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I think linux_build.sh might be outdated, considering that it was last updated per GitHub 13 months ago, when several updates have come out since. I've been trying to compile the convertor, but I keep running into more and more issues as I patch them, many of which seem to be caused by the code using wrong compilers or referencing files that don't exist
 
I think linux_build.sh might be outdated, considering that it was last updated per GitHub 13 months ago, when several updates have come out since. I've been trying to compile the convertor, but I keep running into more and more issues as I patch them, many of which seem to be caused by the code using wrong compilers or referencing files that don't exist
Nah, it's fine and works on our local build servers which have some stuff preinstalled. For your own build try looking at the buildflow inside:
.github\workflows\linux_codeql-analysis.yml
It's the block of commands that ends with
./build_linux_foreign.sh

That's what executes on github runners which are blank slates, and should work your you as well.
 
Sorry if someones already asked this but is there a way to change the sprites for custom nation or custom culture? I recently got the lions of the north dlc and I'd like to use the new sprites in my converted game.
 
Nothing changes, tried troubleshooting, no luck though
plz help
"Nothing changes"? You probably didn't enable the mod in the launcher. Hard to tell without more info or some screenshots.

Sorry if someones already asked this but is there a way to change the sprites for custom nation or custom culture? I recently got the lions of the north dlc and I'd like to use the new sprites in my converted game.
You can change anything you like, providing you know how to mod eu4. Go to mod's commons/ideas and alter there whatever you wish. Wiki can help to get you started.
 
"Nothing changes"? You probably didn't enable the mod in the launcher. Hard to tell without more info or some screenshots.


You can change anything you like, providing you know how to mod eu4. Go to mod's commons/ideas and alter there whatever you wish. Wiki can help to get you started.
I did, everything enabled, and tried converting multiple times
 
I did, everything enabled, and tried converting multiple times
Hard to tell without more info or some screenshots.

Show me screenshots of the mod in your launcher playlist, the home page of the launcher when you start it, and what happens ingame. Also screenshots of your mod folder.
 
Hi, there is somewhere write how religion is converted? I want to play in meta for Eu4
You can just edit it and give yourself whatever religions modifiers you think appropriate post conversion. If you wan to take a peek, though, check configurables\religions\dynamic\ folder inside the converter.
 
Hard to tell without more info or some screenshots.

Show me screenshots of the mod in your launcher playlist, the home page of the launcher when you start it, and what happens ingame. Also screenshots of your mod folder.
1665423975363.png

1665424212258.png

1665424347044.png

1665424426688.png
 
Is it possible to enable multiple empires for the HRE mechanic in the i_am_hre file? Or is it limited to one empire? Tried to enable 2 empires in the file but that didnt worked. Awesome work by the way, converted without any issues!

Thanks dev team.
 
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Is it possible to enable multiple empires for the HRE mechanic in the i_am_hre file? Or is it limited to one empire? Tried to enable 2 empires in the file but that didnt worked. Awesome work by the way, converted without any issues!

Thanks dev team.
There can only be one HRE in EU, so you're out of luck there
 
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So I ran the converter and at first glance it worked great. The resulting mod however gave every country a custom tag. So like Z1J or Z4K or whatever rather than using the tag mappings. So France can release France and England can release England, etc. The FAQ says this is probably a localization issue but I'm running both games in English on a US version of Steam so I don't think that's an issue? What am I doing wrong?

2022-10-10 21:50:52 [INFO] -> Parsing Tag mappings
2022-10-10 21:50:52 [INFO] <> 0 mappings loaded.
 

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So I ran the converter and at first glance it worked great. The resulting mod however gave every country a custom tag. So like Z1J or Z4K or whatever rather than using the tag mappings. So France can release France and England can release England, etc. The FAQ says this is probably a localization issue but I'm running both games in English on a US version of Steam so I don't think that's an issue? What am I doing wrong?

2022-10-10 21:50:52 [INFO] -> Parsing Tag mappings
2022-10-10 21:50:52 [INFO] <> 0 mappings loaded.
Nah, the FAQ speaks of seeing tags (F1N) instread of a name (Countria) on the main map. If your tag mappings are broken, I suggest you delete the converter and redownload it. Using the current one (from first post) I see all's well:
1665478301107.png
 
I need help actually figuring out how to use it, ever guide I find is completely outdated, and every reddit post says "look at the faq bro" or "its so easy just use it bro" but I cannot find any help as to using it, I subscribed to it on steam, and tried looking at the mods folder which is completely empty except for 1 file which I cannot acess. Please I just want to play a megacampaign but I have found no help from anyone to help me use it.
 
I need help actually figuring out how to use it, ever guide I find is completely outdated, and every reddit post says "look at the faq bro" or "its so easy just use it bro" but I cannot find any help as to using it, I subscribed to it on steam, and tried looking at the mods folder which is completely empty except for 1 file which I cannot acess. Please I just want to play a megacampaign but I have found no help from anyone to help me use it.

Download it from the first post in this thread. Steam is just trying to get you to come to this thread anyways.
 
I have built the converter in ubuntu and any attempt at converting always stops when copying the mod to the target folder
The frontend and backend seen to have the same error, but have slightly different logs
When I converted using the backend my terminal also threw a floating point exception into the language of the computer(my mother language), and not of the converter
No mods, last update and all DLC

Also, when using wine on the backend, the converter breaks roughly at the same point, and wine says
Code:
wine: Unhandled division by zero at address 00000001400278F3 (thread 010c), starting debugger...
I could share the wine debug file, but I don't know if that would help
 

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I have built the converter in ubuntu and any attempt at converting always stops when copying the mod to the target folder
The frontend and backend seen to have the same error, but have slightly different logs
When I converted using the backend my terminal also threw a floating point exception into the language of the computer(my mother language), and not of the converter
No mods, last update and all DLC

Also, when using wine on the backend, the converter breaks roughly at the same point, and wine says
Code:
wine: Unhandled division by zero at address 00000001400278F3 (thread 010c), starting debugger...
I could share the wine debug file, but I don't know if that would help
We don't offer support for the linux build. It is what it is.

If the converter failed to copy the finished mod, you can copy it yourself from the converter's output folder.