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Coming from somebody who would have preferred Rome 2, Vic 3 or Cold War type-

Hey there's a lot of nuggets about this game that sound like it could be great.

Late game crises that are different each time; procedural story telling; pops. Got me interested :)
 
I won't get excited until I see some gameplay and explanations of features.
 
Meh.

Although I was hoping for some antiquity game, I must say I would have been hyped for a space game - if only it wasn't so generic. I would have liked an actual Crusader Kings II / Europa Universalis IV set in space, starting with a well defined and populated galaxy and political balance, with an interesting Dune-like setting (Coriolis *coughs* ) and MANY factions.

But no, generic space game with just seven factions (I bet there will be the military one, the science one, the trading one, etc.) like so many others out there.

Meh.
 
The big question now is: Will there be multiplayer?

I took a look at the official Steam Stellaris-page and it mentioned the game being singleplayer. Not that it would be a big malus for me.

The stream said that the game will have the typical Paradox support for dozens of players.
 
Was the background music and the "warm up" music from Stellaris?
I would just like to mention that music was awesome. Seriously, i would put the game on if i have guests in my apartment, just for the music.
It was really good.
 
When can we apply for Beta?

Also, I will make a Space Roman aar in my first game :p
 
Pretty hyped for this...

Can understand those who are not so hyped. Can't understand the pointless negative comments.

Well done Paradox, the scale in EU4 astounded me so I think I'm about to be blown away (into space)...
 
I just want a country/faction whatever based on Poland (they can into space.....)
How much you willing to bet a Poland Into Space race will be amongst the first mods? ;)
 
I´ve been playing Paradox games for a long time now,
and I must say it´s refreshing to see a game outside the historical grand strategy genre reaching alpha.
I bet the developers working on it has a great fun doing so.
 
Doomdark seriously allayed most of my concerns about the game. I'm starting to love the sound of this.

- They're trying to solve the endgame problem that CK2 and EU4 suffer terribly from -- and even V2 by way of its discrete end date. The possibility of a few different crises that can strike in the endgame sounds delicious -- machine uprising was the example he gave, but I can imagine stuff like a galactic plague or an extragalactic alien invasion. Like an improved version of Sunset/Mongol invasions or the revolutionary crisis in EU4. Maybe even improved over V2's Great War system.
- Only the early game is focused on 4X (or at least the first 2 "X"s I guess?) -- so many 4X games suffer from poor gameplay once factions get large enough to start butting heads. Here, it'll turn into a GSG.
- I was worried when Doomdark didn't actually say "POPs" in the press conference but kinda skirted around the concept by saying there would be diversity and factions. But he actually said "POPs" in the interview. Maybe not as detailed as V2's (I mean, there could be a trillion people in the galaxy), but distinct POPs will go a long may toward making this game unique, or at least set apart. Civilizations and societies that actually intermingle.

I'm 100% sold in the sense that I'll definitely be buying this. I am still hesitant about some issues (will the procedural world and emergent storytelling be dynamic and meaningfully diverse or just variations on the same theme? will the administration of a galaxy-spanning empire be micromanagement, especially if we're still dealing with individual ships? will the UI have the same chintzy look that screenshot is showing instead of the refined, mature look of the typical Paradox interface?), but this sounds amazing.
 
I for one expect many, many Easter Eggs celebrating decades of sci-fi goodness on TV, in the movies as well as print. Do not fail me!

Bad puns are also acceptable.