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Also, our Lunatic Targaryen king (I'm playing in the Vale) just died. i checked and found that he had converted to the worship of the Drowned God and had been "offered as a sacrifice to the gods". So... did he sacrifice himself? is there a mechanic for that?
 
Also, our Lunatic Targaryen king (I'm playing in the Vale) just died. i checked and found that he had converted to the worship of the Drowned God and had been "offered as a sacrifice to the gods". So... did he sacrifice himself? is there a mechanic for that?

That event keeps happening way too much. Basically, lunatic believers in the Old Gods (or, in Vanilla, Slavic paganism) have a chance to get a Ctulhu-inspired chain of events that ends with their death or the Godslayer-modifier. Somehow, AI always prefers to die.
 
That event keeps happening way too much. Basically, lunatic believers in the Old Gods (or, in Vanilla, Slavic paganism) have a chance to get a Ctulhu-inspired chain of events that ends with their death or the Godslayer-modifier. Somehow, AI always prefers to die.

Yeah, all my lunatic kings(5) in my current game got the lunatic event, converted to Drowned God(which is death for you in itself because it's a -30 opinion modifier for everyone but the Iron Islands.) It seriously needs to be changed.
 
Just gonna leave this here, 'cause it's awesome.

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What happened in the 25 years between Stannis and Euron?
 
Hi, I'm pretty new to this mod and am a little confused. I was playing as Aegon at the conquest bookmark and chose to conquer the Stormlands first. It went fine; their leader became a vassal. I chose to conquer the Reach next, and from what I can tell... I sort of called the Stormlands into my war (or the game did automatically) but they passed from my control and seemed to act like just an ally. I thought that maybe it was a new mechanic and that they'd return after the war... but nope. Now I have the reach subdued and would have to reconquer the Stormlands again. Their was no rebellion, no message, no mistakes granting titles... so I'm stumped.

Had a little search for the issue, but wasn't sure of how to put it in short. I appreciate any help?
 
What happened in the 25 years between Stannis and Euron?

All the countries broke off into independent kingdoms again, Storm King son-of-Stannis, Roose of the North etc. Throughout that time, Crows Eye (me) started invading the kingdoms, starting with the Trident and the Vale, eventually all but the Reach and Dorne. That's when he 'reproclaimed' Westeros and sat on the Iron Throne. His son finished his work but Euron III was usurped by Aegon of Rain House (that bastard). When Euron was of age, a band lead by House Velaryon (very kind of them) fought to get him/me back on the throne. That war took over TEN YEARS but, as you can see, they prevailed. My but the Targaryen slaughter after that was a sweet experience. It was like Robert's Rebellion all over again, except the Ironborn know how to massacre properly.
 

Your mention of Euron brings something to mind. I dunno how common this is, but in my three different GOT campaigns Euron, Victarion, Theon, and most of the other Greyjoy characters die within two years on the first reave they go on. Perhaps the duel to the death events that fire during reaving should be made less frequent.

also the Targaryens must die, etc

Preferably by being devoured by dragons after being half drowned, half flayed, hung to within an inch of death and then tortured for a year
 
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Where did those new Targs come from? Dany got busy with someone for once?
 
Where did those new Targs come from? Dany got busy with someone for once?

Thankfully she usually doesn't for me. I can't stand the Targs because of that event that ensures that atleast one Targaryen ALWAYS has a claim on the Iron Throne. They must all be terminated as a result. Terminated with more prejudice than possessed by the whole of Col Kurtz army.
 
Where did those new Targs come from? Dany got busy with someone for once?

The first one is Aegon, son of Rhaegar, who died during the war to reinstall me on the throne.
The one after was his son. Alas, him and his sisters were butchered when I took back my throne ^_^

Your mention of Euron brings something to mind. I dunno how common this is, but in my three different GOT campaigns Euron, Victarion, Theon, and most of the other Greyjoy characters die within two years on the first reave they go on. Perhaps the duel to the death events that fire during reaving should be made less frequent.

Can't say I've ever noticed that specifically, but I'm not sure. I've had luck I guess playing as Euron and his flock XD

An epic battle between the Mannis and the Crow's Eye that probably lasted 24 years, and destroyed the Red Keep. Probably the capital has been moved to Pyke becaue KL is still teeming with toxic levels of manliness.

