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Thank you for making this very clear. I will address this issue in the PB beta. The change might be as late as tomorrow.
Well, we do need to decide what's the intended behavior.
The Bulgarian Empire certainly never existed as an empire in the proper sense (heir to Rome), but their territory shouldn't be considered dejure Byzantine when they exist.
So it might make some sense to simply have their territory not belong to any dejure empire in NAE, but that might also break some of the Bulgarian Revolt events.
 
HIP 2-17-2014 (No Immersion)

Removing ahistorical empires causes the empire of africa's dejure land to be reduced to the kingdom of Maghreb, and the empire of abyssinia's dejure land to be reduced to the kingdom of adal.

Also, I'm not sure how to explain this. It seems like the county of Saho is dejure a part of Adal, while the barony and city itself is dejure part of the kingdom of Abyssinia. As the king of Abyssinia, I have county claims for both. See pictures:
sz33mwF.jpg
MUI13zx.jpg
JX4mO9F.jpg
Will fix the NAE issue. Thanks for reporting.
 
This is a PB "issue" (don't know if it's WAD), oddly enough. Meneth, I've no clue what purpose e_germany is supposed to serve, but our lack of localisation for it strikes me as some sort of unused vestigial title. It, ironically, lives in PB_new_titles.txt:

Code:
e_germany = {
    color={ 155 155 155 }
    color2={ 220 220 20 }
    
    capital = 90 # Jülich / Aachen
    
    religion=catholic
    culture = german
    name_tier = king
    short_name = yes
    allow = {
        is_titular = no
    }
}

So, apparently, it is indeed not titular. I guess that is_titular = no doesn't mean what I'd expect it to mean ( NOT = { any_direct_de_jure_vassal_title = { always = yes } ). Well, technically, if it IS shorthand for that, it could have de jure vassal titles that have no holder (any_direct_<etc> returns, e.g., unbuilt baronies that the game won't show but can be in your demesne if some code somehow grants the title to a character), which would be a bug.
It might be scoping to the holder rather than the title.

Anyway, it is there for 867 starts where the French form the HRE, and for when the Roman Empire is reformed.
 
Yeah, that's the letter event you effectively send yourself. It should have a character portrait attached, but it doesn't because of the way PB changes the hunt. (PB allows you to take the decision any time, but only starts the actual hunt at the right time of the year, which is very, very handy and worth keeping.) So the lack of portrait is basically unavoidable at the moment unless something is changed in the vanilla game.
Yeah.
I could probably just change it to a character_event and stick an image in there though. I'll see if I'll bother.
 
Not sure if it's a bug or just unclear.
Using all and SWMH, when you are playing with the Byzzies you have the empire reconquest CB, it states that you get all conquered provinces however just concluded a war against the Abbasids where i conquered about 5 full tiles and after the war ended (i won), i only got the reconquest target....
It probably has the wrong tooltip. I'll try to look into it before the next release, assuming you're also using Project Balance.
 
Hi all, i'm new to the forum! I love this game and this mod and i think it brings more historical flavour and fun to vanilla. I've installed the new version, and I'm having a bug. When my char is under 16 years old and he/she has a ward, I get several events giving me traits (like ambitious, or brave, or patient ecc, I guess ward's trais), then immediatley another event pops up giving just the opposite effect. For example if i gain the trait "ambitious", a day later "the ambitious trait is lost", or if i gain "gregarious" a day later i get "shy" trait, always from the ward that is being disappointed or something else. I don't know if its intended to be that way but if this is a bug how can i fix it?
It's a vanilla thing; your guardian can decide to try to counter traits you gain.
If you're ever someone's guardian, you'll get to see those events from the other side.
 
@Meneth: Think this could be a potential Paradox "bug" related to reevaluating traits' potential = { ... } clauses when a character's religion is changed (i.e., due to the internal changes required for the religious=yes trait flag to trigger loss of the trait upon religion change)? I mention this because the potential clause for Immortal is always = no rather than trait = immortal.

