That did the Trick!! Thank you so much!!Right. Go to converter folder, delete CK3ToEU4/configuration.txt.
Then retry.
That did the Trick!! Thank you so much!!Right. Go to converter folder, delete CK3ToEU4/configuration.txt.
Then retry.
If they have scripts that rely on the existence of certain countries, then that's a 50/50 if those countries will exist in the conversions in the first place. If it crashes then for your specific conversion it doesn't work but for some other it might be ok. Or noone will ever click Macau...is europa expanded compatible with the converter o nay? i used it a few times without problems and just now i got a bug, my game crashes when i interact with macau (clicking the province) after march 1659 (playing as dutch and with trade company in that area) i guess it would be that or i don't know what else, only using the converted save, europa expanded, responsible warfare and blobbing.
i see haha, i will try to finish the save without getting too close to china then, thanks!If they have scripts that rely on the existence of certain countries, then that's a 50/50 if those countries will exist in the conversions in the first place. If it crashes then for your specific conversion it doesn't work but for some other it might be ok. Or noone will ever click Macau...
Ok, so:Hey, so I'm trying to convert a modded version of CK3, and apparently I must've picked the wrong mods because the converter's not liking some faith images.
I've gone in to try to solve the issue, figuring maybe it was a webp and needed to be a png or something of that nature but looking at log.txt and the file that's throwing the error (kapalika.dds) it looks like dds is the correct filetype.
What I'm wondering is how I can push and twist this square peg enough to pop it into the round hole the converter's expecting. I understand the converter can't account for every mod, but I'm no slouch when it comes to operating a computer so I think I should be able to finangle it with some kind of directions, I just don't know what exactly is giving it a fit.
Can't, that's savegame corruption for whatever reason. House 0 means character is without a house or was linked to maybe some mod that got disabled mid-game. Upload that imptock3 mod and I'll see what can be done.Hello, i have problem. When converting, it gives this error: 'Character 2656 has house 0 which has no definition!' How to fix it?
Do you mean this?Can't, that's savegame corruption for whatever reason. House 0 means character is without a house or was linked to maybe some mod that got disabled mid-game. Upload that imptock3 mod and I'll see what can be done.
Been taking a look at this. Check here:Do you mean this?
Without the Imperator save I can't really tell, so @dark_soulBattle please upload it.@IlikeTrains Is this an IRtoCK3 bug?
Here. I played with mods Imperator: Invictus and Timeline Extension for InvictusWithout the Imperator save I can't really tell, so @dark_soulBattle please upload it.
@IlikeTrains fixed the mod and the save, try with these now. Also update the converter before you do.Here. I played with mods Imperator: Invictus and Timeline Extension for Invictus
Yeah, sorry about that, yesterday or so Ir-ck3 converter was fixed to stop producing feudal rulers without dynasties. This doesn't address the fact your save is already full of them, which is simply gamebreaking for ck3-eu4 converter. We expect feudal people to belong to a house of a dynasty so we can set up relations and a host of other stuff, from localizations of countries, even coat of arms sometimes depend on dynasty tweaks. Can't work without it, sorry.Well, the converter update didn't fix the issue on my end, but I suspect the only real way to fix it is the brute force method. So, anyone got any tips for making it easier to manually delete ~400 characters from the mod file?