• We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.
I have just recently downloaded this converter and I am trying to work. I have followed all of the steps when I enable the new mod from the converter and I start a new game the map is just the default EU4 map. I have rolled back both CK3 and EU4 to different versions to see if I can get anything different but nothing changes. I have been able to make new mods but no changes in EU4. I can post any files just let me know which versions would be the best help. Thank you!
 
I have just recently downloaded this converter and I am trying to work. I have followed all of the steps when I enable the new mod from the converter and I start a new game the map is just the default EU4 map. I have rolled back both CK3 and EU4 to different versions to see if I can get anything different but nothing changes. I have been able to make new mods but no changes in EU4. I can post any files just let me know which versions would be the best help. Thank you!
You need to add the mod to a playset and enable that playset from main page of the launcher.
 
  • 1Like
Reactions:
So maybe this is something that is best handled the way I'm dealing with it now ( sorting it as and when the issue pops up) but I was wondering if it would make sense for pagan faiths that get reformed in CK3 to be put in a different class of faith in EU4 than pagan (because the game is designed to try and end all paganism by the end date).

In my recent Tengi playthrough I simply moved my reformed Tengri faith from pagan to eastern religion (as it sorta makes sense there IMO) in the mod files, but I was wondering if it was possible to make the converter do this automatically? The one problem I can imagine with this is that I don't know if you can mod additional groups, because a reformed Astru wouldn't make sense in any of the existing faith groups, same with basically all of the African faiths if they were reformed.

As I say, maybe asking the converter to pick out if a specific pagan faith has been reformed and then dynamically altering the faith files is too hard to code when I can recognise it and make the alterations in a few minutes at max, but I thought it useful since often it's only ever the player who reforms a faith (and if the AI managed it in a CK3 game, I'd want to see that faith flourish in EU4 TBH.)
 
So maybe this is something that is best handled the way I'm dealing with it now ( sorting it as and when the issue pops up) but I was wondering if it would make sense for pagan faiths that get reformed in CK3 to be put in a different class of faith in EU4 than pagan (because the game is designed to try and end all paganism by the end date).

In my recent Tengi playthrough I simply moved my reformed Tengri faith from pagan to eastern religion (as it sorta makes sense there IMO) in the mod files, but I was wondering if it was possible to make the converter do this automatically? The one problem I can imagine with this is that I don't know if you can mod additional groups, because a reformed Astru wouldn't make sense in any of the existing faith groups, same with basically all of the African faiths if they were reformed.

As I say, maybe asking the converter to pick out if a specific pagan faith has been reformed and then dynamically altering the faith files is too hard to code when I can recognise it and make the alterations in a few minutes at max, but I thought it useful since often it's only ever the player who reforms a faith (and if the AI managed it in a CK3 game, I'd want to see that faith flourish in EU4 TBH.)
I'm somewhat confused by what you're asking. A reformed pagan faith is no longer pagan, it's reformed. There's no practical difference (gamewise) between catholicism, reformed norse or reformed tengri.

If tengri is reformed during ck3 era, we expand the reformed status onto provinces outside ck3 scope in east asia.

Game is certainly not designed to end all paganism by end date, nor does the game have any idea what religion is pagan or not - religions behaviors are dictated by their definitions, mechanics and events.
 
I'm somewhat confused by what you're asking. A reformed pagan faith is no longer pagan, it's reformed. There's no practical difference (gamewise) between catholicism, reformed norse or reformed tengri.

If tengri is reformed during ck3 era, we expand the reformed status onto provinces outside ck3 scope in east asia.

Game is certainly not designed to end all paganism by end date, nor does the game have any idea what religion is pagan or not - religions behaviors are dictated by their definitions, mechanics and events.
Perhaps this is just what seems to happen in most of my play-throughs of EU4, but the game does give different decisions to different groups and Pagans are the only groups that have the decision to change to an 'organised' faith. Before I changed my reformed Tengi to be eastern, I found that many of my neighbouring Tengi would take a decision to embrace Islam, Christianity, Buddism etc. before the 1700.

Of course there are also Defender of the Faith mechanics but those only apply to Islam and Christianity so don't matter.
 
Perhaps this is just what seems to happen in most of my play-throughs of EU4, but the game does give different decisions to different groups and Pagans are the only groups that have the decision to change to an 'organised' faith. Before I changed my reformed Tengi to be eastern, I found that many of my neighbouring Tengi would take a decision to embrace Islam, Christianity, Buddism etc. before the 1700.