I wonder if it happens every time you convert religion at all as an Immortal.

To say the least, that is a pretty rarely touched part of our codebase, so I can't say much directly for its stability. However, the impetus for the bug being religious conversion really makes me wonder about the above out-of-left-field hunch.
Definitely possible.
The potential section probably isn't needed any more; it's there to prevent random characters getting it, but that issue was fixed when Paradox made "random = no" possible.
 
Yes, that's true. I personally don't understand why this restriction was added to PB (before I joined), but to quote Meneth roughly from when I queried him about it, "it prevents a lot of stupid stuff from happening."

I know, that's not very satisfying. Feel free to remove the check. It's only until recently that the AI Golden Horde started successfully making it all the way to Hungary reliably in playthroughs, so I can only imagine that it's a very old rule that was added to balance a problem that was very, very unrelated to the current game balance. Thus, it will probably be removed, as it contradicts vanilla, history, and the whole point of a crazy imminent invasion of the Horde.

Thinking upon it, my guess is that the Golden Horde spent too much time wiping out the Rurikovich realms, which Meneth may not have realized did happen historically (for a time), and wasted its event forces upon them, then settling down in that configuration rather than driving into the Carpathian basin before falling apart as they should. I suppose that could still become a problem for AI behavior if that rule is removed, but surely, a better solution can be found, and most importantly, the player should not experience this CB limitation.

A fix, at least for the case of the player using the CB, will be introduced into PB beta tomorrow. Thanks for your diligence.
They get to attack Russians, since they're Orthodox not Catholic. What they're prevented from is attacking catholic Poland, Hungary, Sweden, etc, as well as Finland.
Because back in the day, they tended to advance into those areas then never leave. It might not be as needed these days, but I don't think a Mongol advance into the Nordics is at all plausible, what with their reliance on horses. The other catholic realms are more debatable.
 
Speaking of combat traits, is anyone else bothered that the first level of swordsmanship, or whatever it is, is called 'Poor'? I find that a bit misleading, as it implies that he is sub-par to everyone else, when in actuality he is still better than someone without the trait. I would think a term like 'Novice' or 'Beginner' would be more appropriate.
That probably does make more sense.
Changed it to "novice fighter" in the beta now.

If you could suggest the change to jordarkelf as well in his Duel Engine thread, he'd probably appreciate it.
 
Thank you for your patience so far, but the problem is quite different. The installer copies the files correctly, however only the ones which are their in the first place. Even if I open the archive instead of simply unpacking it I cannot find the others. Sadly I don't understand why I'm the only who downloaded an incomplete file. :/
What's happened is that in a hotfix we did, we accidentally included an updated PB map which we were planning to use for the RoI compatibility patch. That map dropped all provinces PB introduces in order to make all future compatibility patches simpler, and to focus PB on its main purpose: historical plausibility, not the map.
As a result, any save from before that hotfix got broken, except those where SWMH was also enabled.

You could download PB's map files from an earlier version on GitHub (see PB's thread for a link to that) in order to get your saves to work once more.
 
I've noticed I had some localisation for duchies missing, notably in Lotharingia (among which, d_frisia, d_liege and the one for Frisian culture.) Is this an issue with my install or am I simply the first to report this?
Could you post the contents of the "version.txt" file in your HIP folder?
 
Historical Immersion Project (2014-03-14)
Enabled modules:
ARKO Armoiries (2014-02-15)
ARKO Interface (2014-02-15)
Project Balance (v3.5.0 - 2014-03-14)
NBRT+ (v2.1 - 2014-03-14)
VIET Events (v1.5.5 - 2014-03-14)
VIET Immersion (v1.5.5 - 2014-03-14)
I'd imagine it is a VIET Immersion issue, then. Cybr or Ordep will probably fix it by next release.
 
