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You are using a number of mods (The Fallen Eagle for one) that alter the map, add or change cultures and religions, none of which are supported by the converter.
To make matters worse, that mod (The Fallen Eagle Local) is internally broken and converter can't parse it.
On top of it all, if that file indicated (blankMod/output/gfx/flags/generic_rebels.tga) is missing, the converter itself is damaged.
It's safe to say you can't convert that save.
 
You are using a number of mods (The Fallen Eagle for one) that alter the map, add or change cultures and religions, none of which are supported by the converter.
To make matters worse, that mod (The Fallen Eagle Local) is internally broken and converter can't parse it.
On top of it all, if that file indicated (blankMod/output/gfx/flags/generic_rebels.tga) is missing, the converter itself is damaged.
It's safe to say you can't convert that save.
Okay.
 
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Thankfully, I have two other downloads of CK3toEU4 for some reason.
 
Yes. The basis of all conversion is the province_mappings.txt you can find in configurables folder. It links ck3 *counties* (not baronies) with eu4 provinces. In order to do that, we use a program called provinceMapper where one manually has to lay down the links - thousands of them.

You can grab the provinceMapper here:

Now, once you fire it up (be sure to read the readme) you first need to feed it 2 folders: ck3 map folder and eu4 map folder. Eu4 one is simple - it's inside eu4 installation. CK3 one is more iffy as you need to use a special custom-crafted folder where all baronies inside a county are fused together. Fortunately I've already created required files:

Finally, you need to give the mapper a province_mappings.txt file - you can use the one in configurables as a basis for your work - or alternatively map every single province from scratch.

Goal is to map all the new (asian) provinces to eu4 provinces, as well as double-check all the existing links which broke due to mod's changes done to base map.

Overall, you've got a few days worth of work to do. Once done, I'll need the resulting province_mappings.txt and I can add internal support for the mod (in the way it handles chinas etc).
I've remapped all additions from the file you provided, but I have not checked whether all previous ones were correct. I feel relatively confident with how it turned out. I don't feel 100% about this though, some counties/barony collection and their respective EU4 placement was debatable.
I apologize, as my additions were to a copy and slightly scattered. I included comments for sections, but they do not accurately represent what is within them. Ideally, I can clean this up, but that would involve a lot more work than I can currently put forth.
 

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I still cannot find it, is there anyway I can put it in there manually? or is there a way that I can find it easier?
How can you put in manually path to a folder you don't know where it is? Sorry, I don't know where Microsoft installs games, try googling.
 
Hey, I have two saves I'm trying to convert. I don't have any mods enabled with them. I just can't figure out what the issue is. I'm not good at this either so thanks in advance for any help
 

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  • EU4RomaiaDivided.ck3
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  • EU4RomaiaNotDivided.ck3
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Hey, I have two saves I'm trying to convert. I don't have any mods enabled with them. I just can't figure out what the issue is. I'm not good at this either so thanks in advance for any help
That d_imami and its CoA - it's apparently corrupted in your save, as if you used and then disabled a mod touching coats midgame. Can you confirm? Also before retrying please do a steam verification of game files.
 
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That d_imami and its CoA - it's apparently corrupted in your save, as if you used and then disabled a mod touching coats midgame. Can you confirm? Also before retrying please do a steam verification of game files.
Yes I did use a mod and disabled them and loaded the game without the mods so I could convert them. Is there a way to fix that?
Also I’ve done this before so I’m surprised there’s issue but my luck right
 
Yes I did use a mod and disabled them and loaded the game without the mods so I could convert them. Is there a way to fix that?
Also I’ve done this before so I’m surprised there’s issue but my luck right
You shouldn't do this, ever, converter must be able to access mods you used. Try enabling the mod again, load the game, save it again, and then try reconverting.
Or try to convert a save from before you disabled the mod.
 
Hi,

I'm currently trying to convert a save, but get two errors related to title definition:

2022-05-10 19:40:40 [ERROR] Clay for e_west_slavia has no title definition! THIS IS BAD! Are you converting an old save against a new CK3 version?
2022-05-10 19:40:40 [ERROR] Clay for k_sorbia has no title definition! THIS IS BAD! Are you converting an old save against a new CK3 version?

Which text file would I have to edit? I'm sure I can find my way around the file once I know which one needs editing to add title definitions.

Played on the latest version of CK3.
Using converter version 0.10J.

Attached the log file as well.

Thanks for the help!
 

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  • log.txt
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Hi,

I'm currently trying to convert a save, but get two errors related to title definition:

2022-05-10 19:40:40 [ERROR] Clay for e_west_slavia has no title definition! THIS IS BAD! Are you converting an old save against a new CK3 version?
2022-05-10 19:40:40 [ERROR] Clay for k_sorbia has no title definition! THIS IS BAD! Are you converting an old save against a new CK3 version?

Which text file would I have to edit? I'm sure I can find my way around the file once I know which one needs editing to add title definitions.

Played on the latest version of CK3.
Using converter version 0.10J.

Attached the log file as well.

Thanks for the help!
Conversion completed successfully despite you transferring the game across ck3 versions. Just go on and play the mod.
 
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It gives me some weird pokemon language and crashes on conversion, possibly because it's a multiplayer save?
 

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  • High_Druid_Tasciovanus_of_Albi_High_Circle_1058_06_08.ck3
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  • log.txt
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It gives me some weird pokemon language and crashes on conversion, possibly because it's a multiplayer save?
You haven't uploaded convertme.ck3 so I wouldn't know. I've pushed a patch that fixes conversion of that save you did upload though.
 
Hello, I have a question related to reformed pagan faiths. I did a test conversion and noticed that all of the unorganized African pagan faiths at the 867 start date, in EU4 were converted to Fetishism, while other pagan faiths like Asatru or Slovakian remain normal. My question is: if I as a player reform a pagan faith, yet change absolutely nothing about it (like the CK3 ai does) will this new organized faith at the moment of conversion fused like its normal unorganized faith with others like it, or simply by the fact of being organized would remain utterly separated from the rest? I ask especially in the case of the African pagan faiths.
Also, another question, this one more general: if I reform faith and change its tenets and/or doctrines, would this count as a custom faith at conversion, therefore be separated from the EU4 ingame version of it? This is especially the case with Norse religion, which is present in-game files, and theoretically, a EU4 player can convert to it.