Sounds very generic as far as space 4X goes. Sure, it has the pop and internal dissent that's been lacking from the rest of them, but you need a little more than seven factions to provide proper grand strategy diplomacy. The symmetrical and random setup also disappoints me - I hardly remember the setup of the many playthroughs I've had over the years in Civ, Endless Space and the many (many) others, but I do remember that one time Sweden inherited Britain, or Switzerland was the Emperor. There might be divergent paths, but ultimately random becomes generic - everything looks like something else, yet not enough that you form any attachment to them. Civ was the only 4X to break out of that by providing clearcut countries with known faces, specialties and preferences. The EU predetermined setups not only took history but expanded on it, making each nation memorable. Who here hasn't heard of the Big Blue Blob at this point ? Or for Civ players, Gandhi's love of nukes ?
Here's to hoping, but I'm thoroughly unimpressed so far.
Sounds very generic as far as space 4X goes. Sure, it has the pop and internal dissent that's been lacking from the rest of them, but you need a little more than seven factions to provide proper grand strategy diplomacy. The symmetrical and random setup also disappoints me - I hardly remember the setup of the many playthroughs I've had over the years in Civ, Endless Space and the many (many) others, but I do remember that one time Sweden inherited Britain, or Switzerland was the Emperor. There might be divergent paths, but ultimately random becomes generic - everything looks like something else, yet not enough that you form any attachment to them. Civ was the only 4X to break out of that by providing clearcut countries with known faces, specialties and preferences. The EU predetermined setups not only took history but expanded on it, making each nation memorable. Who here hasn't heard of the Big Blue Blob at this point ? Or for Civ players, Gandhi's love of nukes ?
Here's to hoping, but I'm thoroughly unimpressed so far.
Me too. My one and only fear is that game will be a linear race-to-win, thus removing the choose-your-own-goals sandbox element that are the primary reason I don't play any strategy games other than Paradox's.I hate win conditions and acchievements, and always ignore 'em.
Read again. 7 large factions to start as. But many many smaller factions.
Actually. 7 factions + custom ones you can select freely:
"Alternatively, design and name a custom species with the government and attributes you desire"
Yes. But there will also be a lot of unplayable minor factions in the space![]()
Yes. But there will also be a lot of unplayable minor factions in the space![]()
Steam page said there will be a ship designer. Ugh, I could not care less for that. I'm one of those guys that would rather build a preset unit and carry on with something else. I don't want to have to fumble around with trying to make my ships as efficent as possible.
I'm throwing money at the screen but the game isn't coming out of it!
I'm excited. Been wanting a Space Grand Strategy ever since Spore didn't deliver xD