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Here we go:

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This is bullshit, ofc. So let's see where it comes from:

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Which would be More Bookmarks+ mod. I opened a bug report on their discord, maybe they fix this in the future. In the meanwhile you should edit this manually in the save (and mod if you keep using it).
Thank you very much,

I dont Understand anything abouth these lines though, so I need to ask what i need to change in the files for it to work?
 
Thank you very much,

I dont Understand anything abouth these lines though, so I need to ask what i need to change in the files for it to work?
Delete the extra quote in the highlighted field in the save.
 
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I think i fixed it though now a new Error Message is displayed
 

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View attachment 1197626

I think i fixed it though now a new Error Message is displayed
People owning stuff that doesn't exist is a sign of savegame corruption. It usually happens when a mod is updated mid-run, so it changes title definitions (such as introduces new baronies, obsoletes old ones), but the save still links to wrong stuff. I can't help you there, whatever title 6516 is, for example, it no longer exists in the mods or the base game. You could try looking in the save to see what 6516 actually is, and then searching the mods for it but I doubt there's much to be salvaged...
 
People owning stuff that doesn't exist is a sign of savegame corruption. It usually happens when a mod is updated mid-run, so it changes title definitions (such as introduces new baronies, obsoletes old ones), but the save still links to wrong stuff. I can't help you there, whatever title 6516 is, for example, it no longer exists in the mods or the base game. You could try looking in the save to see what 6516 actually is, and then searching the mods for it but I doubt there's much to be salvaged...
That is unfortunate as the Save is still very much playable.

I looked a bit into it and seemingly the Holding ist connected to the title b_Nguru which exists and is owned.

funnily enough the Title is sub saharan and accordingly in the end shouldnt matter for the Converter.
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Thanks for updating the converter to be compatible with 1.13, appreciate the great work you put into them. I was wondering if shatter empires could just be limited to a kingdom level or do they always go down to the lowest tier as possible?
 
Thanks for updating the converter to be compatible with 1.13, appreciate the great work you put into them. I was wondering if shatter empires could just be limited to a kingdom level or do they always go down to the lowest tier as possible?
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Hi, how does the converter handle administrative goverments with the Roads to Power DLC?
Straight to monarchy. You can alter it in configurables/government_map.txt.
 
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Is there a way we could get a differential of Tribal/Feudal/Clan/Administrative Empires and (if) how we downgrade them to EU4? We do have that mechanic specifically for HRE, as a separate thing from the rest.
 
Is there a way we could get a differential of Tribal/Feudal/Clan/Administrative Empires and (if) how we downgrade them to EU4? We do have that mechanic specifically for HRE, as a separate thing from the rest.
Unsure what you're asking. General gov mappings are in configurables/government_map.txt which define how governments translate. Feel free to edit those btw. What do we have for HRE that's different?
 
Unsure what you're asking. General gov mappings are in configurables/government_map.txt which define how governments translate. Feel free to edit those btw. What do we have for HRE that's different?
No I mean like, can separate governments be downgraded separately. Like Administrative = keep Empire, Feudal + Clan = to Kingdoms, Tribals to duchies, etc. That type of modularity. Similar to how HRE can be separately done to kingdoms, while all the other empire titles to duchies for example.
 
No I mean like, can separate governments be downgraded separately. Like Administrative = keep Empire, Feudal + Clan = to Kingdoms, Tribals to duchies, etc. That type of modularity. Similar to how HRE can be separately done to kingdoms, while all the other empire titles to duchies for example.
No, we never envisioned the system working like that. Dejure/facto empires go to empires, kingdoms to kingdoms etc, regardless of their individual government system. If you need just local tweaks I suggest editing the converted mod so it suits your purposes...

However if @IlikeTrains fully rewrites the converter he might add something like this in the future. We never had a request for this before.
 
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I saw a few days ago that the imperator rome-ck3 converter now allows for the map expansion mods that add east asia. Are those savegames compatible with the ck3-eu4 converters? I feel like there'd likely be some small errors that just add up over time to make it impossible so no pressure.
 
I saw a few days ago that the imperator rome-ck3 converter now allows for the map expansion mods that add east asia. Are those savegames compatible with the ck3-eu4 converters? I feel like there'd likely be some small errors that just add up over time to make it impossible so no pressure.
They are.
 
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Hello there,

I'm trying to do a second mega campaign with friends, but when i send the mod and modify the .mod to direct to the right path on my friend's computer, the mod doesn't show up on the mod list, it's simply ignored by the game. Any guesses why? Thank you, and sorry for flooding the forum, but i had no where else to ask help
 
Hello there,

I'm trying to do a second mega campaign with friends, but when i send the mod and modify the .mod to direct to the right path on my friend's computer, the mod doesn't show up on the mod list, it's simply ignored by the game. Any guesses why? Thank you, and sorry for flooding the forum, but i had no where else to ask help
If the launcher does not see it, you likely put the mod in a wrong folder (this can be a problem on computers that use OneDrive so they actually have 2 documents\PDX\ folders - one in regular documents and one in onedrive folder). Can't know more without details.

To avoid manually sharing the mod, you can publish the mod through your launcher and have friend(s) subscribe t it through steam.
 
If the launcher does not see it, you likely put the mod in a wrong folder (this can be a problem on computers that use OneDrive so they actually have 2 documents\PDX\ folders - one in regular documents and one in onedrive folder). Can't know more without details.

To avoid manually sharing the mod, you can publish the mod through your launcher and have friend(s) subscribe t it through steam.
The mod looks to be in the right folder,as all the other workshop mods appear as ugc_(insert number)

So, if i try to upload my mod to the workshop, the checksum changes to an another one, or simply don't apply to the game, depends on the computer.
 
The mod looks to be in the right folder,as all the other workshop mods appear as ugc_(insert number)

So, if i try to upload my mod to the workshop, the checksum changes to an another one, or simply don't apply to the game, depends on the computer.
Uploading the mod doesn't change anything, checksum depends on the mods a person has enabled. If your friend is using some mods you are not or vice versa, checksums will be different.

But even so, if yo delete the local mod and subscribe to the same steam mod you will all have same mod installed.