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In that case if I wanted to shatter a kingdom would I put "shatter_empires = { k_name }" or "shatter_kingdoms = { k_name }" where "name" is the historical name of the title rather than the dynamic name? or would I be better off just using the debug code?
you can't shatter kingdoms, and debug code is a "go to" method. Dynamic name and dynamic title are 2 different things.
Dynamic name is based on culture or dynasty name but the tag eg. e_persia, k_damot, d_kiev etc. are kept, just not visible at first glance.
Dynamic title is purely created by game, it is not stored in any file except the save itself, they are created by using some decisions, rebels, mercs and some heads of faith.
historical tiles start with the rank indicator b_ c_ d_ k_ e_, dynamic titles are well dynamic and their TAG is often weird and unpredictable, basically do not suggest yourself with ingame title name some are very different then what they are called eg. Greater Poland is d_wielkopolska, Wallachia is k_dacia. The name in game and the actual TAG as you see can differ exponentially. Get yourself a debug tool and check what the game thinks the title is called. Good luck!
 
In that case if I wanted to shatter a kingdom would I put "shatter_empires = { k_name }" or "shatter_kingdoms = { k_name }" where "name" is the historical name of the title rather than the dynamic name? or would I be better off just using the debug code?
Keep in mind it works only for empires, not kingdoms.
 
Hi i'm hoping you could help me out, i keep getting an error at the start of the conversion process telling me that my colors have too many components.
 

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Hi i'm hoping you could help me out, i keep getting an error at the start of the conversion process telling me that my colors have too many components.
More Bookmarks mod has some broken/malformed files. Try disabling it, resaving and then reconverting.
 
Bug with Anglo-Roman ideas set. Third idea "Eastern Roman Legacy" doesn't give any bonus. That's because in the mod file 00_dynamic_ideas.txt there is a typo - it says "maintenEnce" instead of "maintenAnce" in two places
also Jerusalem gets double ideas, so just remove !_jerusalem_ideas.txt from common/ideas
 
update for culture expanded, added new iqritis culture under andalusian, also some province mapping tweaks
 

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Bug with Anglo-Roman ideas set. Third idea "Eastern Roman Legacy" doesn't give any bonus. That's because in the mod file 00_dynamic_ideas.txt there is a typo - it says "maintenEnce" instead of "maintenAnce" in two places
also Jerusalem gets double ideas, so just remove !_jerusalem_ideas.txt from common/ideas

update for culture expanded, added new iqritis culture under andalusian, also some province mapping tweaks
Thank you both, pushed and fixed.
 
Hi guys! Thanks for your awesome work integrating mods like RICE and CE. Just wanted to know, has there been any integration of Africa Plus?
Integration for third party mods mainly happens because outside contributors - fans like you perhaps - submit patches for their favorite mods. We don't have any plans for Africa Plus (and I don't even know what that is) but if you provide all necessary patches needed to support it, we can integrate them.
 
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Integration for third party mods mainly happens because outside contributors - fans like you perhaps - submit patches for their favorite mods. We don't have any plans for Africa Plus (and I don't even know what that is) but if you provide all necessary patches needed to support it, we can integrate them.
Ok, cool, thanks. Is there a guide around on how to create the patches?
 
Ok, cool, thanks. Is there a guide around on how to create the patches?
Since I don't know what the mod changes or adds, I can offer only general guidelines. If it's new cultures, religions and such, you need to add appropriate links to files in configurables/ folder. Dig inside, you'll see how we connect CK3 aspects of anything to EU4 concepts of those same things. Cultures->Cultures, Cultural heritages->national ideas and so on.

If it does serious alterations to base map - changes provinces, baronies inside counties and so on then it's much more complex and I wouldn't recommend bothering without serious dedication.
 
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A couple errors/bugs/things I need help with
1) When the custom flags from CK3 are converted they seem somewhat desaturated/off, and sometimes get the layering off. Is there a thing in configuration that I can do to fix this, or is this a technical limitation/bug?
1657915555471.png
1657915695077.png


(You can kinda see that the white crosses are placed above the bear and heads)

2) The idea descriptions converted from the traditions on a custom culture seem to be bugged. It repeats the description multiple times.
1657915338534.png


3) The personality scanning seems to be bugged. It only examines 1 personality, I assume the personality of a dead historical character, and applies that to all rulers. Every ruler in my conversion consistently has the Well Connected and Zealot traits - this has been consistent even when converting different files. (There's also a typo in the log but that's minor)
1657914597481.png

1657915662208.png


Any help would be appreciated
 
A couple errors/bugs/things I need help with
1) When the custom flags from CK3 are converted they seem somewhat desaturated/off, and sometimes get the layering off. Is there a thing in configuration that I can do to fix this, or is this a technical limitation/bug?
View attachment 860747View attachment 860749

(You can kinda see that the white crosses are placed above the bear and heads)

2) The idea descriptions converted from the traditions on a custom culture seem to be bugged. It repeats the description multiple times.
View attachment 860740

3) The personality scanning seems to be bugged. It only examines 1 personality, I assume the personality of a dead historical character, and applies that to all rulers. Every ruler in my conversion consistently has the Well Connected and Zealot traits - this has been consistent even when converting different files. (There's also a typo in the log but that's minor)
View attachment 860736
View attachment 860748

Any help would be appreciated
Thanx for the reports.

1. Seeing I had to write our own CoA renderer without access to CK3 code, I think the flags look pretty good. They are darker than in CK3 for no discernible reason I can tell though. Call it technical limitation.

2 & 3. I need your log.txt and your save so I can reproduce this.
 
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If you are at all interested, I have a version of the expanded culture groups files that fixes the "beorn_beorn" thing, because it bugged me and I figured it would be absurd to ask the dev team to do something so minor. Anyways used Notepad ++, though I actually did it all manually (because I forgot I could have just mass replaced it).

Maybe, I should make my own mod fixing this for lost cultures. Or maybe do the same thing and offer the file to paradox. Anyways, this should be the latest, because I just downloaded the latest release from github.
 

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If you are at all interested, I have a version of the expanded culture groups files that fixes the "beorn_beorn" thing, because it bugged me and I figured it would be absurd to ask the dev team to do something so minor. Anyways used Notepad ++, though I actually did it all manually (because I forgot I could have just mass replaced it).

Maybe, I should make my own mod fixing this for lost cultures. Or maybe do the same thing and offer the file to paradox. Anyways, this should be the latest, because I just downloaded the latest release from github.
Thanx, merged!
 
Thanx for the reports.

1. Seeing I had to write our own CoA renderer without access to CK3 code, I think the flags look pretty good. They are darker than in CK3 for no discernible reason I can tell though. Call it technical limitation.

2 & 3. I need your log.txt and your save so I can reproduce this.
1) They generally are pretty good. I've got a better example of the layering being incorrect if that'll help.
1657986009750.png
1657986659276.png

2&3) Ive uploaded the log, save and output below. The save is in ironman, idk if that's a problem.
 

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Thanx, merged!

You are very much welcome, I'll see if I cannot find minor things I can do to help in the future. And if I have any ideas (good or otherwise), I'll go the dev thread.