Ok Playing as Normans starting small in Sicily, 105 yrs later, no provinces have changed culture..none at all, in my kingdom, which is now Jerusalem , Africa, and Sicily. All rulers have been Normaund [been v careful of this too]

Looking through the events code, I'm surmising this is because I set the start with `no ahistorical empires`....the code seems to want a K_italy , which doesnt exist anymore....

Appreciate it if someone would check / confirm this ty.
I'll look into it, thanks.

Edit: The only bit that should be broken is specifically converting Greeks.
I'll make it target the kingdom of Sicily as well to guarantee that doesn't fully break in NAE.
HIP march 14th full setup with SWMH.

As an orthodox greek, I can wage holy wars and conquest(muslim conquest, no less) against other orthodox greek rulers. I was playing a vassal of the Byzantium emperor, and I had "conquest of (every county, duchy, kingdom, empire including the Roman empire)" and "holy war (of every duchy)" CB against him.

Something is very very wrong. Christian rulers are fighting muslim conquest wars against each other.


ck2_2014_03_15_18_51_03_02.jpg


Here. I can conquer the whole Roman empire ruled by my daughter-in-law who has the same faith and culture, and on which I have no claims by a muslim conquest or a holy war.

I mean no offense, but I couldn't help but feel a bit sad because I started the game for the first time after waiting couple months since 2.04 release to avoid bugs. T_T..

Thanks for the hard work, though! I really enjoy the mod.


ps. conquest CB does nothing on actual use. I used it, conquered the whole empire, but there were no spoils for a victory.

p.s.2 holy wars cannot even be declared. they are just there as clickable options.

p.s.3 in first 50 years I saw HRE annexing France and Scotland conquering England, and annual repetition of war of conquest between christian monarchs. It seems like AIs can use the CBs with full effects.
Try redownloading; an issue similar to yours was hotfixed yesterday. Should've announced that hotfix a bit better I suppose, but the error wasn't in there for that long so I didn't think all that many people were affected :p
 
Another weird thing I've seen is the Casus Belli for any religion of full of the Muslim CBs and Crusades/Holy Wars that do nothing. All the legitimate CBs however, do not exist, such as claiming a castle that is in my county, owned by a foreign entity.
That was fixed in a hotfix some days ago. Try redownloading HIP and the issue should go away.
 
Hello,

Using Project Balance, Viet Events, Immersion, Traits and the ARKO pack. I have all the DLC excluding unit packs/music.

I cannot for any reason use the my chancellor to fabricate claims or declare Holy Wars (I meet the requirement according to the decision option well and truly). This is map-wide with Holy Wars however the AI are still able to fabricate claims.

Really strange and frustrating, I've deleted and reinstalled Crusader Kings and all the mods multiple times. I've resorted to deleting the Project balance/viet new claims and just using the vanilla ones and I have Holy Wars back but still cannot fabricate.

Hoping for some insight on this.

Thanks.
It's possible that redownloading HIP will fix the holy war issue.
The claim issue is being fixed in the next HIP release. Alternatively you could download the PB beta (link to that's in the PB thread), which should definitely fix both your issues.
 
I have the following modules installed:

Historical Immersion Project (2014-03-08)
Enabled modules:
ARKO Armoiries (2014-02-15)
ARKO Interface (2014-02-15)
Project Balance (v3.4.6 - 2014-03-08)
SWMH - English localisation (v2.8521 - 2014-02-17)
NBRT+ (v2.0 - 2014-03-08)
VIET Events (v1.5.4 - 2014-03-08)

I would like to report that in at least the 867 and 1066 bookmarks the counties of Piacenza, Volterra and Arezzo have no holders (No Character). There may be different counties in different bookmarks with a similar problem, but these are the ones I know of.

In the meantime, is there a way to assign these counties to a character myself?
Are they showing as wastelands, or do they simply get a ruler generated upon campaign start, while still preserving proper vassalization?
If the second, that happens in a number of places in SWMH. Not really intended to my knowledge, but doesn't cause any major issues either. Still, it would probably be useful to compile a list so that it could gradually be fixed over time.