Now THAT would be amazing @_@
 
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Perhaps the duel to the death events that fire during reaving should be made less frequent.

Seconded; it fires so often that unless my character is an absolute monster I don't send them out raiding. It'll happen multiple times in a single siege. Of course, on the other hand, I've managed to get generic valyrian swords from dueling those randomly generated dudes, which is neat.

EDIT: To clarify, the reaving event chain seems fine to me, it's the actual leading of troops on raids in westeros that inundates you with duels - and even if the guys are mostly mediocre fighters, the RNG can always strike.

- On an unrelated note, I upgraded a castle and placed my castellian in the province as directed, along with my master of coin in "oversee construction" just in case that helped, but the game keeps giving me messages about how I should send my castillian (who is again already there) to the province. Is this WAD? Cause I don't want to wait a century for something that isn't going to happen, and if this is bugged could anyone tell me the event that finishes the castle? I couldn't track one down. Thanks.
 
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Four questions - hope someone can help me a little... :)

I had an impossible son, so I tried to jail him, and then exile him. But he didn't go to the Wall, just to another court somewhere... I read someone said I should just exile him, to send him to the Wall, but it doesn't seem to work... Why is that?

I played a game as a Lord in the Rock from year 8000. But after just 5 years, the Targaryans attacked. They laid siege to my Lordship, and with dragons they completly destroyed my province, as well as my castle, where an event killed both my ruler, his wife, and their 3 children, hence Game Over. How can I defend myself against such an event?
What can I do?

I have seen events come from the Citadel, That Winter is Coming, and then again that The Winter is Over. Is this just a flavor-season event, or has it got some hidden meaning? Otherwise I can't see what I should make of it?

The Westeros Empire under the Targaryans, seems to have some issues, that when they conquer a Kingdom, they for a short time become a part of them, then it seems the kingdom breaks free, now with a Lord Paramount instead of a King, but he doesn't have a Liege, still he fights the Westeros wars. And then sometimes again they become part of the realm, and again they are divided? What happens here? Is this meant to be like that? I read that Civil Wars would break the Empire up, but there are no Civil Wars!

Thanks...
 
I have seen events come from the Citadel, That Winter is Coming, and then again that The Winter is Over. Is this just a flavor-season event, or has it got some hidden meaning? Otherwise I can't see what I should make of it?

This is basically a warning to get all your sh*t done. Winter, when it arrives in your provinces grants a debuff depending on the severity of the winter. It affects levy sizes, build times, build costs and taxes. If you live in the north you are more affected by this but I don't know how bad it gets in the south
 
Four questions - hope someone can help me a little... :)

I had an impossible son, so I tried to jail him, and then exile him. But he didn't go to the Wall, just to another court somewhere... I read someone said I should just exile him, to send him to the Wall, but it doesn't seem to work... Why is that?

I played a game as a Lord in the Rock from year 8000. But after just 5 years, the Targaryans attacked. They laid siege to my Lordship, and with dragons they completly destroyed my province, as well as my castle, where an event killed both my ruler, his wife, and their 3 children, hence Game Over. How can I defend myself against such an event?
What can I do?

I have seen events come from the Citadel, That Winter is Coming, and then again that The Winter is Over. Is this just a flavor-season event, or has it got some hidden meaning? Otherwise I can't see what I should make of it?

The Westeros Empire under the Targaryans, seems to have some issues, that when they conquer a Kingdom, they for a short time become a part of them, then it seems the kingdom breaks free, now with a Lord Paramount instead of a King, but he doesn't have a Liege, still he fights the Westeros wars. And then sometimes again they become part of the realm, and again they are divided? What happens here? Is this meant to be like that? I read that Civil Wars would break the Empire up, but there are no Civil Wars!

Thanks...
You can banish people through events and through the diplomacy screen, not sure which one sends them to the wall. From memory I've occasionally had secondary events fire after I exile someone asking if I want to send them to the wall but I'm not 100% sure which way you should be doing it.

You basically can't fight Dragons (unless you have one as well), there is a reason you get a chance to surrender before they even hit you. That scenario is designed to repeat history so to speak, its usually going to end up with the Targs taking over Westeros.

