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Perhaps it's worth it to require horse lords for the mod. Nothing wrong with supporting Paradox, and it's only one dlc which can fairly regularly be obtained for 50-75% off.
We will never make any DLC necessary when we have the option to have it not
 
We will never make any DLC necessary when we have the option to have it not

But wouldn't a reduction in the complexity of added code help the stability of the game? You guys have done a great job with the dothraki, but the nomad system likely has better performance and will be more scalable as the game continues to evolve.
 
But wouldn't a reduction in the complexity of added code help the stability of the game? You guys have done a great job with the dothraki, but the nomad system likely has better performance and will be more scalable as the game continues to evolve.
Quite possible, and once paradox makes it so that nomads work like other DLC types then we will make them nomads. Until then they will stay as they are.
 
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Many others don't though. When developing you want to encompass the greatest amount of users, so without nomads everyone can use the Dothraki, with them only some can.

Excuse me, I don't understand this. I was under the impression Blackninja was thinking I didn't owned HL, and for this reason I wasn't seeing the Doths as nomads. Aren't nomads seen as normal feudals or tribals if you don't own HL, and as actual nomads if you own it? Are you sure they locked them out? But nevertheless, I'll mod it for myself, if someone would kindly suggest how to.
 
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Not sure if this is the appropriate place, but I noticed a glitch in the "raise to nobility" function. Instead of assigning a feudal marker to the individual and creating a House for them, it somehow associates the individuals as priests. You dont notice any difference at first, but if you assign them a territory, they become a theocratic government. Any ideas?

Noticed this playing as Hoster Tully on the Crowned Stag bookmark, if that matters.
 
Not sure if this is the appropriate place, but I noticed a glitch in the "raise to nobility" function. Instead of assigning a feudal marker to the individual and creating a House for them, it somehow associates the individuals as priests. You dont notice any difference at first, but if you assign them a territory, they become a theocratic government. Any ideas?

Noticed this playing as Hoster Tully on the Crowned Stag bookmark, if that matters.
I've had this problem with some mods, especially HIP. Usually it seems to be caused by the noble having a theological education.
 
I'm getting a game crash here. Whenever I play a Westrosi family, the mod works fine. When I try to play someone in Essos, I'm getting crash after crash on certain dates. Tried twice on a new game to create the Kingdom of Sarnor, both crashes, North Valyria, crash. Now I'm playing as king of Andalos, and I'm getting a crash on September 10, 8011. The only submod I'm using that makes a difference in Blackninja's Bloodline mod. Here's an upload of the save.
 
In my last game in the Conquest I got the event that my dragon Balerion killed someone (Argilac in this case) however the effect doesnt kill that character. I noticed it several times. Does the even have the correct effect for the person to die? Anyone else having this problem?
 
I'm getting a game crash here. Whenever I play a Westrosi family, the mod works fine. When I try to play someone in Essos, I'm getting crash after crash on certain dates. Tried twice on a new game to create the Kingdom of Sarnor, both crashes, North Valyria, crash. Now I'm playing as king of Andalos, and I'm getting a crash on September 10, 8011. The only submod I'm using that makes a difference in Blackninja's Bloodline mod. Here's an upload of the save.

I'm getting random crashes with no particular ruler and no submods
I made a thread nobody replied, could some of you mod geniuses help since I'm utterly useless at this?
Attaching URL of my thread with save file and logs
Without GOT mod I play just fine very stable with no crashes ever . Windows 8.1, 12gb ram, laptop cpu 2.8ghz, nvidia gtx970m 6gb.
https://forum.paradoxplaza.com/forum/index.php?threads/random-crash.892231/
 
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Perhaps it's worth it to require horse lords for the mod. Nothing wrong with supporting Paradox, and it's only one dlc which can fairly regularly be obtained for 50-75% off.


I'm hoping to get the base DLC's this month [December} but.. I's existing on 620/month disability... a number of Us folk just can't afford them.

I love the mod.. Pirates !!!

thanks guys and sorry for random rant / explanation why folks who -want- to invest just can't.
 
hmm you need to disable again autosave. it goes well in july but end of the year it crashes at my version.

The problema with horselord is that so many things are a pain to do, with localisations and history. and then you run into hardcoded stuff.
Seems instead of becoming more modding friendly, paradox is making modding more of a pain.

That is my experience, am not one normally to perfect stuff, if it Works it Works. but seems they just want stuff perfected lately :(
Modding nomads to accept different rules is a pain. (aside from having to eliminate all the tech and making the whole nomad camp differently for AISOF)

But anyway tip for AGOT team set the republics in defines at 75%+ so esos now makes ladder merchant republic supporting the triarchy.
Makes it much more realistic each free cities having or keeping there merchant republics. even absorbed.
 
Hi, new here, enjoy the mod and the work you guys have put into it. Are you guys going to incorporate any elements from the game of thrones:ascent facebook game?
 
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Encountered a weird issue. Playing as a Stepstone pirate, conquered Tyrosh and Lys. For some reason I can't create duchies despite 100% control. I can't create them in Tyrosh, Lys or back in the Stepstones but I can create them in newly conquered Myr. Am I missing something here? I tried usurping the kingdom titles of Lys and Myr but this did not solve the problem. This is becoming a problem due to vassal limit.