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You do need royal marriages to diplomatically vassalize. Which is why you can't do it if you're a theocracy or a republic (barring noble republic and some special governments like Dutch Republic, which can marry).
 
Marriages help towards vassalising but they are not necessary. You need 190 relations, target country not being hostile towards you(not %100 sure), coupled with sufficient base tax and diplomatic reputation combination.
 
Is there any way to "unstuck" a stuck nation? I have Portugal as a vassal and they don't do anything anymore. They almost lost their Granadan provinces to a 5.000 men rebel stack while sitting right next to it with 15.000 men. They don't move their armies and fleets at all anymore and I'm not quite sure if they're even still colonizing. I already exited the game and reloaded the save, but that didn't help at all. Any other ideas?

Nobody has any ideas? Guess I'll have to annex and re-release them.
 
Nobody has any ideas? Guess I'll have to annex and re-release them.

No, sorry; the only fix I know is save & reload.

If it's non-Ironman you could also try tag switching to them, having a look around and seeing if there's any obvious reason why they're broken, then tag switching back, saving, and reloading. Maybe they have some obvious problem you can fix. And the tag switch in and out might, theoretically, do something.

In any case you should post this as a Bug Report, attaching your save game. There have been other 'frozen nation' bug reports before, so see if you can find one to bump if possible. But the save is most important; if you've got it repeatable then that will be very useful for QA, I think I remember someone saying that they could not recreate it before.
 
The game says I can't turn on Ironman because it isn't "Unmodded or validated".

I think a while ago I messed some files, but don't know which, I unistalled and reinstalled but nothing changed.
 
The game says I can't turn on Ironman because it isn't "Unmodded or validated".

I think a while ago I messed some files, but don't know which, I unistalled and reinstalled but nothing changed.

In the game properties in Steam, choose Validate Game Cache and go through that process.

If you continue to have problems, post in the Tech Support forum; I believe this is an issue commonly raised and resolved there.
 
I had a game with england recently winning the war at start, installing a PU with france. eventually i integrated france, but some later another player formed the netherlands as burgund.
i had my king attached to one of my stacks as general, but just as france re-appeared my king was no longer attached to my units but instead leading a french army. at this point france hat the same king as me but was not in a PU with me. later i even had to fight against my own king on the battlefield..

is that supposed to happen.. ?
 
I had a game with england recently winning the war at start, installing a PU with france. eventually i integrated france, but some later another player formed the netherlands as burgund.
i had my king attached to one of my stacks as general, but just as france re-appeared my king was no longer attached to my units but instead leading a french army. at this point france hat the same king as me but was not in a PU with me. later i even had to fight against my own king on the battlefield..

is that supposed to happen.. ?

No, it's a moderately common bug, has been mentioned in the Bug Reports forum a number of times.
 
You do need royal marriages to diplomatically vassalize. Which is why you can't do it if you're a theocracy or a republic (barring noble republic and some special governments like Dutch Republic, which can marry).

And you can't royal marriage anybody who isn't your religious group, so marrying your daughter to a Muslim Pasha is out. And that means you can only vassalize them through war.

That is not fun of course, but it might be historical. Perhaps the Pope might object if you marry your daughters to infidel princes.
 
No, sorry; the only fix I know is save & reload.

If it's non-Ironman you could also try tag switching to them, having a look around and seeing if there's any obvious reason why they're broken, then tag switching back, saving, and reloading. Maybe they have some obvious problem you can fix. And the tag switch in and out might, theoretically, do something.

In any case you should post this as a Bug Report, attaching your save game. There have been other 'frozen nation' bug reports before, so see if you can find one to bump if possible. But the save is most important; if you've got it repeatable then that will be very useful for QA, I think I remember someone saying that they could not recreate it before.

This is a good reason not to play Ironman at all IMO. Whenever I see something totally stupid like an AI vassal sitting there with plenty of men, refusing to attack a rebel stack that is sieging one of their provinces, I tend to save, reload as that vassal, issue orders to attack the rebels, save and reload as my country.

The AI will usually follow through on the orders and go kill the rebels.

