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Showing developer posts only. Show all posts in this thread.
Another issue. AI Amazon Families die out. Amazons need increased fertility with that mating ritual..
In the test there weren't many problems for players, you can issue the fertility ritual each year, just make sure to have males, maybe do not sacrifice them once you're done until you've a heir.
Is raiding supposed to be not money making when you are norse
No, are you sure you're raiding a neighboring province or have a neighboring ship?
 
If you would just look at the Bug Report thread, which is used to report and fix bugs, you'd see the issue has been asked and corrected twice today. Last time at this very moment.
 
Is not having horse lord that bad? The game is less stable than the last update.
Not having Horse Lords might influence balance, but I don't see how it could influence stability.
What do you mean less stable? Have you experienced crashes?
 
That seems a very strange thing to happen for not having Horse Lords active, the Hunt Down plot doesn't use Horse Lords material at all.
 
It's really just a question of not well optimized code, they could work just as well with one single flag for all, it's the event that gives the proper trait, the flag is only there to prevent a character from spamming the decision.
 
That's the main source, but there might be other events triggering it.
 
There was a bug in the events I left the fixed files somewhere in bug reports.
 
Not really, at least for now. Vampires can spontaneously turn friends, lovers and spouses, of course, but it's in the hands of the AI if you're the mortal of the situation.
 
Eh, I don't know if it's actually possible, there is just one event handling turning and it takes FROM into consideration to determine which trait, graphical culture and religion to assign. You might have an easier time, switching to the vampire, using him to turn your character and switching back to yours.
 
It's a decision, of course, but be wary Strigoi with the Heart of Melancholy won't be able to wake on their own.
 
It's a possibility. They are single counts, we cannot give them too much of an advantage despite their bad starting position without making them unbalanced in the other sense.
 
Honestly, I think there's a decent argument to be had that pretty much /all/ the Warhammer-verse gods are imitations of the Ruinous Powers in a certain sense. Khaine's just the most obvious one. I risk sidetracking the whole thread into a deep discussion of the metaphysics of Warhammer, though... :oops:
There was a time when it was somewhat implied, but the latest incarnations of canon make it unlikely. All the elves gods, Khaine and Atharti included, already existed well before the Warp.

Those are from spellcasting. The enemy commander must be a powerful mage.
No, actually 1000 spell troops are the forest spirits. Yes, they're very powerful, but, as noted, they disband automatically on winter, it's just a question of waiting.

As noted, only humans become Everchosen, the elves are too pure to fall so low. Malekith is paranoid and was forethold a sorcerer would kill him, he's never going to allow males to learn magic in his realm.
 
Regardless of canon, as stated many times before, allowing or disallowing marriages is easy to code, create portraits, traits, adapting mechanics and further interbreeding for half-breeds is not. And since they are not canon, there's no reason to invest so many time and work for something that should not exist in the first place.
 
We can and do stop them from marrying, the fact that they appear in the marrying list means nothing, have you ever tried an interspecies marriage with option A?
Elder Kings does that because it works with a different lore, we work on Warhammer lore and Warhammer lore is much more xenophobic. Therefore no interbreeding, no intermarrying.
 
Also, Brettonia SHOULD NOT be capable of attacking Wood Elves as long as the King is a Grail worshipper. Wood Elves can call Brettonia into its own wars (using special events). The Wood Elves should aid Brettonia if they are losing hard.
Not really, it has been retconned, the Lady of the Lake and the Queen of Athel Loren are two different characters and Bretonnian Dukes regularly attempt to regain land in that region.

Shouldn't those with the lunatic and incapable traits have a special event with a chance of turning them to Chaos?
Why? Especially incapable, who are in a drooling coma.

Vampires and Elves (especially Dark Elves) WILLINGLY pledge themselves to Chaos worship (paricularly Khorne) in fluff.
No, they do not, at all. Elves are susceptible to Elven Dark Gods, which are not the Chaos Gods, whereas Vampires and other undead are entirely immune to it.

Shouldn't there be Beastmen in the South?
Beastmen are everywhere, the regions with Beastmen rulers are the ones with the highest concentrations, since for the most part beastmen herds are too small to be considered realms of any sort.
Probably a silly question but is there any way to abduct individuals in this mod? Some form of plot perhaps?
No, but you can permanently steal children as a Wood Elf during Wild Hunts.
 
Really? I thought the influence of anything holy (even things holy to the Ruinous Powers) would harm Vampires, not that they were immune, but I'm not at all sure of that.
They are immune to the lure of Chaos, partly exactly because every holy symbol is anathema to them.
 
Chaos Northman and Skaven could bargain for the knowledge of Dwarven Smithing and Gunpowder!
Psh, as if, Skaven have pretty much laser radioactive guns, they should bargain for some comparatively useless gunpowder? Pah.
 
It is a subject of discussion within the lore, it would seem as if the necromantic lore is just something different.
 
They have to have the creature_human trait before all, then it's lovers, friends and spouses or landless courtiers.
 
Not a chance.