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Allenby, that was the event you posted that I saw. The A choice wasn't even available... Is this because I was at war against AH?

And what about my others suggestions? :)
 
Emp_Palpatine said:
Allenby, that was the event you posted that I saw. The A choice wasn't even available... Is this because I was at war against AH?

I'm not quite sure. Perhaps you were at war with Turkey. Choice a creates a state of war between Greece and Turkey - perhaps this option doesn't show if the two are already at war?

Adding a NOT = { war = { country = GRE country = TUR } } to the trigger conditions might do the trick in this case.


Emp_Palpatine said:
- France should get a third stage of mobilization. In all my game, France is overwhelmed during 1916. Maybe because German as more IC and can build more troops... Then, as British AI doesn't send troops in France, I think there should be that third stage (1916?). Or why not such event but every year or every one year and a half (with less troops)??
Or trench war event (good idea!) could lead to level 3 fortifications...
If possible, those events should be AI only, in order to prevent the game for being too easy for human played France.

I prefer the trench option myself :)


Emp_Palpatine said:
-When France and Russia are defeated, and the US not at war, British Empire should seek peace with Germany. For the moment, I've played games with little countries, and every time: France and Russia are defeated (1917 for Russia) , the War goes on for Britain.... For years and years and years.
WW1 is not WW2 and I think personnaly that if the war had been lost on the continent, Britain probably would have seek a compromise peace: why not some exchange, such as African Territories against Belgium independance or whatever...
Of course, theses event will be "multiple choice". If you want to continue the struggle, you can!

This would involve more tampering with the already annoying defeat events, activity that I am not contemplating with enthusiasm, however the multiple choice option could be a good idea. Supposedly, Britain would get the option to fight or make peace (option a is fight), at which point Germany gets an option to accept or decline (option a is to accept). I'd want to keep these events as simple as possible - no exchanges of territory and no occurrences of different events according to circumstance.

Personally, I'm happy to keep it as it is, but if there is an overwhelming demand to change it, then I can only accept. :)


Emp_Palpatine said:
-In my game, when the war broke out in 1914, Romania and Bulgaria never entered the war...Is there some event?

events 8001 and 47001


Emp_Palpatine said:
-If Germany had won the war but Austria-Hungary was defeated (although Germany is victorious), the new Austrian Republic should ask for AnschluB (actually, the German Republic of Austria (sic) did it in November 1918, but the Allies refused). Even more: Germany should ask for Sudetenland...

The Anshluss possibility sounds necessarily intruging :)
 
I don't think the event problem could be the triggers. If the triggers aren't met, the event won't fire. I don't know if HOI would remove event options in certain cases. Well, something to test. If two countries are at war, do event options making them be at war disappear? Doesn't sound very likely, though.
 
Just played a game as Italy! Things went well... war was declared as normal, i left central powers and then sided with allies. But I think Russia is far too strong! Germany initially was losing to Russia, then managed to advance as far as Warsaw. Then, however the Russians completely flattened them and advanced as far as the british lines! (i'll explain later!)
October revolution happened and Germany got these provinces back. But i don't think Russian revolution should happen if Russia is actually winning the war!!! Losses in the war were the main reason it happened!!

Western front now. Germany advances quickly and takes belgium, but none of France. French and belgians counterattack and retake (antwerp is it? the coastal one) and the front remains completely static!

AH front. Russians advance quite quickly. As Italy, when i join the war i struggle to take bolzano but i manage to break through into yugoslavia (AH hasn't even taken one serbian province). by the time i've made this breakthrough the russians have reached vienna! and during my advance the AH is defeated event fires. This is about 1916 (too soon i think).
After this the russians begin to regain their advantage over the Germans.

After AH is defeated i move my troops through austria and capture Munich and that wee one beginning with K next to it. I have about 40 div's in each province but i'm still stuck there for ages. Meanwhile, though, the british land in hamburg and proceed to take ALL of north germany, from (not including) Koln right the way to berlin, leaving the germans with only southwest germany! 1919 rolls round with this static front and I get fed up and take military control of belgium and france. march 100 div's or so each into border prov's with germany and the war is over very quickly.

Ottoman front. Quite historical, i think. managed to hold out in Constantinople for a while. but soon with combined italian (me) and british attacks they folded, giving up territory as usual.

