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Showing developer posts only. Show all posts in this thread.
Yes, that's a known bug, you need to go into common/governments/feudal_governments.txt, scroll to elector_count_government and add the line:
can_grant_kingdoms_and_empires_to_other_government = yes

on the end of the entry.
 
Hm, there were some issues in the Necromancy chain now that I think about it, they should be fixed in the next release.
 
It's irrelevant.
 
The Magic Power modifier determines how much you know about magic and what are the spells you have access to.
The Magic Potential/Affinity determines how much are you gifted in magic and makes your spells more likely to work and, in some cases, increases their effect. Having magic potential as a flag or as a trait is the same, the only difference is, if it's a trait, Witch Hunters can see it and treat you accordingly.

The lore you learn is the one your master taught you. If you learned from a fire wizard, you will learn the lore of fire. The only two exceptions are the High Magic and Dark Magic lores, available for elves, which can only be learned in their respective academies ( Hoeth and Ghrond). If an elven mage teaches an apprentice, he will get the lore of heavens (rather than high magic) or the lore of shadows (rather than Dark Magic).
 
Yes and yes.
The Ring is lost forever, the potential can still influence the casting.
 
You click on the main holding and take the decision "Cleanse Beastmen Presence". Then hope that you succeed.
 
Sorry, I've read it, but no, I don't think so.
Beastmen and Greenskins are infestations, concentrated but secluded and isolated. They can be dealt with without any other repercussion.
If a Druchii conquered Norsca and started slaughtering sistematically its population, you'd need then to script events for all Norscans everywhere to start fighting back. They wouldn't just lay low as you delete them, one county at a time.
 
No, we're likely won't, because it's not lore accurate.
 
You're free to make a submod for it, but we're keeping the races separated.
Adding an half-breed would create all sorts of issues, as previously explained. I see no reason to spend time solving those issue for something that doesn't even exist in Warhammer.
 
If we could do that, we would have done a long time ago. There is no command to delete a pregnancy, only one to kill the child on birth.
 
You need to use your marshal special job actions.
 
The beastman revolts do not fire correctly, they're fixed in the next version.
To remove the herdstone, you must cleanse the province by settlement decision.
 
Doesn't right-clicking on the holding icon give you the option "Cleanse Beastman Presence"?
If not, it might be it doesn't recognize empty holdings.
 
Hm, if that's the case, I suppose I could reduce the malus on building speed a bit.
 
Dwarves and Chaos Dwarves can have children, otherwise, you can only interbreed with characters who have your same racial traits.
Unless you're a Beastman, in which case you can have children from several humanoids, but they'll all come up as pure Beastmen.
Only humans can become vampires or Daemon Princes.
 
Sadly no, the code assigning the caste traits is in more than one file and pretty complex, else I would have posted a quick fix days ago.
 
One can make an exclusive undead elite ruling over human lords. Obviously the exclusive elite will start plotting for power against itself.
 
Not just that, it is also a problem within racial_decisions.
 
What do you mean? You are not allowed to use the targetted decision?
Amazons work the same as Skinks, since they can't marry, you need first to right-click on the Amazon courtier, tag her with the first decision, then right click on the shield of the title you wish to give away and grant him through the second targetted decision.