#Citadel determines defence/judge case strength
character_event = {
id = trial.200
desc = "EVTDESCtrial.200" #I am the citidel determining events poor/ave/strong
picture = GFX_evt_courtiers_talking
is_triggered_only = yes
trigger = {
has_landed_title = c_the_citadel
}
option = { #poor defence
trigger = { ai = yes }
ai_chance = {
factor = 33
modifier = {
factor = 3
FROM = { trait = imbecile }
}
modifier = {
factor = 2
FROM = { trait = slow }
}
modifier = {
factor = 2
FROM = { trait = rude }
}
modifier = {
factor = 2
FROM = { trait = shy }
}
modifier = {
factor = 2
FROM = { trait = stutter }
}
modifier = {
factor = 1.5
FROM = { trait = wroth }
}
modifier = {
factor = 1.5
FROM = { trait = craven }
}
modifier = {
factor = 1.25
FROM = { trait = ugly }
}
modifier = {
factor = 1.25
FROM = { trait = dwarf }
}
modifier = {
factor = 2
FROM = { NOT = { diplomacy = 8 } }
}
modifier = {
factor = 2
FROM = { NOT = { diplomacy = 6 } }
}
modifier = {
factor = 2
FROM = { NOT = { diplomacy = 4 } }
}
modifier = {
factor = 2
FROM = { NOT = { diplomacy = 2 } }
}
modifier = { #save those who dont belong in poor catagory, pushing to center
factor = 0.25
FROM = { diplomacy = 15 }
}
modifier = { #reward for people familiar with the court
factor = 0.75
FROM = {
OR = {
trait = amateurish_plotter
trait = flamboyant_schemer
trait = intricate_webweaver
trait = elusive_shadow
trait = naive_appeaser
trait = underhanded_rogue
trait = charismatic_negotiator
trait = grey_eminence
}
}
}
modifier = { # penalized for no court education
factor = 1.5
FROM = {
NOT = {
OR = {
trait = amateurish_plotter
trait = flamboyant_schemer
trait = intricate_webweaver
trait = elusive_shadow
trait = naive_appeaser
trait = underhanded_rogue
trait = charismatic_negotiator
trait = grey_eminence
}
}
}
}
}#end AI chance
FROM = { set_character_flag = poor_defence }
}#end option
option = { #AVERAGE DEFENCE -
trigger = { ai = yes }
ai_chance = {
factor = 33
modifier = {
factor = 2
FROM = { trait = genius }
}
modifier = {
factor = 1.5
FROM = { trait = quick }
}
modifier = {
factor = 1.5
FROM = { trait = authoritative }
}
modifier = {
factor = 1.5
FROM = { trait = gregarious }
}
modifier = {
factor = 1.5
FROM = { trait = poet }
}
modifier = {
factor = 1.25
FROM = { trait = patient }
}
modifier = {
factor = 1.25
FROM = { trait = brave }
}
modifier = {
factor = 2
FROM = {
diplomacy = 8
}
}
modifier = {
factor = 2
FROM = {
diplomacy = 10
}
}
modifier = {
factor = 2
FROM = {
diplomacy = 12
}
}
modifier = {
factor = 2
FROM = {
diplomacy = 14
}
}
modifier = { #Push to good case
factor = 0.25
FROM = {
diplomacy = 17
}
}
modifier = { # penalized for no court education
factor = 0.75
FROM = {
NOT = {
OR = {
trait = amateurish_plotter
trait = flamboyant_schemer
trait = intricate_webweaver
trait = elusive_shadow
trait = naive_appeaser
trait = underhanded_rogue
trait = charismatic_negotiator
trait = grey_eminence
}
}
}
}
}#end AI chance
FROM = { set_character_flag = average_defence }
}#end option
option = { #STRONG DEFENCE
trigger = { ai = yes }
ai_chance = {
factor = 33
modifier = {
factor = 3
FROM = { trait = genius }
}
modifier = {
factor = 2
FROM = { trait = quick }
}
modifier = {
factor = 2
FROM = { trait = authoritative }
}
modifier = {
factor = 2
FROM = { trait = gregarious }
}
modifier = {
factor = 2
FROM = { trait = poet }
}
modifier = {
factor = 1.5
FROM = { trait = patient }
}
modifier = {
factor = 1.5
FROM = { trait = brave }
}
modifier = {
factor = 1.25
FROM = { trait = fair }
}
modifier = {
factor = 2
FROM = { diplomacy = 15 }
}
modifier = {
factor = 2
FROM = { diplomacy = 17 }
}
modifier = {
factor = 2
FROM = { diplomacy = 19 }
}
modifier = {
factor = 2
FROM = { diplomacy = 21 }
}
modifier = {
factor = 2
FROM = { diplomacy = 23 }
}
modifier = {
factor = 2
FROM = { diplomacy = 25 }
}
modifier = {
factor = 2
FROM = { diplomacy = 27 }
}
modifier = { ##if you have 28 base dip. You deserve a 100% strong case/defence
factor = 50
FROM = { diplomacy = 28 }
}
modifier = { #keeping bads away, pushing to center
factor = 0.25
FROM = { NOT = { diplomacy = 8 } }
}
modifier = { # penalized for no court education
factor = 0.75
FROM = {
NOT = {
OR = {
trait = amateurish_plotter
trait = flamboyant_schemer
trait = intricate_webweaver
trait = elusive_shadow
trait = naive_appeaser
trait = underhanded_rogue
trait = charismatic_negotiator
trait = grey_eminence
}
}
}
}
modifier = { #reward for people familiar with the court
factor = 1.5
FROM = {
OR = {
trait = amateurish_plotter
trait = flamboyant_schemer
trait = intricate_webweaver
trait = elusive_shadow
trait = naive_appeaser
trait = underhanded_rogue
trait = charismatic_negotiator
trait = grey_eminence
}
}
}
}#end AI chance
FROM = { set_character_flag = strong_defence }
}#end option
}#end event