I think, however, that the war doesn't actually end, it just sort of stops. The peace events sort of leave the world hanging... and if things work out, as they did, central powers are all defeated, shouldn't the world be fairly historical? Instead the germans still have their african possessions, turkey is half greek, half italian, and bulgaria is annexed by romania. There should probably be events to end the war properly.

Another major problem is tech! As italy i could barely afford to research anything, and i relied on french and british and japanese sharing techs, but all i got was useless naval techs and doctrines. More alarmingly, I shared a tech with germany after the war, and found that they had hardly made any tech advances at all! they hadnt even discovered barbed wire! France was in a similar position. So i think tech costs are WAY too high.
 
Hrmpf!

Actually, the treaty of Sevres left Turkey looking almost as it does in TGW, but then Atatürk fought and expelled the greeks from smyrna and 'konstantinople' province, the peace was redrawn 1922, leaving Turkey looking as it did now, as for the annexation of Bulgaria, i´m not sure weather there is a peacetreaty of Bulgaria, anyone?
 
hello guys,

just downloaded the mod - looks great.

a quick question - where is the 'manpower thread' which is quoted on your website and explains why everyone starts with low manpower?

sorry if this has been asked before

thanks

dave
 
DAVEH said:
hello guys,

just downloaded the mod - looks great.

a quick question - where is the 'manpower thread' which is quoted on your website and explains why everyone starts with low manpower?

sorry if this has been asked before

thanks

dave
There is a link to it in the Metathread (One of the ones stickied at the top.).

The best way to see if a power is underpowered or overpowered is to run hands-off games; not ones where you are a participant in the game. The several test runs I have done have seen the war pretty historical in the west. In the East the Russians take a bit more than they historically do, until the Germans get enough reinforcements to that front. Once that happens the fall of Warsaw/Poland almost always happens. But typically not much beyond that.

The only problem I see is Serbia. AH almost never (for me at least) actually takes a province from them (they typically lose one or two to the Serbs). I think the Serb lobby has made them a bit too powerful.

The hard thing is to balance it so you get a rather historical outcome when the AI is fighting AI, but still make it a challenge when a human takes over one of the AI slots.
 
The only problem I see is Serbia. AH almost never (for me at least) actually takes a province from them (they typically lose one or two to the Serbs). I think the Serb lobby has made them a bit too powerful.

Unless I help A-H attack Serbia or I am playing as A-H, Serbia always holds out.
 
I tend to agree with Shady K and the General - Serbia has gone from being crushed averagely within 2 to 3 weeks to being able to hold out indefinately. This suggests to me that they have been overly endowed in the testicular region, and that some of their units should be depreciated in strength so as to give the Austro-Hungarian AI some hope of defeating them.
 
Does Serbia even hold out in games where Bulgaria joins the Central Powers? Remember that it took Bulgarian involvement plus a major commitment of German troops to finally defeat the Serbs - if it had been left to the Austro-Hungarians alone they might well have held out for the entire war.

I recently played a game as Serbia, incidentally, on Hard/Normal. My economy was pretty lousy - not enough resources to feed my industry - but conquering Albania in spring 1914 soon solved that. :) (Albania appears to be richer than Serbia, in fact, which didn't seem right). War came as normal, and my 4 divisions-per-province garrison found itself facing about half the Imperial and Royal Army - perhaps 28 divisions attacked Belgrade. :eek: Having lost that city, I spent the next year under constant attack. However, through a combination of mountains, rivers, fortifications, leaders, Guards units, and switching my reserves from province to province the moment each battle finished, I managed to preserve my territory intact. Italy got involved, the A-H army moved to combat them, and I got bold enough to recapture Belgrade and a few more provinces in Bosnia. However, soon after that Bulgaria declared war and invaded, and I was forced back to my original borders and spent another six months desparately fighting off more constant invasions... By early 1916 when I stopped, Serbia was ragged, exhausted, but still defiant. :cool: elsewhere, Germany captured Belgium, and for the next two years she and France kept taking and recapturing each other's provinces there. Russia captured Galicia and got no further, but against Germany took East Prussia and crossed the Oder. The German counterattack drove them back, and in 1915 took Warsaw - by 1916 they are outside Minsk. However, in the West the Germans have suddenly made a breakthrough and taken Paris and most of northern France.


