The descriptor of the mod doesn't exist or isn't correct?Did you put the .mod file in the "mod" folder?
The descriptor of the mod doesn't exist or isn't correct?Did you put the .mod file in the "mod" folder?
The converter doesn't generate descriptor.mod.The descriptor of the mod doesn't exist or isn't correct?
How do I fix the issue then?The converter doesn't generate descriptor.mod.
I did. But now I have an issue telling me that "Steam runtime communication error".The converter doesn't generate descriptor.mod.
This doesn't sound like a converter issue. You should probably ask on the CK3 tech support subforum.I did. But now I have an issue telling me that "Steam runtime communication error".
Is there any way to fix the issue with 0 dev before 876? Or at the moment do you have to play until 876 in IR?
I am thinking of trying this, because my game becomes very unstable around 1500 AUC. I won't be able to reach 1620 (876).This or add dev to title history in outputted mod manually.
Added for release 3.4.0.I also did some digging and came up with King and Emperor tier titles for Elamite culture. Kings should be called Sunkir and Emperors should be called Rishar Sunkir (lit. Great King, seemed fitting enough), sadly I've got nothing for titles below King though.
Adjust the CK3 start date in Options tab.Hello! I really appreciate your work and dedication to this project. I seem to have an error that I cannot find a fix for. When I converted my save from Imperator to CK3, all of my characters are like 800 years old. Is there a way to prevent this from happening? I'd rather not get a game over because my leaders got hold of philosophers' stones.
You shoudn't have "0 development everywhere", it should only happen in areas outside of Imperator map. Otherwise it's a bug, but I'd need the save and log.txt to reproduce.I am thinking of trying this, because my game becomes very unstable around 1500 AUC. I won't be able to reach 1620 (876).
I'm curious what happens in a game with 0 development everywhere.
Try and see!Is the world stuck on 0 development forever, or does development happen very slowly? Sorry if this has been answered elsewhere.
Asking for ETA is generally frowned upon indeed, sometimes less, sometimes more.I apologize if it's frowned upon for asking, but any ETA for the IR to CK3 to be updated to 1.5?
I'll refrain from doing so again then, if it was compatible, I was unaware. I just assumed that with the new culture system it would take some work. If not then that's great. Perhaps I shouldn't assume.Asking for ETA is generally frowned upon indeed, sometimes less, sometimes more.
Isn't the converter already 1.5 compatible? Works fine for me.
The converter is not an Imperator mod. Did you mean this?does this mod extend the playable timeline to the start of ck3?
I also need the save.Please help It says painting stuff with ERE and then crashes
Luv u TrainsI also need the save.
Try to use new version 3.6.1, it converted for me.Luv u Trains
Hi, how long did you actually wait? Does it take longer than 15 minutes?Hey I'm having an issue with converting this save. Everything goes well in the converter, I don't think it even generated an error.txt. But when I try to load it into ck3, I can never get it to load into a game, or into the full nation-selector. It seems to just take ages, and never crashes. Thanks in advance for the help.
The converter doesn't generate such file.I don't think it even generated an error.txt