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I am annoyed they are bi pedal. Why not something else. This is supposed to be aliens and not humans; aliens needn't have evolved to be bi pedal and have arms.

TBH, they kinda need. The bipedal posture is really useful for vision, and some kind of appendage for manipulation is what enables tool use and tech progress. There is a thing called convergent evolution. The Liir in SotS have telekinesis, which even parapsychologists don't think is a force strong enough to lift things. So it's fantasy, basically.
 
For instance. My point being that it breaks immersion if most aliens are essentially humans with a strange face like it so often is seen.

Lol, I dislike dolphins in space, and amoebas forming intelligent civs. That is more of an immersion breaker for me. let's face it, you need hands and fingers to craft things, or at least you need loads of tentacles.
 
TBH, they kinda need. The bipedal posture is really useful for vision, and some kind of appendage for manipulation is what enables tool use and tech progress. There is a thing called convergent evolution. The Liir in SotS have telekinesis, which even parapsychologists don't think is a force strong enough to lift things. So it's fantasy, basically.
What prevents you from having some kind of alien which walks on many legs in a position like an elephant, but either can lift itself to control things, control them with its feet, or have small arms on the side.
 
TBH, they kinda need. The bipedal posture is really useful for vision, and some kind of appendage for manipulation is what enables tool use and tech progress. There is a thing called convergent evolution. The Liir in SotS have telekinesis, which even parapsychologists don't think is a force strong enough to lift things. So it's fantasy, basically.
Didn't they also have tentacles for using tools normally?
 
What prevents you from having some kind of alien which walks on many legs in a position like an elephant, but either can lift itself to control things, control them with its feet, or have small arms on the side.

Well, nothing but that these designs are unpractical and require vastly different brains than what is found on earth. We have a wide variety of enviroments, and there aren't animals which manipulate things with small arms on the side. To have really alien aliens, we need really alien worlds. And they are not easily imagined. The Alien Planet documentary got it right, but even they went for a two-armed sapient species.

Didn't they also have tentacles for using tools normally?

AFAIK, those were mechanical.
 
Well, nothing but that these designs are unpractical and require vastly different brains than what is found on earth. We have a wide variety of enviroments, and there aren't animals which manipulate things with small arms on the side. To have really alien aliens, we need really alien worlds. And they are not easily imagined.
Of course. I would still prefer it. Also it needn't be small arms. It could be rather large arms.
Also how do we know that some of the environments on Earth couldn't produce such species if those environments covered a whole planet or were left alone of outside influences for long enough.
 
Of course. I would still prefer it. Also it needn't be small arms. It could be rather large arms.
Also how do we know that some of the environments on Earth couldn't produce such species if those environments covered a whole planet or were left alone of outside influences for long enough.

We know because of evolutive pressure. If polar bears do well as apex predators in an artic enviroment, no need to change that barring drastic changes in the enviroment. So, you can imagine a plant-evolved species in a sci-fi game, but it's not really realistic, because plants and animals have a common ancestor, so in a way we are what a plant-evolved species would look like after billions of years.
 
Well, if I'm able to play as an avian, which looks like a bald eagle, and has freedom and democracy as its core values, with being awesome as a trairt, then I'm definitely going to buy this game.
 
So it's basically the same system Distant Words uses, then?

No, Distant Worlds has a fixed number of playable races with family types, with two unplayable story races in vanilla (and by gods that story is dull as paint). The race families act as nothing more than a opinion modifier. They neither develop nor are they created dynamically.

Not gonna lie, I spend a lot of time modding Distant Worlds because it's so easy but Stellaris will be a superior game, if slightly harder for smucks like me to mod due to the higher quality graphics. It is inevitable.
 
Wow nice find! I love this I hope they play different, but why fungi are in and not plants? ?????? Plants are immensely more evolved than fungi what is this?
Because it's a lot easier for us animals, which don't have chloroplasts, to relate to fellow organisms lacking those suck as fungi! :)
That said, what makes you say they are "immensely more evolved"?
 
Forgive me if this has been asked, but I am on mobile and it would take ages to look through the replies because of phone lag, but will species be moddable?
 
Forgive me if this has been asked, but I am on mobile and it would take ages to look through the replies because of phone lag, but will species be moddable?
Nothing specific has been said AFAIK except the customisation thing, but I'd say almost certainly.
 
I dearly hope that the phenotypes are something more interesting then "Mammalian", "Avian", "Reptilian" etc. I would rather have categories in the style of:
Human-like, micro (much smaller), water based an so on. ames just a descripNtion and types more examples of the way I would like to see a division in contrast to earth types of life which would boild down to differences like ability to generate own heat and heart structure.
 
If it's a modular portrait like in CK2 you could show that a species had the feature 'aquatic' by making the background watery for example, or if they are arboreal put a forest there, underground show stalactities, and if they have wings just match the colour of the wings to their skin and have a few options for those. Of course each would have to have in-game consequences to be meaningful, maybe a bonus to colonising ocean worlds for example, but I don't think those would be too difficult to script. Balancing phenotypes would be much harder IMO. Hard enough maybe that phenotypes won't provide mechanical advantages?

Man I'm really excited for this game. I have almost nothing to go on and I'm already making suggestions :p