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This multiple black hole system is a first for me. I know there's a Void Cloud home system with dozens of black holes, but this one didn't have any.
 
Been a long time since I last played Stellaris, so forgive me if this isn't a new one, but...

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You'd think that soil on a gas giant would be at least as notable as the not-destroyed object that made an impact crater in that soil...
 
Been a long time since I last played Stellaris, so forgive me if this isn't a new one, but...

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You'd think that soil on a gas giant would be at least as notable as the not-destroyed object that made an impact crater in that soil...

Yeah, I did an "On The Shoulders of Giants" start, and twice had to land on gas giants to find underground chambers. I decided to interpret this as landing on one of the smaller moons of the Gas Giant that isn't noted on the map the way Jupiter and Saturn have 70+ moons each, but only the big ones get noted.
 
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This is also a Shattered Ring start, so I guess we're lucky the people who built the ringworld decided not to use this asteroid belt in its construction.
 
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Next I'll probably come across C-3PO. I swear these asteroid names can be weird at times.
 
Hold on a sec... Since when could Earth spawn as a completely uninhabitable Toxic World? Isn't it supposed to be a Tomb World with pre-sapient cockroaches on it if it's not the UNE or a pre-FTL?
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Hold on a sec... Since when could Earth spawn as a completely uninhabitable Toxic World? Isn't it supposed to be a Tomb World with pre-sapient cockroaches on it if it's not the UNE or a pre-FTL?View attachment 556409
I think there are like 6 possible options: Medieval Earth, WW2, modern day (with ISS orbiting), UNE, Cockroaches on nuked Earth and devastated toxic Earth in case WW3 went too harsh for anything to survive.
And all those option IMHO was implementet since 1.0 (though I may be wrong)
 
I think there are like 6 possible options: Medieval Earth, WW2, modern day (with ISS orbiting), UNE, Cockroaches on nuked Earth and devastated toxic Earth in case WW3 went too harsh for anything to survive.
And all those option IMHO was implementet since 1.0 (though I may be wrong)
"Toxic Earth" isn't a default spawn option AFAIK. I'd assume its a result of a WW2 Earth advancing to the Nuclear Era and then bombing themselves to dust.
 
"Toxic Earth" isn't a default spawn option AFAIK. I'd assume its a result of a WW2 Earth advancing to the Nuclear Era and then bombing themselves to dust.
You're probably right. I met toxic Earth during some of my playthroughs and thought it is one of it's "default" states
Still, nothing to be surprised about :)
 
"Toxic Earth" isn't a default spawn option AFAIK. I'd assume its a result of a WW2 Earth advancing to the Nuclear Era and then bombing themselves to dust.

I've never seen this either, and I agree it's not one of the default options. (The wiki appears to concur that there are only medieval, WWII, modern, and tomb versions.)

I didn't realize that a toxic world was a possibility from a pre-FTL nuclear war, but -- especially judging by the planetary modifier visible in that screenshot -- I think you have to be right. I've only seen tomb worlds result, myself, but this was clearly a particularly unfortunate result.
 
So I was trying out the new Doomsday start and my capital rebelled
This would be funny on it's own but they elected a species I've not seen in the galaxy let alone my empire,
and they became xenophobic so it's likely that more than half of my race will be enslaved for the few years before the planet blows up.
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So I was trying out the new Doomsday start and my capital rebelled
This would be funny on it's own but they elected a species I've not seen in the galaxy let alone my empire,
and they became xenophobic so it's likely that more than half of my race will be enslaved for the few years before the planet blows up.
I've got AI doomsday at random. They switched empires due to rebels three times. Each time with different governments, ethics and species. IMO doomsday should not appear at random at all - only if you pre-design species and include in spawn