Another stupid thing the AI does is get its army stuck somewhere and taking attrition after a war ends. If I see that I might help them out too. I have no idea why Russia in my game is sitting there with 50,000 men in southern Japan (the little black box on the soldier icon shows they are on foreign territory and they should start marching home, but they don't).

As for vassals not colonizing, I think that vassalizing a colonial power makes them stop sending out colonists or something. I've noticed this as well.

Same solution. You could load the vassal, send out a colonist to colonize a province, save and reload as your nation. Problem solved.
 
Yeah, it sucks. Both my thread and my mod have already been quoted in this thread, so my work here is done :)

Seriously though, this is why I just have cores disabled always. There are still too many bugs as at 1.3.2. And even without the bugs, I really don't much like disappearing cores. I think it creates an arbitrary shift in gameplay, with early game being dynamic with lots of options for nations to release and vassals to create, and later game gameplay being the opposite. It would be fine if the disappearing of cores create some alternative type of gameplay/strategy for later game, to make up for the change in nation mechanics. But I don't feel that that happens.

Exactly!

You're stuck either with massive AE or else fighting lengthy wars for 1 or 2 provines (boring!).

You could release nations, and then fight a neighbor state to that new nation, force the neighbor to turn over a couple of neighboring provinces, and sell those provinces to the released nation, then re-vassalize and re-annex them.

But, that is an insanely tedious process that would only save you the OE for coring, and not on AE at all.

It makes no sense to release a nation if they aren't going to have any cores on anybody!
 
Is it normal to lose all of your Imperial Authority during the Reformation? It's rather frustrating to see my IA getting sapped up as fellow HRE nations convert to Protestantism and I don't know what to do about it. I've been liberating minor HRE nations for authority but I can never keep that authority long enough to acquire more to enact the next Imperial Reform. Do I use Cleansing of Heresy and Defender of Faith CB's against HRE nations that embrace Protestantism?
 
Okay, how will this situation untangle, and is it even supposed to be possible? Castile started a war and called in their ally France, who honoured the CtA. I'm on the defending side (not war leader). Then a succession war broke out between Castile and France. France is still on Castile's side in the first war.

So France and Castile are now, at the same time, allies in one war and enemies in another. WAD? :confused:
 
Okay, how will this situation untangle, and is it even supposed to be possible? Castile started a war and called in their ally France, who honoured the CtA. I'm on the defending side (not war leader). Then a succession war broke out between Castile and France. France is still on Castile's side in the first war.

So France and Castile are now, at the same time, allies in one war and enemies in another. WAD? :confused:

No, I think France is supposed to have dropped out of the original war, but presumably didn't because they are WL.

Is it normal to lose all of your Imperial Authority during the Reformation? It's rather frustrating to see my IA getting sapped up as fellow HRE nations convert to Protestantism and I don't know what to do about it. I've been liberating minor HRE nations for authority but I can never keep that authority long enough to acquire more to enact the next Imperial Reform. Do I use Cleansing of Heresy and Defender of Faith CB's against HRE nations that embrace Protestantism?

Yes, very much normal. The best way to handle it is to have IA saved up, play the game very slowly and pause/enforce unity/unpause the exact day any nation converts. Since you only get the opinion penalty with Protestant HRE members, this strategy means you'll never get any opinion penalty. If you allow two countries to become Protestant before getting around to enforcing unity, then you go down the IA rabbit hole, so hope electors don't start flipping early.
 
No, I think France is supposed to have dropped out of the original war, but presumably didn't because they are WL.

They aren't war leader in the first war, and couldn't have become so, as they joined the aggressor's side (AFAIK the war leader never changes on the aggressor side?).
 
They aren't war leader in the first war, and couldn't have become so, as they joined the aggressor's side (AFAIK the war leader never changes on the aggressor side?).

Savegame? It's a curious bug I wouldn't mind getting a look at.
 
"Embrace the Counter-Reformation" is a really, really bad decision, right? I somewhat fail to see why the concessions the church made towards the reformers, would make it even MORE backwards and anti-progressive (increased costs for ideas and research).