Eh... why every space game needs this?
I really dislike it, personally. I'd much rather have a selection of finely designed ships, each of them with their role, then being able to "customize" ships (quotemarks because this often amounts to throwing as much of the newest unlocked weapon as possible).
Sins of a Solar Empire had the right idea, for me.
I fully agree. Drop ship customization, spend those man hours on robust systems that will deliver the emergent narratives that make Pdx titles great. What does it matter how my troops/ships look? Will that effect the narrative I'm engaging with? Not one lick.