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Modding, releasing vassals before conversion, releasing vassals after conversion.
Ah, so manually, you mean. I thought there might be an option in the converter that releases a few major vassals dynamically. A'ight, thanks mate, I'll see what I can cook up.
 
Ah, so manually, you mean. I thought there might be an option in the converter that releases a few major vassals dynamically. A'ight, thanks mate, I'll see what I can cook up.
That reminds me, we do have:
1602056585699.png


But that won't help you if your country doesn't have large vassals. Nah, you go manually, same as for any conversion that needs fixing.
 
Just noticed the Steppe cultures seem all over the place. Which I would be fine with, but the culture of Oghuz not being in the Oghuz culture group is kind of strange. This is just another thing that's Paradox's fault for randomly splitting up cultures based on gameplay though. (though it does seem like the Oghuz culture group just means "Turks who aren't in EU4")
 
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That reminds me, we do have:
View attachment 638238

But that won't help you if your country doesn't have large vassals. Nah, you go manually, same as for any conversion that needs fixing.
Yeah, that's the one I was thinking of. I have everything on default, so it's technically on, but yeah. Gonna take me a while to figure this out. My own realm is at 2152 gov (I like to go into spectate mode and see what the AI does with my empire, basically, obviously not gonna play this.), Arabia at 703, with neither realm having any states, just territories.

Also, a few things: Can I somehow make it so the wonder buildings from COW2 add more dev per building?
Visegrád barony (the capital) in Hungary converts to the province of Hont, rather than Pest.
 
Just noticed the Steppe cultures seem all over the place. Which I would be fine with, but the culture of Oghuz not being in the Oghuz culture group is kind of strange. This is just another thing that's Paradox's fault for randomly splitting up cultures based on gameplay though. (though it does seem like the Oghuz culture group just means "Turks who aren't in EU4")

Yes, we have Oghuz group standalone. If you have a suggestion how to include their individual cultures into existing culture groups, I can shuffle them about. I'm not good with cultures.

Yeah, that's the one I was thinking of. I have everything on default, so it's technically on, but yeah. Gonna take me a while to figure this out. My own realm is at 2152 gov (I like to go into spectate mode and see what the AI does with my empire, basically, obviously not gonna play this.), Arabia at 703, with neither realm having any states, just territories.

Also, a few things: Can I somehow make it so the wonder buildings from COW2 add more dev per building?
Visegrád barony (the capital) in Hungary converts to the province of Hont, rather than Pest.
No, we don't import wonders as such, we just count existing buildings. As for pest, we don't do baronies either, we do counties (c_something) which map to eu4 provinces. I've fixed Pest though, grab the latest Cainite.
 
Yes, we have Oghuz group standalone. If you have a suggestion how to include their individual cultures into existing culture groups, I can shuffle them about. I'm not good with cultures.


No, we don't import wonders as such, we just count existing buildings. As for pest, we don't do baronies either, we do counties (c_something) which map to eu4 provinces. I've fixed Pest though, grab the latest Cainite.
Thanks. You map the three barony types to the three dev types, right? So I was thinking I'd make it so the metropolis holding type does all three. Or is that a hardcoded part of the converter?
 
Yes, we have Oghuz group standalone. If you have a suggestion how to include their individual cultures into existing culture groups, I can shuffle them about. I'm not good with cultures.
I might work on a way to sort out the cultures so that they make more sense in my free time. Just know I can't script for anything so I'll probably be reporting any conclusions I come to back to you. At the very least if the culture grouping has to be Oghuz, it should logically include Turkmeni, as that's the primary culture of Oghuz Il.
 
Thanks. You map the three barony types to the three dev types, right? So I was thinking I'd make it so the metropolis holding type does all three. Or is that a hardcoded part of the converter?

Sorry, I don't know what a metropolis type is. Our policy is not to support mods where authors haven't approached us with specifics of what they change.

I might work on a way to sort out the cultures so that they make more sense in my free time. Just know I can't script for anything so I'll probably be reporting any conclusions I come to back to you. At the very least if the culture grouping has to be Oghuz, it should logically include Turkmeni, as that's the primary culture of Oghuz Il.

In blankMod folder there is a prototype for the mod. Inside there is commons/cultures, where you can see the culture groups and added/reshuffled cultures we support. IF it's just a matter of reshuffling, you can do it yourself and upload the files in the development thread and I'll include them.
 
Sorry, I don't know what a metropolis type is. Our policy is not to support mods where authors haven't approached us with specifics of what they change.
Just a new 4th holding type for giant cities like Constantinople and such. That's why I was asking, in case there's a way to add it in myself.
 
Just a new 4th holding type for giant cities like Constantinople and such. That's why I was asking, in case there's a way to add it in myself.
That's hardcoded in the converter. You can edit the code and make a pull request if you wish, though that would require a bit of coding knowledge.
 
That's hardcoded in the converter. You can edit the code and make a pull request if you wish, though that would require a bit of coding knowledge.
Eh, I can probably do it, I'll fork it for myself. Where would I find the relevant stuff?

Also, some stuff I noticed: Reformed pagans are still in the pagan group, so they can't become defenders of faith. Is this WAD?
My reformed táltosist mogyer nation with its capital in Visegrád/Pest is in the western tech group. Not very fitting.
Sometimes, the game just doesn't give an heir/ruler a name.
 
You can see that the financial status of Severorusiya (CK3) is not that bad, but the same country in EU 4 is in a deep crisis. So does anybody know the way to fix this?

P.S. map conversion is great!
cs3.png
eu4.png
 
If I have an error would I upload the log stuff here?View attachment 638878

It says Clay for k_guiyi has no title definition. Not sure what I should do
Get a newer build. Cainite should work. If it doesn't upload log.txt instead of screenshotting its end.
 
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