If you still want to weaken Serbia, how about this?
Code:
event = { 
    country = SER 
    id = 50007 
    random = no 
    style = 0 

    name = "Typhus" 
    desc = "The winter of 1914-15 saw a dreadful epidemic of typhus sweep 
Serbia.  Thousands died, many more were left too weak to work.  The 
country's army and economy were shattered by this cruel blow." 

    trigger = { 
        atwar = yes 
        random = 20
    } 

    date = { day = 0 month = december year = 1914 } 
    offset = 10
    deathdate = { day = 0 month = march year = 1915 }  

    action_a = { 
        name = "Disaster!" 
        command = { type = manpowerpool value = -1000 }
        command = { type = supplies value = -5000 }
        command = { type = dissent value = 15 }
    } 
}
 
Well the most recent hands-off game I did Bulgaria did join the CP's. However, Serbia held on and even took territory. Now I quite the game in 1921/22 after all of mainland France had Fallen. Leading to France's defeat events. Russia and Germany fought first along the Oder and then the territory in between the Oder and Vistula.
 
Emp_Palpatine said:
Guys, that's a terrific version!
1.04 is very good, but I've some suggestions:

- France should get a third stage of mobilization. In all my game, France is overwhelmed during 1916. Maybe because German as more IC and can build more troops... Then, as British AI doesn't send troops in France, I think there should be that third stage (1916?). Or why not such event but every year or every one year and a half (with less troops)??
Or trench war event (good idea!) could lead to level 3 fortifications...
If possible, those events should be AI only, in order to prevent the game for being too easy for human played France.

I think France and Italy are too weak from an industrial point of view (or Germany and British Empire are too strong). To give you an example, Darwin produces more IC than Genoa and Marseille (the two biggest ports in the Med).
 
Whoever said that it was impossible to play as Sweden and join the germans through that event?

Well, it is since I just played as Sweden up until the october revolution when peace is restored, the key is to invest heavily in artillery and infantry tech, only research techs that gives defensive bonuses, and position you entire army in kiruna-luleå-stockholm.

Then you bring up these three territories land fort to three, one at a time. Then build Landstorm, infantry and cavalry, preferbably with HW brigades.


Piece of cake.
 
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Could someone volunteer for a job?

I would like someone to investigate 1.04b and find out why:

1) Communications Companies don't give divisions extra default organisation, when they are specified to do so in the units file.

2) Why all units with an attached Communication Company only travel at a maximum speed of 3, when the unit file doesn't specify anything of the sort.

This question is worth 40 marks.





You may begin.
 
No way, I do NOT know...


EDIT: Speed_cap for AT is actually 3 for all models, try to change it and see what happens...
 
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i wanted to know if i play britan, japan or the usa
when the russian civil war start will have the provinces of archanglesk and
vladivistok?
in history this 2 towns were occupied by japan and the usa forces to help the white army to win the war.
 
alpinit said:
i wanted to know if i play britan, japan or the usa
when the russian civil war start will have the provinces of archanglesk and
vladivistok?
in history this 2 towns were occupied by japan and the usa forces to help the white army to win the war.

There are no Allied intervention events as of yet.

What do people think about giving Archangel to Britain, Odessa to France and Vladivostok to America soon after the Russian Civil War breaks out? Would there be any point in this?
 
ok, here's a few thoughts on my first TGW game, with Austria-Hungary.

The mod is lovely in general, but there's a few things that i would like to adress.

  • Serbia. Way to weak imho. I crushed them in like 1 month, to easy.
  • Italy rejoined the war on the Entente side after that they had gotten the "Italy has lost the war" (or something like that :p) event. That was kinda odd.
  • More odd however, is the fact that France has, all of a sudden, joined the central powers (!!!). This happened in 1917, and the Western front couldn't be more stable. It hasen't moved a bit since 1914, and the current front lies along the German-Belgian border. Wtf's this about France joining Central powers?!
  • One little nitpick thingie - please change the color of the Ukraine, it's the same as Austria's :)

But overall, it's a beautiful mod. You made me pick up HoI again, wich i haven't played since like 1 year ago :)