Of course there are also Defender of the Faith mechanics but those only apply to Islam and Christianity so don't matter.
Ah, interesting, you're suggesting we disable those decisions for reformed/custom faiths. Will take under advisement, thanx.
 
Hey I have a question: what is your plan for when the new upcoming CK3 dlc (The Royal Court) releases, in relation of how the converter treates cultures from one game to the next? After all, amongs other things, the new dlc will bring a lot of new mechanics for cultures. And I wonder how them shall modify the way the converter works in relation to that.
 
Hey I have a question: what is your plan for when the new upcoming CK3 dlc (The Royal Court) releases, in relation of how the converter treates cultures from one game to the next? After all, amongs other things, the new dlc will bring a lot of new mechanics for cultures. And I wonder how them shall modify the way the converter works in relation to that.
No plan since EU4 doesn't support culture customization, dynamic cultures or any related features. That will have to wait EU5.
 
Nothing that I know of. MP desyncs are part of EU4 networking protocols. Mods can't alter networking.
Just a little update in case anyone from the future is reading this. My friend and I got around this by using custom nations and remaking the countries we cared about with it. After making the countries in singleplayer, we saved the game as a save file and then uploaded that save file for the multiplayer game. This ensured it wasn't technically a "modded" game, only a save file in normal eu4: meaning we had way more stability for pdx multiplayer servers.
 
  • 1
Reactions:
No plan since EU4 doesn't support culture customization, dynamic cultures or any related features. That will have to wait EU5.
Also if yall don't have a Discord server anymore, you might wanna take it out of your signature. Unless I'm just misunderstanding your meaning with that part of your signature, which is 100% possible.
 

Attachments

  • Discord Screenshot.png
    Discord Screenshot.png
    4,7 KB · Views: 0
No plan since EU4 doesn't support culture customization, dynamic cultures or any related features. That will have to wait EU5.
And what about the cultural acceptance mechanic? Could teoretically help to make all available cultures in a realm accepted by EU4 standars, if the apropiate conditions are fulfill? Sorry for bad english by the way.
 
Can I have the link to the discord please?

Also if yall don't have a Discord server anymore, you might wanna take it out of your signature. Unless I'm just misunderstanding your meaning with that part of your signature, which is 100% possible.
Ah, sorry. We changed the Discord into a closed/private office space so it's not available to general public.
 
And what about the cultural acceptance mechanic? Could teoretically help to make all available cultures in a realm accepted by EU4 standars, if the apropiate conditions are fulfill? Sorry for bad english by the way.
This is EU4 limitation. Example:

1. England is english. France is french.
2. Player holds both crowns and creates england-french culture.
3. Player imports save into EU4, which culture group does english-french culture go? Brittish or French?

A culture can't be in 2 culture groups at once. We can put the new culture in british group but it'll be just another culture there and will in inherit none of french benefits like proximity to occitan, burgundian or other french cultures.
 
So, that still means that I will need to hybridice all cultures in my realm, turning into just one culture in all of it, as a eay to have easier time at the beggining, due to the limits in how many diferent cultures can you promote to accepted?
 
So, that still means that I will need to hybridice all cultures in my realm, turning into just one culture in all of it, as a eay to have easier time at the beggining, due to the limits in how many diferent cultures can you promote to accepted?
I don't see why. You couldn't do it so far, and you can have 10+ accepted cultures in eu4 anyway.
Use hybridization if you like it, not for the sake of conversion.
 
I don't see why. You couldn't do it so far, and you can have 10+ accepted cultures in eu4 anyway.
Use hybridization if you like it, not for the sake of conversion.
Yeah, but still, whith the way I would like my realm to be, I would end up with perhaps 50 cultures inside when converted to EU4, and only at most 20 would be ever manage to be accepted, even at the endgame. Al the while, I would have to forever deal with the penalties across most of the territory.
 
Yeah, but still, whith the way I would like my realm to be, I would end up with perhaps 50 cultures inside when converted to EU4, and only at most 20 would be ever manage to be accepted, even at the endgame. Al the while, I would have to forever deal with the penalties across most of the territory.
If you have an empire that's the size of entire Europe with 50 cultures inside, you'll have more issues with governing capacity than cultures. However, it's your game, hopefully you can make it work.