• We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.
Here you go
So, this fellow here:
1610728186858.png


He's a knight somewhere in africa and apparently first in queue to the throne of e_spain. If you look from the back.
Thanx for reporting this embarrassing bug. Please grab the converter again (delete old one) and retry:

1610728344105.png
 
  • 1
Reactions:
So, this fellow here:
View attachment 671292

He's a knight somewhere in africa and apparently first in queue to the throne of e_spain. If you look from the back.
Thanx for reporting this embarrassing bug. Please grab the converter again (delete old one) and retry:

View attachment 671294

Thanks for the help! I just wanted to point out this was happenning worldwide, not only in spain. So in case you haven't looked at it already, i suggest you do. Big thanks
 
  • 1
Reactions:
My friends and I are trying to run a MP mega campaign, but when we load it we desync (NN_0_2) within the first month. When we rehost after this desync we can run for 4/5 years before another desync. Base game works perfectly fine, and this has been happening consistently throughout our saves, within multiple different conversions. The error log is attached below if anyone knows how to fix what it's saying.

(Ignore the countries without vision, we spawned nations to help balance the game, and we were also facing this problem before we made these edits.)
 

Attachments

  • error.log
    96,6 KB · Views: 0
  • 1Like
Reactions:
My friends and I are trying to run a MP mega campaign, but when we load it we desync (NN_0_2) within the first month. When we rehost after this desync we can run for 4/5 years before another desync. Base game works perfectly fine, and this has been happening consistently throughout our saves, within multiple different conversions. The error log is attached below if anyone knows how to fix what it's saying.

(Ignore the countries without vision, we spawned nations to help balance the game, and we were also facing this problem before we made these edits.)
See this here:
Code:
[gamesetup.cpp:2810]: Unhandled network notification 6
That's a core EU4 issue. It hapens when people play modded games in multiplayer apparently. No *mod* can affect networking through any command. I suggest you report this to the bugs thread along with this error log (after you clean it up from issues you made so they don't get confused).

The other errors before networking one are indeed known:

[virtualfilesystem.cpp:255]: Failed to find pre specified enumerate for 'localisation/replace'(.yml, (null), -1)
[virtualfilesystem.cpp:255]: Failed to find pre specified enumerate for 'localisation/replace'(.yml, (null), -1)
EU4 vanilla bug, it thinks the mandatory replace folder is a file.

[estate_privileges.cpp:353]: Estate privilege estate_church_papal_emissary is unused
[estate_privileges.cpp:353]: Estate privilege estate_church_clerical_ministers is unused

Warning, not error.

[id.cpp:75]: Failed to create id 1300018 53. Already exists in game.
[event.cpp:351]: Failed to create CID for event religious_events.18 (duplicate id?)
[id.cpp:75]: Failed to create id 1300019 53. Already exists in game.
[event.cpp:351]: Failed to create CID for event religious_events.19 (duplicate id?)
[id.cpp:75]: Failed to create id 1300021 53. Already exists in game.
[event.cpp:351]: Failed to create CID for event religious_events.21 (duplicate id?)
[id.cpp:75]: Failed to create id 1300022 53. Already exists in game.
[event.cpp:351]: Failed to create CID for event religious_events.22 (duplicate id?)
[id.cpp:75]: Failed to create id 1300023 53. Already exists in game.
[event.cpp:351]: Failed to create CID for event religious_events.23 (duplicate id?)

Vanila events of the same name as ours load after our loaded ones and spawn these errors when they should not load at all, so their bug.

[fixedwindow.cpp:2961]: interface/matchmaking.gui: Missing Button 'host_savegame' in window 'matchmaking_servers_window'.
[fixedwindow.cpp:2961]: interface/matchmaking.gui: Missing Button 'quick_refresh' in window 'matchmaking_servers_window'.

Vanilla bug with multiplayer GUI.. :/

[texturehandler.cpp:145]: Texture Handler encountered missing texture file: gfx/nterface/rivals/ledger_invisible_button_60x17.dds
[texturehandler.cpp:299]: Couldn't find texture file: gfx/nterface/rivals/ledger_invisible_button_60x17.dds.
[spritetype.cpp:339]: Error initialising texture: gfx\nterface\rivals\ledger_invisible_button_60x17.dds for spritetype GFX_ledger_invisible_button60x17
[spritetype.cpp:339]: Error initialising texture: gfx\nterface\rivals\ledger_invisible_button_60x17.dds for spritetype GFX_ledger_invisible_button60x17
[spritetype.cpp:339]: Error initialising texture: gfx\nterface\rivals\ledger_invisible_button_60x17.dds for spritetype GFX_ledger_invisible_button60x17
[spritetype.cpp:339]: Error initialising texture: gfx\nterface\rivals\ledger_invisible_button_60x17.dds for spritetype GFX_ledger_invisible_button60x17
[spritetype.cpp:339]: Error initialising texture: gfx\nterface\rivals\ledger_invisible_button_60x17.dds for spritetype GFX_ledger_invisible_button60x17
[spritetype.cpp:339]: Error initialising texture: gfx\nterface\rivals\ledger_invisible_button_60x17.dds for spritetype GFX_ledger_invisible_button60x17
[spritetype.cpp:339]: Error initialising texture: gfx\nterface\rivals\ledger_invisible_button_60x17.dds for spritetype GFX_ledger_invisible_button60x17
[spritetype.cpp:339]: Error initialising texture: gfx\nterface\rivals\ledger_invisible_button_60x17.dds for spritetype GFX_ledger_invisible_button60x17

"nterface", great job guys, but harmless gui bug.
 
  • 1
Reactions:
  • 1
Reactions:
The mod was just my converted save from Imperator, and it won't let me upload the file.
Zip the mod file + its folder snd upload it. I cannot use your save until you do. Also upload imp's log.txt.
 
  • 1
Reactions:
Hello, my convertor crashes while at about 15%, what all do I need to upload for you guys?
log.txt for starters, we'll see afterwards.
 
  • 1
Reactions:
I think I did it...
There is so much wrong with this situation I'm not sure where to even begin. I'll see if I can do something about this but no promises.
 
  • 1
Reactions:
There is so much wrong with this situation I'm not sure where to even begin. I'll see if I can do something about this but no promises.
If I have to sim my game back through CKII if a conversion exists I will. I'm just rooting for Rome as they exploded and are slowly gaining back land.
 
  • 1Like
Reactions:
If I have to sim my game back through CKII if a conversion exists I will. I'm just rooting for Rome as they exploded and are slowly gaining back land.
The issue is with Imp conversion I think. Without going into details, vast swaths of land in africa and some in asia are completely onowned (defacto uncolonized) so this save is corrrupted beyond saving. I'm discussing with IHateTrains what needs to be fixed so this doesn't happen.

EDIT: Also, please upload your imp save to his thread, we were just digging through the mod looking for bugs, we could use it.
 
  • 1
Reactions:
  • 1
Reactions:
The issue is with Imp conversion I think. Without going into details, vast swaths of land in africa and some in asia are completely onowned (defacto uncolonized) so this save is corrrupted beyond saving. I'm discussing with IHateTrains what needs to be fixed so this doesn't happen.

EDIT: Also, please upload your imp save to his thread, we were just digging through the mod looking for bugs, we could use it.
Here is my Imperator save.
 

Attachments

  • 749.7.3.rome
    14,9 MB · Views: 0
  • 1Like
Reactions:
Okay thank you, I'm not sure exactly what that means but anything works if you have to change map color of flag or anything.
OK, grab the latest converter and try again. Delete old one.
 
  • 1
Reactions: