral Günter Luetjens ordered her to Brest, the only thing that could stop her was some torpedo bombers, one scored lucky and hit the rudder, disabled, the bismarck was a sitting duck...

Germany:
(Nothing)

UK:

REMEMBER THE HOOD!
Effect: Random ship takes 25% damage, random air division taked 25% damage and is put into strategic redeployment, Dissent -10, random german warship takes 75% damage, sleep (german) leader Leutjens, german manpower -50.

No way, she is still dangerous
Effect: Dissent +10
 
JRaup said:
Got it. So we're looking at max of level 1 coastal forts. can you translate the real world locations into HoI terms (provinces)?

Well, basically, all around the coast
 
Zuckergußgebäck said:
Also, there is a few more events.

SIGHTING OF THE BISMARCK

That is history-bookish. You can't check whether germany has any ships at all, let alone a Bismarck class ship, which is going out at sea at a certain time.
So you get a high possibility that the game situation doesn't fit this event.
 
Ilkhold said:
That is history-bookish. You can't check whether germany has any ships at all, let alone a Bismarck class ship, which is going out at sea at a certain time.
So you get a high possibility that the game situation doesn't fit this event.

Well, I thought something about and "feared" warship passing through öresund, it may as well be "1ste Trupfentransportflottile" :D
The event perhaps will not be triggered when germany has no ships, something like the indepenance of india, that event doesn´t happen if india is occupied by japan or something...
 
The event scripting language has very limited powers. It may be possible to check whether there is any german ship in a certain area, but I wouldn't be too sure. But it is impossible to keep track of exactly that ship.

What I was trying to point out is, that some events fit well into a history book, but this is a game which has its own dynamic, which baiscally means, that most things can change, so you'll have to abstract from small history book events.

Thus you might get something like this:
#########
event = "We could send the UK naval sighting information"
country = SWEDEN

choice = YES -> trigger UK event
choice = NO do nothing
#########
event = "Sweden reports german naval sightings to the UK"
country = UK

result = naval intelligence + 20%
#########
This event has the same background as yours, but it isn't connected with a certain ship on a certain day, hence it would be applicable to a wider range of possible situations (it's not perfect though).
 
Here we go again...

THE SINKING OF THE BLÜCHER

German war industry was highly dependant on swedish iron ore and hitler felt an urge to secure it, he therefor attacked norway and denmark, encirkling sweden in germany.
Early on april 9, the german cruiser Blücher was sunk in the "fjord of oslo" by norwegian coastal artillery, the troops onboard were to occupy Oslo, now the norwegian government had time to set up an norwegian government in exile in london and put up a fight with the invadors.

Germany:
We need that iron, send the troops
Effect: German Dow on Norway

Is there not another way to get that iron?
Effect: dissent +1, iron -200

Norway:
No one violates our neutrality, open fire!
Effect: Dissent -1, 25% damage on random german warship (optional)

Why spill norwegian blood to no avail?
Effect: dissent +1
 
Yes, i know that Germany probabli will chose "send the troops" can someone figure out something to deter them that is somewhat hisorical?
 
You still have to check for the existence of german ships, which it probably difficult like hell, you will still have to check for the existence of british ships and if that is fulfilled you would have to pray, that the british naval superiority at that time is big enough for this event to make sense, and the totally random positions of the ships choosen are somewhat reasonable aswell.

I playing as germany would be hardly amused if the last british Destroyergroup in existence, which happened to be around New Foundland managed to seriously damage one of my battleships in the Pacific Ocean while it was escorted by two carriers 5 cruisers and some destroyers.
 
Zuckergußgebäck said:
Yes, i know that Germany probabli will chose "send the troops" can someone figure out something to deter them that is somewhat hisorical?
Isn't it already properly done in CORE 0.64? I know there are some events on this, maybe you could mention where they are lacking something?
 
PRUDUCER GAS IN CARS - RATIONING

9 April

A german blockade in april brought hardships to sweden, one of the things the country had a low supply of was petrol, so instead they used producer gas.

The bockade will soon be over, stick to petrol
Effect: Dissent -1, supplies -300, oil -300

This may be a locg war...
Effect: Dissent +1, supplies +300, oil +100


COALITION GOVERNMENT

About the start of the winter wr

To prevent unneccisary discussions the parties in sweden formed a coalition government headed by Per Albin Hansson, this was to last throughout the war.

This requires focus on international questions, form it!
Effect: some rearrangements in the government

This war doesn´t concern us!
Effect: nothing

V1 AND V2 TO UK

Somewhere 1943-45 (random, appears once)

During the later years of the war, the swedish alignment shifted from pro-german to anti german, the swedes began making the allies favours such as handing over krashed vengeance weapons to the allies.

Lets give the weapons to the allies
Effect: Allied and swedish rocketry reserch +10%, alignment towards democracy 10%

That would be low
Effect: dissent +1, alignment towards fascism +10%, swedish rocketry research +10%


BEARINGS TO THE ALLIES

Somewhere 1943-45 (random, appears once)

During the later years of the war, the swedish alignment shifted from pro-german to anti german, the swedes began making the allies favours such as exporting swedish bearings to the allies

Export the bearings
Effect: alignment towards democracy +10, dissent -2

They are better needed in sweden
Effect: Ic in swedish provinces +1, dissent -1
 
Ilkhold said:
Isn't it already properly done in CORE 0.64? I know there are some events on this, maybe you could mention where they are lacking something?

I don´t know, I don´t play CORE(I am afraid that my computer will crash if i download), but, then, this is the only place were you can suggest new events.
 
JRaup said:
Got it. So we're looking at max of level 1 coastal forts. can you translate the real world locations into HoI terms (provinces)?

Sorry, it seems that the line only is along the southern swedish coastline, perhaps a cuildout of the forts in Malmö?
 
jraup, there is a link here that you can follow, it leads to a page wit a picture of one of the forts, it is a bit blurry, also, I´ve found that construction began in 1939
Her is the picture
 
Zuckergußgebäck said:
jraup, there is a link here that you can follow, it leads to a page wit a picture of one of the forts, it is a bit blurry, also, I´ve found that construction began in 1939
Her is the picture


Excellent. I'll check it out later. As long as we have start end times, this can be coded with no problem.