If you are in the South (i.e the Rock) then you won't see the Winter modifiers that much, but basically they hammer you province levies and supply limits.

The system where a Kingdom breaks free and then reintegrates is one of the main features of the mod. The 'mega war' system doesn't just trigger for wars against the Iron Throne, it will also trigger when the Iron Throne is attacking a King level title basically it causes all the vassal Lord Paramounts (which are King level titles) to separate from the Iron Throne and get an event which allows them to either support to rebels, support the Iron Throne or sit out the war. I'm guessing what is happening if you are playing the 8000 scenario is that the Iron Trhone is subjugating one of the main Kingdoms and then immediately declaring war on the next Kingdom, which will cause the existing Kingdom to get the call to arms event and separate out until the war ends.
 
I played a game as a Lord in the Rock from year 8000. But after just 5 years, the Targaryans attacked. They laid siege to my Lordship, and with dragons they completly destroyed my province, as well as my castle, where an event killed both my ruler, his wife, and their 3 children, hence Game Over. How can I defend myself against such an event?
What can I do?

I'm not totally sure about this but as long as your ruler isn't actually in the castle when it falls I don't think you should die. Put him and his sons in command of armies in the field and when the castle falls, I'm pretty sure that only the women and children will burn to death. They probably can't be saved, but you can always remarry and have more kids!

As to defeating the Targ dragons, during battle dragon riders use super combat tactics in battle, that as I recall, make their troops 50x more effective on both the attack and defense. Those are what are killing you. However, according to the file, those tactics shouldn't be able to be used in mountain or desert terrain so you could try to bait their army into engaging you in said terrain and then defeat them as you would any other enemy. Just run from the dragons when the event fires during battle - your army won't actually retreat, you won't get burned to death, you then defeat their army, win the war, and so on.

If luring them into such terrain is impractical, you'll probably have to fight it out guerrilla style. Don't engage their army on the field. Assault any of your fortresses they take and then run before their army can engage you, while you use your main force to besiege and capture their fortresses. Eventually you'll get your white peace. Using a leader with high martial and the organizer trait should enable you to run circles around them, making this process much easier. Really, it's standard operating procedure for anyone who's had to fight a Mongol 100000 man doomstack with 30000 men in vanilla, but it works against the Targs too.

To clarify, the reaving event chain seems fine to me, it's the actual leading of troops on raids in westeros that inundates you with duels - and even if the guys are mostly mediocre fighters, the RNG can always strike.

Yeah the duel events are more of an issue during actual battles/sieges because it effects more than just the Ironborn. I've had two campaigns where Robert gets killed during his rebellion, both times to none other than old Doran Martell during personal combat. So much for Robert the invincible fighter, long live King Stannis. Not only do the events fire too often and thus have too great an impact on the campaign as a whole as more and more critical characters die young and implausibly, I've seen around 800 formidable fighters go down to poor or untrained ones which makes it even worse because it screws up the Darwinian aspect of it and also removes the characters that I'm attached to in what is a much more character driven mod to me than vanilla.
 
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Thanks for the replys... Much appreciated...
But some of you talk of an event when you get besieged, where you can go run... I didn't get one of those. Sadly...
But I guess I just have to try again, and see where it takes me...
 
I played as the Wildlings and conquered the Night's Watch and now I want to raid some. In the war against the Watch, I raided all their castles. However, when I send my raiders down into the north they do NOTHING. They just stand there, not siegeing, not raiding not anything, they don't even make the others hostile. They are raiders, I double checked and they are in a neighboring province (Last Hearth). So why might this happen?

I recall something like it happening to me in a MP game with a friend when the same thing happened as I tried to raid the Arbor as the Ironborn. They just stopped raiding sometime when I was raiding the Arbors third holding or something.
EDIT: IIRC, it was during the War of Conquest so it must have been some kind of changed political situation.

But seriously, now I am an independent King Beyond-the-Wall so I should be able to raid whomever I damn please :p

I can't find anything about this, help please? Is it some vanilla mechanic that I've overlooked?

EDIT: It seems it might just be because the Old Gods and the Beyond-the-Wall Old Gods are the same religion, the latter being a heresy of the first. Perhaps this ought to change? Wildlings unable to raid the North seems... Odd :p
 
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