Thanx, merged!I made very basic support for cultures expanded, as in I linked new cultures from this mod to existing links. I will try to add links to traditions and heritages but I have less time now so I can't promise anything.
Thanx, merged!I made very basic support for cultures expanded, as in I linked new cultures from this mod to existing links. I will try to add links to traditions and heritages but I have less time now so I can't promise anything.
it false positive, there is no virus, ignore itcan you also bring out a version without this virus? rather not have my pc slowed down
if else then why does it say this?
Gen:Variant.Lazy.163906 (DB)
I'm sorry, but I just need the altered files. Can you pack those separately and re-upload? Combing through the entire converter looking for changes is prone of errors.I have updated my patch for RICE.
Much obliged for the fixes, keep 'em coming!Fixed missing cultures, added heritages and tags. There are many traditions, it will take some time to add and balance them.
Should be, upload log.txt if it doesn't work. Also be sure to update your converter, we pushed a lot of updates recently.Is the newest Ck3 DLC supported I tried to convert recently my Mozarabic Religion didn't convert correctly
Thanx, merged!Keep in mind, this is before today's update.
Edit tag_mappings.txt, look for:Hi, I just downloaded the newest version of the converter, I converted a save where the Empire of Russia was my main title, early in the game I made a divergent culture with the Norse and Russian cultures and my problem after converting is that the converted country in EU4 is not the normal Russia with all it's unique tasks and missions, it instead seems derived from the Ruthenian nation as it has what I believe is the Ruthenian mission tree and icon. How do I make it the base EU4 Russia?
Bloody legend mate, just saved me another fortnight of starting a new saveEdit tag_mappings.txt, look for:
link = { ck3 = e_russia eu4 = UKR }
link = { ck3 = e_russian_empire eu4 = RUS }
Instead of UKR pur RUS and reconvert.
there is no such title as e_bukharid, if the title is dynamically created by ck3 then it will probably be something like x_x_8400, run ck3 in debug mode or install debug mode button mod from workshop hover over coutry shield in ck3 and it should tell you the specific tag for this titleI return with another query sorry
I'm just wondering what's the right way to shatter other empires and kingdoms and how to designate another kingdom/empire as the HRE
Example: in "i_am_hre.txt" I replaced BYZ with BAV (Bavaria)
and in "shatter_empires.txt" I wrote "shatter_empires = { e_byzantine_empire }" and several kingdoms such as "shatter_empires = { e_bukharid }"
When I converted the save I noticed that none of these had occurred
Am I just not writing it out correctly or am I missing something?
Vielus is correct, when HREifying a specific empire, it helps to go into debug mode to see the exact internal code you need to use.I return with another query sorry
I'm just wondering what's the right way to shatter other empires and kingdoms and how to designate another kingdom/empire as the HRE
Example: in "i_am_hre.txt" I replaced BYZ with BAV (Bavaria)
and in "shatter_empires.txt" I wrote "shatter_empires = { e_byzantine_empire }" and several kingdoms such as "shatter_empires = { e_bukharid }"
When I converted the save I noticed that none of these had occurred
Am I just not writing it out correctly or am I missing something?
In that case if I wanted to shatter a kingdom would I put "shatter_empires = { k_name }" or "shatter_kingdoms = { k_name }" where "name" is the historical name of the title rather than the dynamic name? or would I be better off just using the debug code?there is no such title as e_bukharid, if the title is dynamically created by ck3 then it will probably be something like x_x_8400, run ck3 in debug mode or install debug mode button mod from workshop hover over coutry shield in ck3 and it should tell you the specific tag for this title