I did and it seems to be working. Thank you!You need to copy both the .mod file and the same-named folder next to it into your mods folder.
I did and it seems to be working. Thank you!You need to copy both the .mod file and the same-named folder next to it into your mods folder.
You need to add the mod to a playset and enable that playset from main page of the launcher.I have just recently downloaded this converter and I am trying to work. I have followed all of the steps when I enable the new mod from the converter and I start a new game the map is just the default EU4 map. I have rolled back both CK3 and EU4 to different versions to see if I can get anything different but nothing changes. I have been able to make new mods but no changes in EU4. I can post any files just let me know which versions would be the best help. Thank you!
I made a new playset and it loaded right up! Thank you!You need to add the mod to a playset and enable that playset from main page of the launcher.
I'm somewhat confused by what you're asking. A reformed pagan faith is no longer pagan, it's reformed. There's no practical difference (gamewise) between catholicism, reformed norse or reformed tengri.So maybe this is something that is best handled the way I'm dealing with it now ( sorting it as and when the issue pops up) but I was wondering if it would make sense for pagan faiths that get reformed in CK3 to be put in a different class of faith in EU4 than pagan (because the game is designed to try and end all paganism by the end date).
In my recent Tengi playthrough I simply moved my reformed Tengri faith from pagan to eastern religion (as it sorta makes sense there IMO) in the mod files, but I was wondering if it was possible to make the converter do this automatically? The one problem I can imagine with this is that I don't know if you can mod additional groups, because a reformed Astru wouldn't make sense in any of the existing faith groups, same with basically all of the African faiths if they were reformed.
As I say, maybe asking the converter to pick out if a specific pagan faith has been reformed and then dynamically altering the faith files is too hard to code when I can recognise it and make the alterations in a few minutes at max, but I thought it useful since often it's only ever the player who reforms a faith (and if the AI managed it in a CK3 game, I'd want to see that faith flourish in EU4 TBH.)
Perhaps this is just what seems to happen in most of my play-throughs of EU4, but the game does give different decisions to different groups and Pagans are the only groups that have the decision to change to an 'organised' faith. Before I changed my reformed Tengi to be eastern, I found that many of my neighbouring Tengi would take a decision to embrace Islam, Christianity, Buddism etc. before the 1700.I'm somewhat confused by what you're asking. A reformed pagan faith is no longer pagan, it's reformed. There's no practical difference (gamewise) between catholicism, reformed norse or reformed tengri.
If tengri is reformed during ck3 era, we expand the reformed status onto provinces outside ck3 scope in east asia.
Game is certainly not designed to end all paganism by end date, nor does the game have any idea what religion is pagan or not - religions behaviors are dictated by their definitions, mechanics and events.
Ah, interesting, you're suggesting we disable those decisions for reformed/custom faiths. Will take under advisement, thanx.Perhaps this is just what seems to happen in most of my play-throughs of EU4, but the game does give different decisions to different groups and Pagans are the only groups that have the decision to change to an 'organised' faith. Before I changed my reformed Tengi to be eastern, I found that many of my neighbouring Tengi would take a decision to embrace Islam, Christianity, Buddism etc. before the 1700.
Of course there are also Defender of the Faith mechanics but those only apply to Islam and Christianity so don't matter.
No plan since EU4 doesn't support culture customization, dynamic cultures or any related features. That will have to wait EU5.Hey I have a question: what is your plan for when the new upcoming CK3 dlc (The Royal Court) releases, in relation of how the converter treates cultures from one game to the next? After all, amongs other things, the new dlc will bring a lot of new mechanics for cultures. And I wonder how them shall modify the way the converter works in relation to that.
Just a little update in case anyone from the future is reading this. My friend and I got around this by using custom nations and remaking the countries we cared about with it. After making the countries in singleplayer, we saved the game as a save file and then uploaded that save file for the multiplayer game. This ensured it wasn't technically a "modded" game, only a save file in normal eu4: meaning we had way more stability for pdx multiplayer servers.Nothing that I know of. MP desyncs are part of EU4 networking protocols. Mods can't alter networking.
Also if yall don't have a Discord server anymore, you might wanna take it out of your signature. Unless I'm just misunderstanding your meaning with that part of your signature, which is 100% possible.No plan since EU4 doesn't support culture customization, dynamic cultures or any related features. That will have to wait EU5.
And what about the cultural acceptance mechanic? Could teoretically help to make all available cultures in a realm accepted by EU4 standars, if the apropiate conditions are fulfill? Sorry for bad english by the way.No plan since EU4 doesn't support culture customization, dynamic cultures or any related features. That will have to wait EU5.
Can I have the link to the discord please?
Ah, sorry. We changed the Discord into a closed/private office space so it's not available to general public.Also if yall don't have a Discord server anymore, you might wanna take it out of your signature. Unless I'm just misunderstanding your meaning with that part of your signature, which is 100% possible.
This is EU4 limitation. Example:And what about the cultural acceptance mechanic? Could teoretically help to make all available cultures in a realm accepted by EU4 standars, if the apropiate conditions are fulfill? Sorry for bad english by the way.
I don't see why. You couldn't do it so far, and you can have 10+ accepted cultures in eu4 anyway.So, that still means that I will need to hybridice all cultures in my realm, turning into just one culture in all of it, as a eay to have easier time at the beggining, due to the limits in how many diferent cultures can you promote to accepted?
Yeah, but still, whith the way I would like my realm to be, I would end up with perhaps 50 cultures inside when converted to EU4, and only at most 20 would be ever manage to be accepted, even at the endgame. Al the while, I would have to forever deal with the penalties across most of the territory.I don't see why. You couldn't do it so far, and you can have 10+ accepted cultures in eu4 anyway.
Use hybridization if you like it, not for the sake of conversion.
If you have an empire that's the size of entire Europe with 50 cultures inside, you'll have more issues with governing capacity than cultures. However, it's your game, hopefully you can make it work.Yeah, but still, whith the way I would like my realm to be, I would end up with perhaps 50 cultures inside when converted to EU4, and only at most 20 would be ever manage to be accepted, even at the endgame. Al the while, I would have to forever deal with the penalties across most of the territory.