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Hey guys, I am planning on trying a long game as Danelaw/Daneland. I just have a few questions.

1. Mercia is an unholy abomination that includes too many counties. If I form a new duchy to split Mercia in two (a 5 county duchy and a 4 county duchy instead of a bloody one 9 county duchy), how will the converter handle that? Is there anything I need to add?
2. If I remember correctly, ahistorical nations get no unique missions or traditions. How do I rectify that?
3. What is the best way to hybridize or diverge culture to ensure I am West Germanic heritage and thus in the British culture group in EU4? This is mostly for the Reformation Age objectives in EU4.
4. Any general tips?
 
Hey guys, I am planning on trying a long game as Danelaw/Daneland. I just have a few questions.

1. Mercia is an unholy abomination that includes too many counties. If I form a new duchy to split Mercia in two (a 5 county duchy and a 4 county duchy instead of a bloody one 9 county duchy), how will the converter handle that? Is there anything I need to add?
2. If I remember correctly, ahistorical nations get no unique missions or traditions. How do I rectify that?
3. What is the best way to hybridize or diverge culture to ensure I am West Germanic heritage and thus in the British culture group in EU4? This is mostly for the Reformation Age objectives in EU4.
4. Any general tips?
1. As long as you don't touch barony-level provinces it should be fine.
2. We have dynamical traditions -> national ideas generation using cultural traits. As for missions, you can see if Missions Expanded cover your country, assuming it's a named one and not custom.
3. Culture group for new cultures are based off heritages. See configurables/heritage_map.txt
4. Feel free to use console in EU4 to fix the borders once you convert, and have fun! :D
 
I checked a few times and it looks like the feature that allowed custom province names to be converted to eu4 stopped working after fate of iberia patch, I literally entered the game changed 3 province names to some gibberish, pre foi it worket, post foi it did not.
 
I checked a few times and it looks like the feature that allowed custom province names to be converted to eu4 stopped working after fate of iberia patch, I literally entered the game changed 3 province names to some gibberish, pre foi it worket, post foi it did not.
It was never a live feature before FoI, just on my personal dev build. Regardless you're right it isn't working and I see what I did. A fix should be out within the next couple days.
 
Really cool mod !
Just a few things:
- I had edited my empire to have a fancy Empire of Europe coming from the Roman Empire, now, I have the right name but not the right colors and flag.
- I had von Luxembourgs as my emperors, of franconian culture and capital in luxembourg, and now, the capital is Rome and the family is "von Thüreim", of austrian culture.
 
I checked a few times and it looks like the feature that allowed custom province names to be converted to eu4 stopped working after fate of iberia patch, I literally entered the game changed 3 province names to some gibberish, pre foi it worket, post foi it did not.
Fix is live, and remember this only sets the base name for a province, cultural overrides will still occur.
 
Hi. I’m having an issue when it comes to loading the converted save. I’ve done everything I’m supposed to and was able to open eu4 with the converted ck3 save. It all seemed to be working fine. Then I closed the game and later opened it up with the same mods and the converted save active, but now the game just loads up the vanilla map, and I’m unable to load my eu4 save that was done with the converter. Some help with this would really be appreciated.
 
Hi. I’m having an issue when it comes to loading the converted save. I’ve done everything I’m supposed to and was able to open eu4 with the converted ck3 save. It all seemed to be working fine. Then I closed the game and later opened it up with the same mods and the converted save active, but now the game just loads up the vanilla map, and I’m unable to load my eu4 save that was done with the converter. Some help with this would really be appreciated.
Game loading vanilla instead of the mod only happens if you tried to publish the mod to the workshop or similar issue - ie. having the same mod from 2 different sources. Itćs not an issue we can help with. Be sure the mod is enabled in the launcher and youćre not subscribed to another copy of the same mod from workshop.
 
Here it is
I've updated the converter so it won't straight crash on your save but keep in mind you imported a pre-1.6 save into 1.6 which has irreparably damaged it and whatever conversion errors you see are a result of that.
 
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anyhelp with what is happening here?
1656891122313.png
 
Thanx for the report. This has now been fixed so you can update the converter.

so, update, i fixed the issue i was having, and have run into a new one. something about the dynamic ideas? is it because i have a custom culture/diverged?
This happens when you run 2 converters at the same time in the same location (or run it twice before it's finished).
 
I made very basic support for cultures expanded, as in I linked new cultures from this mod to existing links. I will try to add links to traditions and heritages but I have less time now so I can't promise anything.
 

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