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remember thought there still developing hoi 4 and theres probably going to be more dlcs for ck2 and eu4
Yeah exactly. I don't know how many people are working at Paradox as actual developers, but a few years back they were what, 10-15 people? I can not imagine that they have expanded that much even if they lucked out with magicka and it got them fat sacks of cash. I think they are sitting on good cash cows as it is and straying too far from that might not be in their best interest going forward.

But what do I know :p
 
Maybe because I am re-reading the revelation space novels right now, but slower than light travel and epic time scales would have been pretty neat, instead of the usual FTL travel. That would offer more opportunities for evolutionary changes in different populations. Still will give it a go, used to love Masters of Orion 2 and this sounds like a modern spiritual successor (and PDS titles are always good).
 
Stellaris does not at all have every single feature and minute detail that I wanted and expected Paradox to include in it.
As a Paradox customer and forum poster, I am incredibly upset at your company right now.

</s>
 
Yeah exactly. I don't know how many people are working at Paradox as actual developers, but a few years back they were what, 10-15 people? I can not imagine that they have expanded that much even if they lucked out with magicka and it got them fat sacks of cash. I think they are sitting on good cash cows as it is and straying too far from that might not be in their best interest going forward.

But what do I know :p
yeah but maybe they get bored sitting on cash cows
 
On the contrary, the flaws are a consequence of its age. Terrible AI, infinite colony sprawling, pointless micromanagment, and so on. But MoOII have something still unsurpassed: it conveys a real sense of wonder. Every tech do something cool, from artificial black holes to evolutive mutation that let you pick new traits for your race. I think Paradox should go down that route with their "deck of cards" techs.

Technology seems to matter alot in Stellaris but which technology you will have access to is unpredictable.
 
Maybe because I am re-reading the revelation space novels right now, but slower than light travel and epic time scales would have been pretty neat, instead of the usual FTL travel. That would offer more opportunities for evolutionary changes in different populations. Still will give it a go, used to love Masters of Orion 2 and this sounds like a modern spiritual successor (and PDS titles are always good).[/QUOTE

http://www.rockpapershotgun.com/2015/08/06/stellaris-paradox-strategy-game/
in case you didn't see it
 
POPS IN SPACE :D :D :D

Sorry, very excited. Internal mechanics are what's needed to keep the snowball effect in check, and while CK2 kinda has 'em, Vicky's really the only series that did them half-well. That they're coming back to PDS design is seven shades of awesome :D. Combine that with emergent storytelling, elections, randomly generated aliens so you don't actually know who you're going to meet out there in the black, the potential for different end-game crises and the depth of EU-style diplomacy and this game could really revolutionise space GSGs. My word it's exciting :D. There's even a slight, slight chance I'm more excited about this than I would have been about Vicky 3. Maybe ;). That Rock-Paper-Shotgun article really makes the game sound very good, and that it's in late alpha is another great sign - we won't have to wait long. Am very much looking forward to the dev diaries to finding out more about the game :D.

I'm a little disappointed they've gone for the MoO-esque approach of 7 different races starting in a symmetrical setup rather than a more "EU in space" style of game, with pre-established interstellar (human) civilisation split into scores if not hundreds of separate polities with very asymmetric starting positions. If PDox can live up to what the previews are saying the game will be like, it's be a great example of a MoO-esque 4x, but there are a lot of games like that out there, whereas there's nothing really like, well, a Paradox game in space.

That said, i'm still looking forward to it.

In the Q&A, Doomdark said that it would be easy to mod later starts in with pre-existing empires - so it will be possible to have assymetric starts as well, they'll just need mods (at least at launch - we may get some DLC with later starts down the track?)

I feel like this is going to need a year's worth of expansions to get unkinked and really start clicking. Stellaris's Old Gods or Art of War, so to speak. But hey, that's par for the course.

Aye, I'd expect that with something this ambitious they'll be some learning and growing out the gate, but the ambition is just great. POPS IN SPACE :D :D :D
 
We knew it.
 
That is just a minor thing and other space games have population as well. The true major things are a interesting middle and late game and the focus on non war politics.

Not like Vicky though (and other space games have had a focus on non war politics as well, although not EU-deep) - MoO2 had population that changed species, Gal Civ has population numbers with no species distinction, whereas it sounds like these are specific types of populations, that people can be elected from - closer to characters that statistics. The emergent storytelling is probably the greatest strength of the broader gameplay, but the POPS IN SPACE have huge potential to help drive that emergent storytelling.
 
Really looking forward to a Paradox grand strategy in space, but please please not just another rip off Masters of Orion etc; please let's have something original. No cat-like warrior aliens, no pointed eared avian philosopher aliens, no orclike slave owning war aliens etc.

Personally I'd prefer it if there was no aliens at all, but that's not going to happen.