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Question. How do dynamic institutions work? I like my games spicy but not TOO spicy. Where can i read up on the different rules?

Also, not sure if i ran into a bug or an intended mechanic. I ran the converter today to try it out and i set it to shatter empires, down to kingdoms. I was playing a big empire and expected it to be divided in 4, as i expected all the dukes serving my king to be absorbed into his kingdom title, or at least as vassals. Instead, what happened was the game basically destroyed the empire title, granting all the duchies independece, and even more weirdly it even made all the county titles my ruler held into independent nations under a personal union. How does this work and how can i get a more desirable outcome?
Dynamic institutions simply unlock regional restrictions like "renaissance has to spawn in italy". They are based off the old official ck2toeu4 DLC.

As for your second question, that's exactly what "shatter" means - "break down into pieces". If you want fewer political entities than what's generated after the top title is shattered, feel free to use the console to integrate some of them and establish PU's/vassal relationships.
 
There is an old error on most converters, and i always forget to report it. Somehow, it fails to convert this grammatical sign (I dont know how is called in english, but in Spanish we call it "acento"): áéíóú.

So instead of :

From Pedro López to Pedro López

Gets converted into:

Pedro L0pez

Or:

Pedro L®pez

I have seen this error in games converted from Ck2 to EU4, from CK3 to EU4 and from EU4 to victoria 2. Its not an error common in vanilla, its on the side of the converter.

I only play using the english version of the games, and affects Iberian nations its (or former) colonies and Native American cultures.
Thanx for the report. However, as Gawquon already explained, codepage issues are not 100% solveable. EU4 - although it nominally supports UTF8 in localizations - doesn't in reality and it further limited by the font it uses so not all characters can be used. Additionally for inputs it uses a combination of WIN1252 and UTF8 (but only for latin characters) resulting in a smaller number of supportable display characters than even venerable CK2.

There's not much we can do but wait for EU5 and the proper support like CK3 has.

Vic2 is even worse in this regard as you can imagine, so in essence some characters will be lost with every conversion due to shrinking display sets.
 
Dynamic institutions simply unlock regional restrictions like "renaissance has to spawn in italy". They are based off the old official ck2toeu4 DLC.

As for your second question, that's exactly what "shatter" means - "break down into pieces". If you want fewer political entities than what's generated after the top title is shattered, feel free to use the console to integrate some of them and establish PU's/vassal relationships.


As for dynamic institutions: Does it lead to weird stuff like Renaissance spawning in india or does the gameplay more or less stay the same?

As for shattered empires: I understand this is what it means. But shouldn't the different nations still be vassals to the emperor? And shouldn't the duchies be under the emperor's kingdom title if you pick shatter down to kingdoms? Thanks for the console tip though.
 
Thanx for the report. However, as Gawquon already explained, codepage issues are not 100% solveable. EU4 - although it nominally supports UTF8 in localizations - doesn't in reality and it further limited by the font it uses so not all characters can be used. Additionally for inputs it uses a combination of WIN1252 and UTF8 (but only for latin characters) resulting in a smaller number of supportable display characters than even venerable CK2.

There's not much we can do but wait for EU5 and the proper support like CK3 has.

Vic2 is even worse in this regard as you can imagine, so in essence some characters will be lost with every conversion due to shrinking display sets.
Would it be possible to maybe have the converter just turn characters like óò into "o"? It's at least better than all the numbers.
 
As for dynamic institutions: Does it lead to weird stuff like Renaissance spawning in india or does the gameplay more or less stay the same?

As for shattered empires: I understand this is what it means. But shouldn't the different nations still be vassals to the emperor? And shouldn't the duchies be under the emperor's kingdom title if you pick shatter down to kingdoms? Thanks for the console tip though.

Would it be possible to maybe have the converter just turn characters like óò into "o"? It's at least better than all the numbers.
Renaissance in India would be correct. That's how the official converter did it on the basis of players playing in India I guess, so we added it as an option.

As for shattering, no, absolutely not. Idea was to break up extreme CK blobs so EU4 gameplay makes some sense at all. Having an empire quasi-broken down into vassals and PUs under a single state (HREifying it) wouldn't help as EU4 is EU4 and the overlord would integrate everything back within first 100 years - beside we already do this for regular kingdoms and empires. AI is notorious for being unable to break free and the idea was to diversify the map.

As for characters, it's a long story and it's ugly. Basically we pull localizations from loc folder (utf8), game files (win1252) and the save itself (god knows what encoding it uses internally) and often we have multiple sources for a same type of object - in this case person name, or say, a country/title adjective. Decoding from UTF8 to ANSI can't be done since often our inputs are ANSI, and we struggle with this a lot. Hopefully EU5 will put an end to this issue.
 
My brother made a CK3 save for me, but the converter won't allow it because it says it's made in 1.5.1.1; where can I download a converter that will use 1.5 saves instead of only 1.6 saves?
In the release archive on our githib.
 
One last question. Sorry to bother so much. Can't thank you guys enough for all the effort that you guys put on this converter.

In my CK3 game i had Customized the kingdom of Asturias to have a new name, COA, and so on. But the converter changes it back to the Asturian COA and Ideas. Is there any way i can make it import the custom kingdom? Maybe even put some custom ideas in. Thanks again.
 
One last question. Sorry to bother so much. Can't thank you guys enough for all the effort that you guys put on this converter.

In my CK3 game i had Customized the kingdom of Asturias to have a new name, COA, and so on. But the converter changes it back to the Asturian COA and Ideas. Is there any way i can make it import the custom kingdom? Maybe even put some custom ideas in. Thanks again.
If it maps to a canonical country, we assign it existing name and coa (pulled from vanilla files). Feel free to customize any aspect of the conversion manually - it's just text files and most of them are straightforward. Adding custom ideas is just a matter of copy/paste, and alter the ideas listed.
 
it says "could not open map/area.txt"
Seeing how that file is a crucial file in EU4 installation, not having it means something is very wrong with your EU4.
 
In the release archive on our githib.
Ah, okay. Though uh... something else came up. For some reason it's telling me a save I just made on the current patch isn't 1.6, similar to the other one? I'll see if an older version identifies it, but it's weird that current saves aren't being flagged properly.

Uploading a very weird thing that just happened when using Kushite and Jain releases to try and solve the problem. Jain identifies it as 1.6+, while Kushite identifies it as not 1.6 or higher.
 

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Ah, okay. Though uh... something else came up. For some reason it's telling me a save I just made on the current patch isn't 1.6, similar to the other one? I'll see if an older version identifies it, but it's weird that current saves aren't being flagged properly.

Uploading a very weird thing that just happened when using Kushite and Jain releases to try and solve the problem. Jain identifies it as 1.6+, while Kushite identifies it as not 1.6 or higher.
When converting an older save, with the older converter, you must downgrade your CK3 version as well. Steam->CK3->Properties->Betas and then select 1.5 version:
1655711674668.png
 
When converting an older save, with the older converter, you must downgrade your CK3 version as well. Steam->CK3->Properties->Betas and then select 1.5 version:
View attachment 851918
Sorry, I think I wasn't clear.

My CK3 and my brother's CK3 were current version. It gave me the "this save isn't 1.6 or higher" error when trying to convert with that (or my most recent CK3 save on my own). I tried to download a previous version in response to this error, that told me the save wasn't high enough, but the converter that was lower told me the save was too high, and higher than the current converter identified it as.

So I don't know what to do here, as I have current-patch saves, that neither current converter or old converter can convert.
 
Sorry, I think I wasn't clear.

My CK3 and my brother's CK3 were current version. It gave me the "this save isn't 1.6 or higher" error when trying to convert with that (or my most recent CK3 save on my own). I tried to download a previous version in response to this error, that told me the save wasn't high enough, but the converter that was lower told me the save was too high, and higher than the current converter identified it as.

So I don't know what to do here, as I have current-patch saves, that neither current converter or old converter can convert.
I don't understand a thing. Upload log.txt.
 
Here's the log.txt from the current one.
Ok that is what we would expect from a 1.5.1.1 save in Kushite, which you believe it isn't. Can you add the log.txt from the Jain version? When you tried Jain you did downgrade your CK3 version like Zemurin said, yes?
 
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Here's the log.txt from the current one.
That's obviously a 1.5 save. As Gawquon and I already explained, you are using both the wrong CK3 converter and the wrong CK3 installation.
1. Get Jain converter from out github.
2. Downgrade your CK3 in Steam.